Perfect Curve Placement for Aggro with The Five Doctors

Perfect Curve Placement for Aggro with The Five Doctors

In TCG ·

The Five Doctors card art from Doctor Who crossover set

Image courtesy of Scryfall.com

Curve Mastery: Aggro Visions with The Five Doctors

Green decks have always loved to curve out smoothly, but when you mix in a crossover artifact like The Five Doctors, the math gets delightfully spicy 🧙‍♂️🔥. This rare from the Doctor Who crossover set is a green sorcery with a pent-up kicker: you may pay an extra {5} as you cast it. At base, it costs 5 generic and 1 green mana, landing at a respectable six mana total. The payoff, however, is where the fun begins: search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If the spell was kicked, put those cards onto the battlefield instead of your hand. That distinction — hand versus battlefield — can shift your entire tempo curve in a single swing 🪄.

The Five Doctors thrives in decks that want to punch above their weight with a rapid threat deployment. In aggro builds, you’re aiming to maximize early pressure while smoothing the path to that decisive late-game kick turn. Think of it as a two-part plan: front-end acceleration and back-end chaos. On turns 1–3, you set the pace with mana dorks and efficient two- or three-drops, priming your battlefield for a big turn when you cash in The Five Doctors either for a flurry of draws or a battlefield-full board. If you kick, you’re not just drawing five cards — you’re flooding your opponent with bodies or answers, depending on who’s in your library and graveyard. It’s a high-variance, high-reward moment that thrill-seekers will savor 🎨.

Reading the curve: a practical six-turn plan

  • Turn 1–2: Establish mana acceleration and early pressure. Green ramp like Llanowar Elves or Arbor Elf helps you hit your land drops while you start digging for Doctor cards and synergistic pieces. A 1- or 2-drop green spell can set the tempo, letting you cascade into more threats or fetch effects later.
  • Turn 3–4: Start curving into reliable threats. This is the zone where you want to present something pressure-heavy, so your opponent contends with a real board presence while you prep the setup for The Five Doctors. If you already have a Doctor card or two in hand, you can accelerate by casting them to push damage or to maintain inevitability.
  • Turn 5: Approach The Five Doctors with intent. If you’ve found one or more Doctor cards this game, you can hold your kicker for a big reveal or prepare to drop the spell un-kicked as a value engine. Either way, you’re weaving together card advantage with tempo — a combination that makes even experienced planeswalkers sweat 💎.
  • Turn 6 (kick turn or not): If you’ve saved enough gas, pay the kicker and search for up to five Doctor cards, then decide whether to draw them into your hand or place them onto the battlefield. In an aggressive shell, the battlefield option often dominates, spawning multiple threats that can push through for lethal damage or force a wasteful block-cycle from your opponent ⚔️.

Here’s where the synergy sings: The Five Doctors taps into a broader Doctor cards theme, which can include a suite of “Doctors” that reward your library and graveyard interactions. If your build is designed to chase those five targets, you’re not just playing a single spell — you’re orchestrating a tempo crescendo. In practice, you’ll want a healthy mix of draw, tutor effects, and threats that scale quickly, so the kicker payoff lands with maximum impact. Remember the card’s rarity and the Universe Beyond flavor—this is a design that thrives when you lean into both the lore and the mechanics 🧩.

Deckbuilding notes: what to include around The Five Doctors

  • Green mana acceleration is your friend. Look for mana dorks, mana rocks, and effect-heavy ramp spells that smooth your curve to the six-mana kicker moment.
  • Include a few Doctor cards that run well in a library/graveyard fetch plan. Your goal is to ensure The Five Doctors can reliably pull five relevant targets, increasing your odds of a game-ending battlefield flood when kicked.
  • Balance draw with disruption. You’ll want ways to find the Doctor cards you’re hunting while also handling opposing threats. A measured mix keeps you ahead without diluting your topdeck quality.
  • Be mindful of the tempo cost. Casting a six-mana spell on turn five might feel late, but the kicker and battlefield payoff can swing the game decisively. Time your fetches accordingly and don’t imagine you’re playing a conventional six-drop — think of it as a pivot point that redefines your board state.

From a flavor perspective, The Five Doctors captures a moment in MTG that’s equal parts nostalgia and competitive edge. The green kicker mechanic mirrors the Doctor’s penchant for decisive, multi-step wins, while the Doctor cards you fetch embody a roster of allies ready to surge your board state. The art, the lore, and the mechanical design align to celebrate a crossover that feels earned, not gimmicky 🧙‍♂️.

As you sail into a match, a MagSafe Card Holder Phone Case might not seem thematically linked to your green ramp plan, but it’s the kind of practical utility that keeps your deck tech organized on the go. If you’re between games, a sturdy, portable case helps you keep your token cards, dice, and notes in order—perfect for a night of casual commander or a jam-packed tournament run. And yes, the product is loud and bright enough to spark smiles during side conversations about favorite Doctor Who moments 🔥🎲.

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The Five Doctors

The Five Doctors

{5}{G}
Sorcery

Kicker {5} (You may pay an additional {5} as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

ID: ada5e97f-c079-445c-8071-1c2a6dd00001

Oracle ID: dbdd93d2-f2c6-43f9-93e6-2185c7df83bc

Multiverse IDs: 634796

TCGPlayer ID: 520216

Cardmarket ID: 738672

Colors: G

Color Identity: G

Keywords: Kicker

Rarity: Rare

Released: 2023-10-13

Artist: JB Casacop

Frame: 2015

Border: black

EDHRec Rank: 12828

Set: Doctor Who (who)

Collector #: 101

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.10
  • USD_FOIL: 0.35
  • EUR: 0.13
  • EUR_FOIL: 0.27
Last updated: 2025-11-15