Image courtesy of Scryfall.com
Navigating Fell Flagship: Popular Commander Decks for EDH
If you’ve cracked open Ixalan lately or you’ve been chasing pirate legends across Magic’s multiverse, you’ve probably spotted Fell Flagship riding shotgun with a crew of swashbuckling possibilities 🧙♂️🔥. This colorless artifact vehicle isn’t the flashiest card on a casual night, but in the EDH (Commander) format, it quietly wears a captain’s hat and steers a few strong, popular archetypes. With its ability that grants Pirates you control +1/+0 and a loot-ready trigger—Whenever this Vehicle deals combat damage to a player, that player discards a card—Fell Flagship rewards aggression, card advantage, and a touch of chaos all in one neat package. The Crew 3 clause makes it a surprisingly approachable turn zero to mid-game project, letting you punch above your weight even when you’re short on blockers. Let’s chart the treacherous waters where Fell Flagship shines and how to navigate three welcoming decks that welcome this ship aboard 🧭⚓️.
Why Fell Flagship fits so well in EDH
- Agenda-agnostic power: Being colorless means Fell Flagship slots into almost any color identity, which is perfect for pirate-themed builds, artifact-heavy decks, or hybrid strategies that leverage treasure, draw, and disruption. The flag here isn’t a bodyguard; it’s a platform that turns a simple combat swing into a targeted discard engine. That small edge—forcing an opponent to discard after a successful hit—can snowball in longer games where every card matters. 💎
- Pirate-friendly pressure: The card explicitly boosts Pirates you control, rendering tribal synergies with legendary pirates or pirate-matters engines more potent. You don’t need a monoblue or monored command to unlock value; you just need a crew of rogues and raiders who like to swing first and ask questions later. The result is a deck that can threaten early card advantage while closing with a late-game punch. 🔥
- Crew-as-fuel strategy: With a Crew of 3, Fell Flagship rewards players who lean into small creatures, tokens, or proliferating effects to crew it out earlier than you think. It’s a gentle reminder that strategy in EDH often rewards turning cheap pieces into real threats. Consider how your better engines—like cheap plus-one/+1s or proliferate effects—can accelerate the time to “hit” on this vehicle. ⚔️
- Disruption with payoff: The discard-on-damage angle means you’re not just bashing for damage; you’re pruning your opponents’ hands, pressuring draw-heavy strategies, and shaping their future turns. When paired with control elements or stax-lite lines, Fell Flagship becomes a tempo engine that squeezes value without needing expensive combos. 🧭
- Art and flavor bonus: Ixalan-era artwork and the flavor of seafaring marauders add a thematic lift to any deck. If you’re a lore junkie or a collector of the set’s aesthetic, Fell Flagship is a satisfying centerpiece that ties into a broader pirate narrative across your playgroup. Thematic coherence matters, and this ship ships that energy cleanly. 🎨
Archetype snapshots: three popular ways to build around Fell Flagship
First, the classic Pirate-tribal EDH. A pirate commander—something with built-in loot, treasure, or raid vibes—pairs naturally with Fell Flagship. The flagship’s buff means every pirate swing hits a little harder, and the discard kicker punishes opponents who rely on frictionless draw to reset the board. The deck leans into spell-slinging disruption and treasure generation, with the flagship acting as a durable finisher that can convert a well-timed hit into a card advantage swing. 🧭
Second, a vehicle- and artifact-centered deck. The flagship is a thoughtful addition to an artifact-heavy lineup—think multi-card synergy that thrives in a colorless-dense splendor or in a deck that leans on mana rocks and efficient creatures to crew up. In this shell, the flagship becomes a reliable, recurring threat that can flip the board from static stalemate to urgent pressure, pressuring opponents to respond or risk falling behind on card draw and tempo. The crew power-up makes it a credible beater by late game as you assemble a vehicle army around it. ⚙️
Third, a cross-color control or value shell that still leans pirate-adjacent. Fell Flagship can slot into decks that leverage cunning control, hand disruption, and tempo—where you use the flag to generate both pressure and card advantage in a more measured cadence. Opponents know a swing from Fell Flagship is not just a bump in power; it’s a potential card-loss moment that tilts the game in your favor when combined with your other restrictions and countermeasures. It’s a smart, bite-sized plan that scales with the table’s pace. 🎲
Tips for optimizing Fell Flagship in your list: include dependable creatures to crew the ship early, weave in a few cheap pirate enablers to amplify the +1/+0 buff, and schedule discard-oriented angles that hit when opponents are already stressed. And yes, don’t forget to keep a few removal spells ready for bigger threats—the flagship can still earn its keep by being the first to swing while your board develops. The beauty of a card like this is in how your table responds to the pressure you apply. 💥
Beyond the table talk, Fell Flagship invites a moment of nostalgia for the Ixalan era—when treasure, pirates, and adventurous exploration defined a bold narrative arc. If you enjoy peppering your games with flavorful artifacts and pirate lore, this ship is a worthy addition that respects the history while delivering modern EDH value. The rarity—rare in Ixalan—also has its own charm for collectors who track set-specific staples and their reprints. ⚓️
As you plot your next game night, consider pairing Fell Flagship with scenery-friendly upgrades like tactile play mats or high-contrast sleeves that keep your field readable. And while your mana rocks churn and your pirates plot their next raid, you can treat your desk to a practical upgrade—like a non-slip gaming mouse pad that keeps your setup steady during heated exchanges. The synergy is all about making tactical decisions feel effortless and stylish. 🧙♂️💎
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Fell Flagship
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
ID: 2774bdb6-7a02-43c9-9e6f-75d0b09570ca
Oracle ID: e5afa88a-8bde-47fe-a890-3759f807360f
Multiverse IDs: 435396
TCGPlayer ID: 145265
Cardmarket ID: 301406
Colors:
Color Identity:
Keywords: Crew
Rarity: Rare
Released: 2017-09-29
Artist: Titus Lunter
Frame: 2015
Border: black
EDHRec Rank: 10848
Penny Rank: 9520
Set: Ixalan (xln)
Collector #: 238
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.31
- USD_FOIL: 1.77
- EUR: 0.31
- EUR_FOIL: 0.71
- TIX: 0.02
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