Nahiri, the Unforgiving: Red-White Color Identity in Action

Nahiri, the Unforgiving: Red-White Color Identity in Action

In TCG ·

Nahiri, the Unforgiving art from Phyrexia: All Will Be One

Image courtesy of Scryfall.com

Red-White Identity in Action: Nahiri’s Combative Craft

If you’ve followed Nahiri’s arc across Zendergate and into the harsh, gleaming halls of Phyrexia, this new version in ONE is a delightful synthesis of her forging legacy and the brutal elegance of red and white mana. Nahiri, the Unforgiving stands as a poster child for a color identity that prizes fast, deliberate aggression paired with utility and resilience. Her spellcosts whisper a modern, mechanical narrative: a clean 4-mana commitment that asks you to lean into the mirror image of red’s heat and white’s disciplined defense 🧙‍♂️🔥. The card’s name declares bite, but the design invites a thoughtful plan—punctuated with moments of sudden, on-curve power.

What makes Nahiri truly sing in red and white isn’t just the flashy abilities; it’s how those abilities curve around the Compleated mechanic. Compleated lets you pay with red mana, white mana, or 2 life, creating a flexible entry point that can practically turn a late-game risk into early board presence. When life is paid, Nahiri enters with two fewer loyalty counters, a small but telling reminder: this is a card that trades a bit of staying power for explosive tempo and hazard-laden decisions. In a color pairing where haste, aggression, and strategic disruption are valued, Nahiri’s mana-cost contour mirrors the tension between “go-fast” and “hold the line.” This is red-white Magic in a single face—bold, efficient, and unapologetically unforgiving ⚔️💎.

With a starting loyalty of 5, Nahiri immediately anchors a plan that blends combat leverage, card flow, and graveyard recursion. Her +1 abilities form a compact toolkit: first, a combat-oriented manipulation that can pressure a single defender into a dangerous, multi-body threat—“Until your next turn, up to one target creature attacks a player each combat if able.” The wording is not just about forcing attacks; it’s about shaping the battlefield so your opponent’s lines crack under pressure. You’re nudging both your opponent and your own team into encounters that favor you, whether you’re pushing through a spicy alpha strike or forcing a removal spike you can answer with your draw. The second +1, “Discard a card, then draw a card,” is a classic white-tempered-aggro filter that keeps your hand uncluttered while maintaining a tempo edge—perfect for when you need to refill after a spicy swing or to pitch a dead card for a fresh answer 🎲.

The third ability is the heart of Nahiri’s prison-break potential. A zero loyalty move to exile a target creature or Equipment card from your graveyard whose mana value is less than Nahiri’s current loyalty, then create a token copy of it that gains haste. Exiling it at the next end step keeps you from a perpetual loop, but the temporary token can punch through for big bursts or set up a combo-level board state. Imagine reanimating a cheap artifact or a small critter and giving it haste just long enough to swing, then watching it disappear as the end step arrives. It’s a signature move for red-white: a one-and-done reconstitution that becomes a ticking time bomb on the battlefield ⚔️🎨.

The synergy between the card’s color identity and its mechanics is what makes Nahiri feel designed for multiplayer, not just solitaire novelty. Red’s appetite for aggression silences some of white’s slower tendencies, while white’s reshuffle of the axis—card selection, temporary board stabilization, and value through repetition—grounds Nahiri in a balanced space where every swing must be weighed. The “Compleated” framing adds a layer of strategic decision-making that players can lean into: pay with red, pay with white, or soak two life for a different kind of inevitability. It’s a flavorful embodiment of Nahiri’s relentless forge-and-fire persona, an emblem of a planeswalker who can both break defenses and weave new threats from the scrapheap of the graveyard 🧙‍♂️🧨.

From a design perspective, the card also speaks to a broader philosophy in Phyrexia: All Will Be One is about tearing apart old assumptions and recombining them into something growlingly new. Nahiri’s color pairing—red and white—reflects that philosophy in a tangible way. The art, the frame, and the ceremonial aura of loyalty counters all converge to reinforce the sense that this Nahiri is a relentless, practical tactician rather than a grand, static emblem. And for collectors who love the set’s art direction, the chase for Nir content—foil versions, borders, and the Throne of Phyrexia thematic threads—only adds to the lore’s tactile magic 💎.

For players building around Nahiri, there’s an invitation to blend artifact synergy, combat trickery, and card filtering into a coherent plan. The token-summoning element in her 0 ability invites you to pair with low-cost Equipment or creatures you’re already happy to evolve into something more efficient. The forced-attacks stance can be used to pressure opponents who rely on blocking to stabilize, pushing through damage while you gradually assemble a board presence that no single card can answer. It’s a dance of tempo and value, with Nahiri as the choreographer, guiding your steps through risky plays that pay off when opponents misread the next move 💃🧭.

As you scout your deck’s future, remember that ONE’s new mechanics aren’t just flashy visual flourishes—they’re invitations to rethink timing. Nahiri’s combination of aggression, card flow, and graveyard recursion invites you to lean into tempo strategies that make your opponents second-guess every swing. The red-white identity in action is less about an abstract color wheel and more about a living playbook—the kind that rewards precise reads, patient planning, and a willingness to lean into the heat when the moment demands it 🔥⚖️.

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Nahiri, the Unforgiving

Nahiri, the Unforgiving

{1}{R}{R/W/P}{W}
Legendary Planeswalker — Nahiri

Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature attacks a player each combat if able.

+1: Discard a card, then draw a card.

0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.

ID: 578e35b9-7252-4767-a1f3-aecd71256515

Oracle ID: d71d42e0-cd56-4f53-95ff-ecab7f8c6552

Multiverse IDs: 602741

TCGPlayer ID: 478242

Cardmarket ID: 692150

Colors: R, W

Color Identity: R, W

Keywords: Compleated

Rarity: Mythic

Released: 2023-02-10

Artist: Chase Stone

Frame: 2015

Border: black

EDHRec Rank: 14603

Penny Rank: 3049

Set: Phyrexia: All Will Be One (one)

Collector #: 211

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.27
  • USD_FOIL: 0.45
  • EUR: 0.30
  • EUR_FOIL: 0.80
  • TIX: 0.23
Last updated: 2025-11-20