Image courtesy of Scryfall.com
Parody, Playful Bonds, and the Power of Enthralling Hold
Parody isn’t just a GIF-worthy meme on a Friday night. In the Magic: The Gathering community, playful riffs and tongue-in-cheek references are a durable glue that binds players across ages, formats, and even rival spoiler seasons 🧙♂️🔥. When a card like Enthralling Hold enters the conversation, it’s not only about the blue-glass tempo of stealing a creature; it’s about how shared jokes and clever deck-building moments deepen the connections around the table. The aura’s design—{3}{U}{U} for an Enchantment — Aura—carves out a space where strategy and storytelling intersect, inviting players to riff on a puppet-master theme that has long charmed the roots of MTG’s lore.
Enthralling Hold is a quintessential Core Set 2021 piece in blue’s toolbox. Its oracle text—“Enchant creature. You can’t choose an untapped creature as this spell’s target as you cast it. You control enchanted creature.”—creates a delightful tension: you’re bending a creature to your will, but only if it’s tapped or becomes tapped by the flow of combat. That constraint is oddly social; in the right moment, it becomes a quick wink to your gaming buddy: we’re playing a game where misdirection and timing matter as much as raw power. And flavor text aside, Tahim, the Puppetmaster’s line—“I offered to pay him to do the job, but he refused. So I took matters into my own hands.”—reads like a podcast-worthy anecdote you swap after a clutch play, a reminder that parody thrives on memorable characters and cheeky schemes.
There’s a structural elegance to Enthralling Hold that invites parody-friendly play. In a format where tempo and tempo-shifting plays define the game, this aura can tilt the board with a single, well-timed cast. You don’t just steal a creature; you invite your group into a mini-narrative: what does the opponent do when their own beefy attacker ships a creature you now steer? The social layer—the jokes, the memes, the shared “gotcha” moments—becomes a bridge between players who might otherwise drift apart in marathon playgroups. That’s the core magic of parody: it lowers entry barriers, sparks conversation, and turns a match into a story you’ll retell at the next table or in the next meme thread. 🎭
How to tease out the fun while staying sharp
Strategy and parody aren’t rivals here; they’re teammates. Enthralling Hold thrives in decks that value planning, timing, and the storytelling beat of a surprise reversal 🧪. Consider these angles for forging those “remember that game” moments:
- capitalize on the tapped target: because you can’t enchant an untapped creature as you cast, the real drama unfolds when you time the spell with the gate of tapped attackers or tapped responses from opponents. That moment of reveal often becomes the room’s favorite shout—especially when the stolen creature leads to an unexpected swing.
- synergy with blue control themes: Enthralling Hold fits neatly with blue’s tempo and permission strategies. Pair it with countermagic, bounce effects, or tap-down plays to set up a sequence where you respond with a perfect, pun-laden line: “You’re not untapping this one again!” The humor lands when the table recognizes the clever sequencing behind the steal.
- flavor-forward playgroups: bring a playful deck name, a puppetmaster motif, and a storytelling angle to your matches. Parody thrives where players feel safe to riff, celebrate clever lines, and cheer for the underdog plan that turns the tide with a single well-timed aura.
- collectability and lore as hype: Enthralling Hold’s flavor text and Colin Boyer’s art drive conversation beyond gameplay, making each printing a little treasure hunt for lore fans. Even the card’s rarity—uncommon—says, “This one’s the wink to the regular table, not the main event at the store.” 🏷️
From a collector’s angle, Enthralling Hold offers a neat window into Core Set 2021’s blue identity. While it’s not a high-dollar mythic, its flavor and mechanical identity keep it relevant in casual circles and commander tables alike. The “you control enchanted creature” clause can swing a game in surprising ways, and that surprise is precisely what fuels good-natured parody—the kind that makes players grin, share clips, and drop nerdy puns with reckless enthusiasm. 💎
Design details that invite shared joy
The card’s color identity is blue, its mana cost a thoughtful {3}{U}{U}, and its type—Enchantment — Aura—speaks to a design tradition in MTG that rewards strategic restraint. The art by Colin Boyer captures a poised, almost theatrical moment of control, while the flavor text hints at a world where puppeteers, not pawns, pull the strings. This marriage of art, flavor, and playability is exactly what feeds parody culture: players aren’t merely winning; they’re crafting moments that become inside jokes, inspirational memes, and weekend obsessions. 🎨
And while Enthralling Hold might not be the flashiest card in your binder, it’s a standout example of how a well-timed spell can shape a night’s conversation as much as a night’s board. The shared joy—whether you’re swapping goofy deck names, recounting a dramatic steal, or just admiring a well-executed bluff—builds bonds that outlast any single game. That’s the heart of parody-fueled bonding in MTG: the table becomes a living, breathing storybook, with Enthralling Hold as one of its quirky plot twists. ⚔️
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Enthralling Hold
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
ID: d3bc7176-abe0-47cf-a242-cf22a1f590be
Oracle ID: 2f94cb83-1f48-4293-b219-67830c074aeb
Multiverse IDs: 485372
TCGPlayer ID: 215636
Cardmarket ID: 470324
Colors: U
Color Identity: U
Keywords: Enchant
Rarity: Uncommon
Released: 2020-07-03
Artist: Colin Boyer
Frame: 2015
Border: black
EDHRec Rank: 23611
Set: Core Set 2021 (m21)
Collector #: 49
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.07
- USD_FOIL: 0.06
- EUR: 0.05
- EUR_FOIL: 0.12
- TIX: 0.04
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