Mulligan Timing for Gustrider Exuberant: When to Keep

Mulligan Timing for Gustrider Exuberant: When to Keep

In TCG ·

Gustrider Exuberant card art from Shards of Alara by Wayne Reynolds

Image courtesy of Scryfall.com

Gustrider Exuberant and the mulligan question

If you’ve ever opened with a hand that starts a conversation with two leaves and a gleam of white mana but no real plan, you know the feeling: do I keep this hand and lean on Gustrider Exuberant to carry me into a late-game swing, or do I send it back and hope for a smoother start? This little Common from Shards of Alara embodies a classic MTG tension: a modest body with a subtly powerful, tempo-focused line of play. With a mana cost of {2}{W} and a delicate but dynamic ability, Gustrider Exuberant asks you to think not just about turn one, but about turn five and beyond 🧙‍♂️🔥.

On the surface, Gustrider is a 3-drop creature—a white Human Wizard with flying and a clever second ability: Sacrifice this creature: Creatures you control with power 5 or greater gain flying until end of turn. That line can flip a game on its head if you’ve already built a board of sizable threats. The flavor text hints at a world where elves claim the canopy and nacatl the mountains, and the card delivers a tactical reminder that power on the ground can become air in a heartbeat ⚔️. It’s not just flavor—it’s a design intent: a small body that enables big, decisive turns when you’ve got the right pieces on the battlefield.

A quick read on the card’s toolkit

  • Color and identity: White (W).
  • Mana cost and body: 2 generic, 1 white; 3 total mana for a 1/2 flyer.
  • Tempo tool: Flying gives the Exuberant and any supported board a chance to contest aerial threats, while remaining vulnerable to mass removal.
  • Combo potential: The sacrifice clause rewards you for delivering a 5+ power threat on your side, then tipping the scales by granting flying on your other creatures for a turn.
  • Rarity and reprint: Common in Shards of Alara, with foil options that appeal to collectors and players alike, though the card’s practical impact remains in the hands of decisive timing and board state.

What makes this card sing is the interplay between its cost, its speed, and its moment-to-moment decision tree. If you have a board that can push a creature to 5+ power in a couple of swings, sacrificing the Exuberant becomes a bold move to give your team the wings it needs to punch through blockers or reach a last-minute victory line. It’s a card that rewards planning and commitment—two traits every mulligan decision should respect 🧙‍♂️.

In Limited: when to keep or ship back

Limited formats—especially in the Shards of Alara era—shine when you can assemble a resilient early board with a plan for midgame power spikes. Gustrider Exuberant is best kept when your opening hand includes at least one other creature that can realistically reach or threaten 5 power by or before turn four. If your hand holds two white sources and a couple of 2- or 3-drops that can start applying pressure, keeping is reasonable. The Exuberant’s flying speed helps you leverage any aerial advantage you establish, while its own modest stat line means you’ll want support to weather early exchanges.

However, the moment you’re staring at a matcher’s blank turn-one or a hand with the Exuberant but nothing that can realistically hit 5 power soon, a mulligan is often the wiser move. Without a plan to push power to that threshold, the ability becomes a one-turn buff that may not swing the tempo in your favor. If you’re in a white-heavy but tempo-poor deck, or you’re missing both white mana sources and early plays, consider sending the hand back to the deck gods for a smoother path 🧠💡.

Constructed considerations: where this card fits in modern MTG play

In constructed play, Gustrider Exuberant finds a narrow niche. It’s not a staple in top-tier even-white strategies, but it shines as a versatile tempo card in creature-heavy builds. Your mulligan calculus in constructed formats still comes down to whether you can deploy the Exuberant on schedule and whether you can protect it long enough to leverage its sacrifice ability meaningfully. If your opening hand can reliably produce a white mana base with acceleration and a few bodies to scale to 5+ power, you should keep; otherwise, you’re better off drafting a smoother curve that curtails standby turns and keeps aggression on tempo’s side 🧙‍♂️🎲.

Art, lore, and design all converge here: the card’s illustration by Wayne Reynolds conjures a moment where elegance and ferocity meet—fitting for a spell that transforms a single creature into a set of flying allies for a turn. The flavor text hints at a world where different races claim different terrains, a reminder that magic in Shards of Alara is about crossing borders—both geography and battlefield roles. The card’s printed rarity as a common keeps it accessible for casual play and draft, while its foil versions offer a shiny collector’s footnote to a nostalgic era of hybrid-aligned mana and electrostatic color-bending design 💎.

Practical mulligan rules of thumb for this piece

  • Keep if your hand can cast Gustrider on turn 2 or 3 and contains at least one other creature that can realistically reach 5 power in the near term.
  • Mulligan if you lack white mana sources, or if you have a fragile plan with too many standalone cards and no way to generate pressure or accelerate to 5+ power.
  • Factor removal and opposing fliers: if you anticipate a crowded airspace, a flying buff becomes more valuable; otherwise, you may want a broader plan rather than a one-time swing.
  • In a tight white tempo shell, you may prefer hand that curves into early creatures and cheap removal, rather than banking on a 3-mana 1/2 with a conditional buff later in the game.
  • Remember the “sacrifice” line is a tool, not a free win condition. Use it to unlock moments where your bigger threats become unanswerable, not merely to trade for a single piece of removal.

All told, Gustrider Exuberant rewards patient play and careful thinning of your opening hand. When you draw into a board that can push a creature’s power into the 5+ range, this white flier becomes a potent catalyst for victory, turning a modest tempo creature into a harbinger of aerial supremacy even if only for a turn 🧙‍♂️⚔️.

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Gustrider Exuberant

Gustrider Exuberant

{2}{W}
Creature — Human Wizard

Flying

Sacrifice this creature: Creatures you control with power 5 or greater gain flying until end of turn.

"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"

ID: 5343e6f2-7db7-4731-8e1b-70bf74316a79

Oracle ID: a358fe8f-6ec2-4b42-8851-ef65308ccb1d

Multiverse IDs: 174805

TCGPlayer ID: 27692

Cardmarket ID: 19787

Colors: W

Color Identity: W

Keywords: Flying

Rarity: Common

Released: 2008-10-03

Artist: Wayne Reynolds

Frame: 2003

Border: black

EDHRec Rank: 27979

Set: Shards of Alara (ala)

Collector #: 13

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.06
  • USD_FOIL: 0.22
  • EUR: 0.04
  • EUR_FOIL: 0.21
  • TIX: 0.04
Last updated: 2025-11-16