Passimian Damage-per-Energy Efficiency Comparison in Pokémon TCG

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Passimian card art from Surging Sparks SV08

Image courtesy of TCGdex.net

Passimian and the math of damage-per-energy in the Pokémon TCG

Among the bustling roster of Fighting-types in the Surging Sparks expansion, Passimian stands out not just for its design, but for a very particular way it scales damage. This Basic Pokémon—tied to the set SV08 and illustrated by Teeziro—offers a straightforward, high-variance attack: Coordinated Throwing. For two energy (Fighting + Colorless), this attack delivers a surprising amount of punch, scaling with the number of Basic Pokémon you have in play. The elegance here is in the math: the more of your Basic Pokémon you can keep on the field, the more damage you can dish out, making it a study in damage-per-energy efficiency that rewards smart bench management and tempo. ⚡🔥

In practice, Passimian has 110 HP and a retreat cost of 1, which makes it fairly sturdy for a Basic. Its attack, Coordinated Throwing, applies 20 damage for each of your Basic Pokémon in play. That means every additional Basic you’ve already committed to the board adds a guaranteed chunk of damage to your next two-energy commitment. It’s a card that rewards multitasking: you’re not just hitting with one creature, you’re unleashing a coordinated strike from your entire team. The set’s “Surging Sparks” theme nods to teamwork and synergy, and Passimian embodies that mechanical philosophy in a compact, numerically satisfying way. 🎴

Card snapshot: what to know at a glance

  • Card: Passimian
  • Set: Surging Sparks (SV08)
  • Rarity: Uncommon
  • Type: Fighting
  • Stage: Basic
  • HP: 110
  • Attack: Coordinated Throwing — Costs Fighting + Colorless; 20× damage for each of your Basic Pokémon in play
  • Illustrator: Teeziro
  • Retreat: 1
  • Regulation: Marked H

For collectors, the Uncommon Passimian from Surging Sparks sits as an accessible but still intriguing piece. The pricing data (Cardmarket, updated in 2025) paints a practical picture: the average around 0.05 EUR with some variation, and holo variants showing higher values. It’s the kind of card that often slides into competitive decks as a value pick, while also drawing eyes on a collection shelf for its dynamic art and the team-focused flavor of the set. 💎

Strategy in practice: maximizing damage, modest energy costs

The core strategic question with Passimian is how to design a deck around a two-energy attack that scales with Basic Pokémon in play. The math is straightforward: if you reach N Basic Pokémon on your side, Coordinated Throwing does 20 × N damage. With Passimian itself included in that total, even modest board states can yield respectable output. Here are some practical guidelines to maximize efficiency without sacrificing tempo:

  • Bench economy matters: Since the damage scales with every Basic Pokémon in play, you want a plan that reliably fills your bench while keeping Passimian ready to strike. Cards that accelerate bench space or reduce the risk of losing key attackers are especially valuable.
  • Two-energy cost is forgiving: The requirement of one Fighting and one Colorless energy means you can attach any two energies—opening room for a wide variety of fighting-supporting decks. In decks that already use Fighting energy as a staple, Coordinated Throwing can become a natural finisher as you build a larger board.
  • Risk vs. reward: The bigger the board, the bigger your payoff, but you also expose more attackers to removal and disruption. Balancing aggression with defense helps maintain a steady damage-per-energy curve rather than swinging for a one-turn knockout that leaves you vulnerable.
  • Bench synergy with other basics: Passimian can synergize with other Basic Pokémon that contribute to your field presence, whether via draw, search, or quick defense, turning “just one attacker” into a multi-threat board state.

When you’ve managed to push six Basic Pokémon into play, Coordinated Throwing can reach a bold 120 total damage on a single attack for just two energy cards. That translates to about 60 damage per energy under optimal conditions—a strong efficiency figure for a Basic Pokémon, especially one that doesn’t rely on a complicated energy ramp or a heavy trainer stack to achieve it. It’s the kind of calculation that can swing mid-game outcomes, turning a narrow exchange into a decisive two-prize swing. 🎯

Look and lore: the flavor behind the stats

Teeziro’s art captures Passimian’s martial, team-based vibe with a kinetic energy that mirrors the attack’s teamwork focus. Surging Sparks itself leans into bold action and cooperative tactics, and Passimian’s stance feels like a nod to “the more you bring to the field, the more you deliver.” The card’s basic, non-Holo presentation keeps it clean for casual play while still offering a touch of personality that fans love to collect. In the broader Pokémon universe, Passimian is often portrayed as a creature that thrives on coordinated effort, a theme that neatly aligns with Coordinated Throwing’s damage-scaling mechanic. 🥁🎨

Market notes for collectors and players

From a market perspective, Passimian SV08-111 sits in the “budget-friendly but interesting” category for collectors and players alike. The card’s price profile—moderate on Cardmarket with holo variants commanding more—means it’s a practical addition to a competitive deck or a mid-range set piece for a player-curated binder. Its Uncommon rarity makes it accessible for deck-building while still offering a unique payoff mechanic that rewards precise play. The Surging Sparks set itself is a splash of color and character, with a roster that encourages creative team-building. 🔥

As you evaluate Passimian for your deck or collection, consider not only the numerical payoff but the story it tells on the tabletop: a pawn you empower with teammates’ presence, turning basic creatures into a coordinated assault that defies a single-card approach.

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Image courtesy of TCGdex.net

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