Image courtesy of Scryfall.com
Flameshadow Conjuring: Red Shadowplay for Token Tempos
In the current commander landscape, Flameshadow Conjuring stands out as a fiery little engine that thrives on aggressive, tempo-driven plays. Released as part of the March of the Machine Commander set, this rare enchantment costs 3 mana plus a red pip and reshapes how red decks can leverage enter-the-battlefield moments. The art by Seb McKinnon drips with crimson mood, hinting at the card’s thematic twist: you don’t just play a spell—you conjure echoes of your creatures in real time. 🧙♂️🔥
Card Snapshot
- Mana cost: {3}{R}
- Type: Enchantment
- Colors: Red
- Rarity: Rare
- Set: March of the Machine Commander (MOC)
- Oracle text: Whenever a non-token creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Whenever a nontoken creature you control enters, you may pay {R} to create a copy of that creature. The copy gains haste and leaves the battlefield at the end of the turn. It’s a tempo engine, not a board-wipe—perfect for command-zone chess and spicy combat steps. 🔥
What makes Flameshadow Conjuring shine is the way it rewards careful sequencing. When a creature with a strong ETB effect arrives, you can pitch a red mana and generate a temporary second copy that inherits the entering creature’s abilities. That token can swing with haste, potentially stealing three or more combat steps in a single turn if you’ve lined up the right triggers. But remember, the copy vanishes at the end of the turn, so it’s all about stacking value and pressure across two to three exchanges rather than generating long-term board presence. This dynamic fits beautifully into fast red builds and niche token-swarm strategies. 🎲⚔️
Price Trends and Collector Value
From a collector’s perspective, Flameshadow Conjuring sits in a zone that blends playability with approachable price points. Market data shows a current value around USD 4.00 and roughly EUR 3.38, with a nonfoil finish and a steady demand in Commander circles. The EDHREC rank of around 2,474 signals that it’s widely played, but not the single most hotly chased card in every deck. That balance—strong demand, manageable supply—helps stabilize price movements and makes it a solid speculative buy for collectors who love red synergy, tokens, and flashy finishes. 💎
The card is a reprint in the March of the Machine Commander line, which typically eases price volatility by expanding print runs. For collectors, that reshuffle of supply means better accessibility and a lower risk of price spikes tied to short-term supply squeezes. In practice, you can expect closer alignment with other mid-range Rares from similar Commander sets, rather than a rocket-ship climb. Still, the beauty of the art and the enduring popularity of token decks ensure Flameshadow Conjuring remains on many radar charts. Keep an eye on market threads and restocks around major Commander games or regional tournaments—the short-term blips can be fun to chase. 🧙♂️🎨
Beyond the numbers, the card’s collectible story is tied to Seb McKinnon’s evocative artwork and the lore of red’s impulsive, high-variance magic. The combination of a memorable image with a functional, sometimes explosive, play pattern elevates its status among casual collectors who appreciate both function and form. The value proposition isn’t just about peak price—it’s about a card that ages gracefully in a well-kept collection. ⚔️💎
Strategic Take: How to Use It on the Table
Flameshadow Conjuring excels when you’ve curated a toolbox of ETB effects that reward quick, decisive plays. Decks that feature token producers, enter-the-battlefield value creatures, and haste-enabled threats pair exceptionally well with this enchantment. For example, the entering creature could be a legendary boss with a powerful ETB, and the copied copy, even as a momentary presence, can threaten a rapid payoff on the same turn. The key is to balance tempo with protection—don’t let your opponents blow up your board before you can cash in the copied threat. And because the copies exile at end step, you’re essentially turning a single event into multiple, temporary threats, which is ideal for keeping opponents guessing. 🧙♂️🔥
That tempo engine is especially potent in Commander games, where you want to maximize each action and maintain pressure across multiple opponents. Building around Flameshadow Conjuring often means including ways to repeatedly recur or re-activate the trigger—think creatures with strong ETB lines, or reanimation-and-ETB combos that can be recast over several turns. As you pilot these turns, you’ll find that the spell rewards aggressive planning and punishes passive play. It’s that thrill of synergy—where a single entering creature can spawn a cascade of temporary board presence—that defines the card’s enduring appeal. 🎲
Practical Takeaways for Collectors
- Watch for market restocks around big Commander weekends; prices tend to settle after initial post-release excitement.
- Assess whether you want nonfoil prints for casual display or a foil variant for showpieces; current data highlights nonfoil availability with a modest price point.
- Consider the card’s rank in EDH discussions and its role in token-centric decks to gauge long-term demand.
- Value is enhanced by the art and the nostalgia of Seb McKinnon’s style; display-worthy cards often retain collector interest beyond raw play value.
- As a reprint in a Commander-set, expect stabilized pricing rather than dramatic spikes—good news for patient buyers.
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