Image courtesy of Scryfall.com
Understanding the Cognitive Load Behind Incriminate and Its Two-Target Sacrifice Spark
In the multilayered world of Magic: The Gathering, some cards pack a quiet, cerebral wallop. Incriminate—Streets of New Capenna’s common black sorcery—doesn’t win games with flashy damage or flashy combos. Instead, it nudges players into a tricky space where every targeting choice must be weighed against the possibility of what your opponent’s deck can do with the information you reveal. This is the kind of card that rewards clarity of mind and punish fuzzy decision trees with a thud of inevitability. 🧠🔥
With a mana cost of just {1}{B} and a modest singleton effect, Incriminate sits in the sweet spot where efficiency meets nuance. The spell says: choose two target creatures controlled by the same player. That player sacrifices one of them of their choice. On the surface, it’s a straightforward forced-sacrifice effect, but the cognitive load blooms when you start parsing who benefits from which target, the timing of other removals, and how this single spell interacts with a dozen simultaneous board states. The black color identity already leans into forced choices and value extraction, and Incriminate embodies that design ethos with a claustrophobic charm. 💎
What makes this effect uniquely taxing on your mental model
- Two targets, one decision path: You must pick two creatures, and both must be controlled by the same player. That constraint alone creates multiple layers of evaluation—Is the best target for you the opponent with the most dangerous board, or a teammate whose synergy you’re hoping to disrupt? The answer isn’t always obvious, especially in multiplayer formats where social dynamics come into play. ⚔️
- Choice is outsourced to the other player: The targeted player gets to choose which of the two is sacrificed. That means your temptation to remove a specific threat can be thwarted by their knowledge of your board state and their own strategic goals. Predicting their decision adds a second-order layer to your planning, which can easily tip the balance if you misread their intent. 🧭
- Targeting as a negotiation tool: In multiplayer formats, targeting two creatures controlled by the same player can be a political move as well as a mechanical one. If you can steer a rival into sacrificing their own key combo pieces, you’ve achieved board advantage without breaking the flow of combat math. But beware—the same approach can backfire if an ally believes you’re punishing them for no good reason. 🎭
- Sequence and timing: Incriminate doesn’t resolve in a vacuum. If you cast it during a moment when two opponents have quickly evolving boards, you must anticipate potential block steps, other removal, and even counterplay spells. The cognitive lift is not just about choosing targets; it’s about choosing targets at the right moment and with an eye toward future turns. ⏳
- Risk versus reward with token and noncreature boards: Tokens count as creatures, but complicating factors—such as floors of protection or indestructibility—can alter what you expect to happen after the sacrifice. The decision tree tightens when your opponent leans on token swarms or recurring recursion loops. Tokens may look harmless, but they’re often the first in line for a careful, calculus-heavy play. 🪙
Strategies to manage the cognitive load without sacrificing fun
Smart play with Incriminate begins long before you cast it. It starts with a disciplined approach to targeting and a readiness to adapt as board states shift. Here are practical angles to keep the mental energy manageable while maximizing the spell’s value. 🧙♂️
- : In a deck you expect to see repeatedly, pre-designate pairs of creatures you’re comfortable sacrificing or removing, and keep them in mind as potential targets. If you know your opponent tends to stall with high-utility permanents, having a prepared pair helps you decide quickly and reduces the chance of a knee-jerk, suboptimal target pick. 🔧
- : In a slow, think-heavy matchup, use a quick heuristic—target the opposing player with the most dangerous board state, then pick two creatures that would be painful to lose for that player. If the situation is equal, pick two creatures that would disrupt their plan the most. This approach keeps your tempo reasonable and preserves your mental energy for later decisions. ⚖️
- : If your deck includes additional sacrifice effects or forced discard synergies, Incriminate can act as a catalyst. Pair it with cards that reward opponents for making certain sacrifices or that enable you to recoup value after a sacrifice. The aim is to tilt the decision tree in your favor over multiple turns, not to win a single, high-variance exchange. 🧩
- : In casual group play, the social contract matters as much as the math. Let the table know you’re aiming for targeted disruption rather than shipwrecking a player’s entire strategy. When your table trusts your intent, the cognitive load eases because players anticipate your goals rather than fear them. 🤝
- : Black thrives on tempo swings that reward careful timing. If your opponents feel the pace slow too much, you’ll lose momentum. Use Incriminate when you have a plan that benefits from a momentary slowdown and a later, sharper turn. 🎲
Flavor and design aren’t afterthoughts here: the card’s flavor text hints at the art of deception—“If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived.” —Krandal, freelance instigator. The theme mirrors the card’s mechanics: a calculated invitation to misdirect, then force a choice. The artistry by Kieran Yanner complements the slick, neon vibe of New Capenna, where every decision feels like a bargain struck in a back alley of power. 🎨
From a design standpoint, Incriminate embodies a clean, elegant interaction that rewards situational awareness and careful planning. It’s not a big game-ending blow on its own, but its value compounds when you consider how it fragments opponents’ boards and exposes their strategic gaps. The card’s rarity as common belies the depth of its potential in the right shell—black decks that lean into control, disruption, and a pinch of political theater. ⚔️
As you build around this spell, remember that cognitive load isn’t a flaw in the card—it’s a feature for players who relish anticipation, misdirection, and the thrill of reading a table’s tells. Incriminate invites you to wield intelligence as a resource, just as much as mana and card draw. 🧠🔥
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Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
ID: 198ec497-4e95-4386-9ca4-35d2d3f59733
Oracle ID: d8b59cc3-766f-4350-971f-edf721fcc5be
Multiverse IDs: 555285
TCGPlayer ID: 268318
Cardmarket ID: 651368
Colors: B
Color Identity: B
Keywords:
Rarity: Common
Released: 2022-04-29
Artist: Kieran Yanner
Frame: 2015
Border: black
EDHRec Rank: 15366
Set: Streets of New Capenna (snc)
Collector #: 84
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.08
- EUR: 0.04
- EUR_FOIL: 0.14
- TIX: 0.01
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