MTG Psychology: Humor in Form of the Approach of the Second Sun

MTG Psychology: Humor in Form of the Approach of the Second Sun

In TCG ·

Form of the Approach of the Second Sun card art from Unfinity, a whimsical white enchantment with over-the-top effects

Image courtesy of Scryfall.com

Magic: The Gathering isn’t just about stacking mana curves and landing bombs; it’s also a laboratory for human behavior. When a card arrives with a jokey, almost performative instruction manual, players lean into the psychology of anticipation, ritual, and shared laughter. Form of the Approach of the Second Sun, a rare enchantment from the Unfinity set, sits squarely in that niche. Its white mana cost of 4W signals a sturdy but not prohibitive x-factor in casual play, while its effects bend perception of what a card can do in a game. 🧙‍♂️🔥💎

What makes this card tick—and tickle the mind

The enchantment’s text reads like a performance piece as much as a spell: you gain 7 life as it enters, you become a card until you leave your library or that library is shuffled, and you’re asked to place yourself seventh from the top while balancing the cards on your head. When you draw yourself, you win; when cards fall off your head, you exile them and all cards on your head, then sacrifice the enchantment. It’s equal parts carnival trick and engine of inevitability. The humor isn’t slapstick; it’s a carefully engineered tension between control and chaos. And in the moment it works, the room lights up with a shared “did that really just happen?” moment. 🎨🎲

“Humor in games isn’t about making people snort-laugh; it’s about inviting players to co-create the story. The moment you become the card is a playful nudge toward memory, ritual, and team storytelling.”

That nudge matters because psychology researchers—and good MTG players—understand that laughter lowers defenses and raises willingness to experiment. When a card asks you to physically balance cards on your head, the social stakes rise: players lean into the goofy ritual, creating a micro-culture of shared spectacle. In casual circles, humor lowers the barrier to trying wilder/archetypal strategies, because the play environment rewards creativity and camaraderie as much as it does raw value. The effect on decision-making is real: players become more tolerant of near-impossible odds, more creative with line-priorities, and more likely to remember the moment long after the match ends. 🧠💬

Strategic implications for gameplay and psychology

From a strategic standpoint, Form of the Approach of the Second Sun is a study in paradox. Gaining life on entry helps offset early removal threats and buys time to deploy the unusual victory condition. The line “When you draw yourself, you win the game” pushes players to consider how to accelerate self-drawing—an almost mythical objective that tempts with the allure of a dramatic, personal ending. Yet the card’s strength is tempered by the long, sometimes brittle path to that moment: seven cards balanced on one’s head, the possibility of cards tumbling, and the potential loss of the enchantment if the head-balancing ritual goes awry. It’s a built-in dynamic of risk and reward that mirrors real-life decision-making: you invest in a high-payoff idea, monitor the risk, and adjust as the situation evolves. ⚔️

In practice, the humor here acts as a social relaxant in a competitive game. Players default to more conservative strategies in serious formats; Unfinity flips that dynamic by rewarding bold, story-driven lines that would be risky in other environments. The card’s color identity—white—further frames its psychology: a focus on order, life gain, and high-traction “pure” effects, juxtaposed with a wildly unorthodox rule set. The result is a fascinating study in how theme and mechanics influence player temperament: anticipation, risk-taking, and ritual all interplay to create memorable play patterns. 🧙‍♂️🎲

Art, design, and the social fabric of a funny set

Form of the Approach of the Second Sun is part of Unfinity’s larger design philosophy: celebrate whimsy while preserving the thrill of a well-placed play. The card’s illustrator, Aaron J. Riley, contributes a visual that matches the quirky rules with a crisp, fantasy-faithful aesthetic. The rarity—rare—and the foil option underscore its collectible charm, even if the card’s price point sits modestly in the niche market, with casual-market values in the neighborhood of a few dimes. The art and text combine to remind players that MTG can be both a serious strategic platform and a shared social ritual—one that’s perfectly happy to bend the rules for a smile. 💎

For collectors and players who love the intersection of humor and strategy, this card becomes a talking point—an artifact that signals “fun first, but with a wink toward the deeper game.” Its presence in a deck can spark conversations about risk management, deck-building psychology, and the ways players manage expectations when the rules invite you to do the improbable. It’s exactly this blend—smart design married to playful chaos—that keeps the broader MTG community coming back for more, time after time. 🎨

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Form of the Approach of the Second Sun

Form of the Approach of the Second Sun

{4}{W}
Enchantment

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

ID: 2149da9d-35ad-4f32-8072-fb515100b2fd

Oracle ID: 6e3a97ee-472f-49a8-908a-8e71f815edab

Multiverse IDs: 580734

TCGPlayer ID: 287755

Cardmarket ID: 677076

Colors: W

Color Identity: W

Keywords:

Rarity: Rare

Released: 2022-10-07

Artist: Aaron J. Riley

Frame: 2015

Border: black

EDHRec Rank: 29041

Set: Unfinity (unf)

Collector #: 9

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — not_legal
  • Pauper — not_legal
  • Vintage — not_legal
  • Penny — not_legal
  • Commander — not_legal
  • Oathbreaker — not_legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — not_legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.15
  • USD_FOIL: 0.19
  • EUR: 0.18
  • EUR_FOIL: 0.22
Last updated: 2025-11-20