Myra the Magnificent: Edition Print Run Differences Explored

Myra the Magnificent: Edition Print Run Differences Explored

In TCG ·

Myra the Magnificent card art from Unfinity MTG

Image courtesy of Scryfall.com

Edition Print Run Differences in MTG: A Myra the Magnificent Case Study

Whenever we assemble the puzzle of print runs, it helps to pick a card that embodies both the gameplay flavor and the collectible quirks that drive price and availability. Myra the Magnificent, a Legendary Creature — Human Performer from the Unfinity set, is a perfect lens for this exploration. With an unusual mana mix of {2}{U}{R}, a mythic rarity, and a wildly thematic ability that ties to "open an Attraction," this card sits at a fascinating intersection of design, market dynamics, and print realities 🧙‍♂️. It’s not just a clever gimmick card—it’s a data point about how editions, foil versions, and set-placement shape what players can find in booster packs and what collectors chase on the secondary market 🔥💎.

Why print runs matter beyond the price tag

Print runs influence more than just what you pull from a booster. They determine how evenly distributed a card is across jurisdictions, how easy it is to complete a set, and how price memory forms in the long arc of a product cycle. For a card like Myra, whose power level is meaningful only in formats that support its unique open-an-Attraction mechanic, the rarity and print frequency of its foil vs. non-foil versions become a primary driver of scarcity. When a mythic appears in a quirky, “funny” set such as Unfinity, you’ll often see a wider spread between foil and non-foil availability, plus a lingering curiosity about how much stock ever really existed in the first place • and whether future reprints might change the equation ⚔️🎨.

Myra’s print profile: what the data tells us

From the card data, we know a handful of concrete details that influence print-run perception. Myra the Magnificent debuted in Unfinity (set type: funny) with a mana cost of {2}{U}{R} and a rarity listed as mythic. It’s a Legendary Creature with power/toughness 2/4 and a multi-layered ability: “Whenever you cast an instant or sorcery spell from your hand, open an Attraction.” Then the ability mutates into a graveyard exile-and-copy mechanic that can cascade into repeated plays, provided you can satisfy the X mana requirement and manage the midway counter rule on your Attraction. This flavor-packed design—paired with a dynamic that rewards repeated casting from your hand—makes the card a beloved pick for players who enjoy timing and tempo, but it also frames its print distribution in practical terms: foil and non-foil finishes exist, and as you’d expect, the foil variant tends to be scarcer in high-grade condition, especially for a mythic from a novelty set 🧭.

Retail and price data tucked into the card entry show a modest market footprint: the USD price sits around $0.30 for nonfoil and about $0.65 for foil (EUR figures sit a touch higher). These figures aren’t cathedral-tall price values, but they reflect a card that’s widely printed, yet still desirable to a subset of players who chase the “open an Attraction” gimmick in casual and theme-driven builds. The story here isn’t only about rarity; it’s about how a card’s practical utility in a quirky mechanic intersects with its visibility in booster packs, prepays for draft night, and tournament practice. All of that nudges the print-run narrative just a little bit differently than a straight-time classic like a staple staple. And in MTG, even a modest variance can ripple into collector conversations, resell interest, and the occasional speculative blip 🔍💎.

Foil vs. non-foil: what collectors actually chase

In many sets, foil variants simply aren’t as replicable in older, bulk storage as their non-foil counterparts. Unfinity’s celebratory, card-trick vibe makes foils especially appealing to those who like shiny theater on the battlefield, and Myra’s mythic status amplifies that appeal. The ability to copy exiled spells by visiting an Attraction creates an experiential edge in decks that lean into spell-slinger archetypes, and that’s the hook for players who value not just power, but story and theme. In practice, the foil print tends to hold value more steadily, while non-foil copies flood the market and settle toward lower price points. The tension between the two print runs is a quintessential print-run story: it’s not only about supply, but about consumer perception and the role of foils as a status symbol within a casual commander table 🧙‍♂️🔥.

“A card’s value isn’t just what it does on the battlefield; it’s how often you can find it in a sealed pool and how it looks under a light show in your kitchen table gaming night.”

Practical guidance for evaluating print-run differences

  • Check the set’s release window and whether a reprint exists; Unfinity is already a special-case set that affects availability differently from standard-set cycles.
  • Compare foil vs. non-foil availability and price curves. Foils often carry a premium and can be scarcer in high-grade condition, even for mythics from novelty sets.
  • Assess the card’s unique mechanics—in Myra’s case, the Attraction mechanic and the copying of exiled spells—which can influence demand in specific subgenres of EDH and casual play.
  • Scan collector sources for print-run notes, including booster box distributions and card counts by language—these influence how widely a card circulates beyond English markets.
  • Consider future print history: if a common-sense reprint occurs, scarcity collapses; if not, the mythic from a playful set could gain “unobtanium” status for certain collectors who prize set-themed queues and “funny” card aesthetics 🧙‍♂️🎲.

Art, lore, and the aura of rarity

Myra’s art by Eric Wilkerson, with its dramatic stage presence, complements the Unfinity flavor well. The card’s identity—red and blue in color identity, with the theatrical keyword Open an Attraction—reads like a carnival poster brought to the multiverse. While print runs don’t always line up with narrative significance, the way the card invites repeated interactions through graveyard manipulation and copying mirrors the playful, trickster energy of Unfinity. For collectors who savor the mix of quirky design and tangible scarcity, Myra offers a compelling snapshot of how an edition’s print realities shape taste, not just prices 🧙‍♂️🎨.

As ever, the MTG market rewards patient, informed collecting. Whether you’re chasing foil-led play or simply storing a piece of the Unfinity era for nostalgia, understanding print-run differences can help you decide when to pull the trigger and when to wait for a potential reprint window. And if you’re hunting for ways to blend your MTG hobbies with other passions, the modern cross-promo space—like the product spotlight below—lets you enjoy both the ritual of the game and the thrill of a well-curated accessory collection 🔥💎.

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Myra the Magnificent

Myra the Magnificent

{2}{U}{R}
Legendary Creature — Human Performer

Whenever you cast an instant or sorcery spell from your hand, open an Attraction.

{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

ID: 5e57baea-00ee-49dc-80ce-a8c11a67a6db

Oracle ID: 4f0c3154-1917-4bb5-9ba2-446943a88808

Multiverse IDs: 580706

TCGPlayer ID: 286849

Cardmarket ID: 676028

Colors: R, U

Color Identity: R, U

Keywords: Open an Attraction

Rarity: Mythic

Released: 2022-10-07

Artist: Eric Wilkerson

Frame: 2015

Border: black

EDHRec Rank: 13704

Set: Unfinity (unf)

Collector #: 175

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — banned
  • Pauper — not_legal
  • Vintage — banned
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — banned
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — banned
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.30
  • USD_FOIL: 0.65
  • EUR: 0.54
  • EUR_FOIL: 0.76
Last updated: 2025-11-16