Modeling Reveillark Deck Outcomes with Simulations

Modeling Reveillark Deck Outcomes with Simulations

In TCG ·

Reveillark card art by Jim Murray from Double Masters 2022, a white Elemental with wings

Image courtesy of Scryfall.com

Predicting Reveillark-based deck outcomes with simulations

If you’ve ever built a white-centric graveyard shell, Reveillark feels like a weather vane for how smoothly your deck flows on a given day 🧙‍♂️. Its flying presence is a premium body, but the real value sits in its leave-the-battlefield trigger: when Reveillark departs, you may reanimate up to two target creature cards with power 2 or less from your graveyard. That means every angle of play—the timing of its Evoke cost, which is {5}{W}, and the content of your graveyard—can swing a game from parity to advantage in a heartbeat 🔥. To understand how often that swing lands, many players turn to simulations: running thousands of virtual games to estimate outcomes under different deck configurations and decisions. It’s not prophecy; it’s probability with a dash of playstyle flavor 💎⚔️.

Card profile: Reveillark

  • Mana cost: {4}{W} (CMC 5)
  • Type: Creature — Elemental
  • Rarity: Rare
  • Power/Toughness: 4/3
  • Colors: White (color identity: W)
  • Keywords: Flying, Evoke
  • Oracle text: Flying. When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
  • Set: Double Masters 2022 (2x2)
  • Print/Art: Jim Murray
  • Playstyle takeaway: Reveillark thrives in decks that want repeated value from the graveyard, especially when you’ve built a stable of small, efficient bodies to recur. The Evoke option gives you flexibility—you can pay the Evoke cost to dodge a big mana commitment, knowing that if it leaves the battlefield you’ll chain value back into play 🧙‍♂️.

In a simulation, you’re not predicting a single future; you’re sampling a distribution of possible game states across many matches. For Reveillark decks, two decisive forces emerge: the size and quality of your graveyard, and your ability to navigate removal and blockers long enough to trigger the Lark’s return effect. The more two-power-or-less creatures you have in your graveyard, the more aggressive your take becomes when Reveillark departs. The Evoke route adds an extra layer of tempo: sometimes you cast for five mana and sacrifice it, hoping the rebound on the same turn—or the very next—creates a board state that your opponent can’t weather 🧲🎲.

Modeling the outcomes hinges on a few practical variables. First, the pool of eligible targets in your graveyard. Cards with power 2 or less, even as tokens, amplify the likelihood of a successful reanimation. Second, the timing and availability of Evoke versus the full-cost activation. If you plan to Evoke on critical turns, your simulated deck must account for mulligans, draw steps, and potential disruption from opponents—because a single removal spell can interrupt the loop and reduce the expected value, even as Reveillark remains a potent anchor ⚔️.

From a design perspective, it’s illuminating to compare two archetypes. In the first, you lean into a classic, value-rich white graveyard strategy: you fill the graveyard with card-drawing engines, token producers, and efficient sac outlets, then rely on Reveillark to rebound several bodies after each commitment. In the second, you emphasize resilience and redundancy—multiple evasive threats, a proliferation of small creatures, and extra layers of protection—so that even if Reveillark is answered, your engine continues to operate. The simulations often show that the second approach sustains a steadier win-rate across varied matchups, especially when opponents have interactive sidedecks designed to punish graveyard strategies 🧙‍♂️🎨.

For players, the practical takeaway is clear: the value of Reveillark isn’t just its own power; it’s the chain reaction it initiates. The deck’s outcome distribution hinges on your ability to populate the graveyard with low-power targets, maintain enough board presence to pressure opponents, and time your Evoke plays to maximize value before opponents can destabilize the game. On the table, you’ll notice swings when two 2-power-or-less creatures bounce back into play, sometimes granting a tempo lead large enough to swing a close game in your favor. In the end, simulations give you a map to navigate risk and reward, helping you decide how many copies of Reveillark to include, how to sequence your draws, and when to pull the Evoke trigger with surgical precision 🧙‍♂️🔥.

As you tinker, it’s fun to watch the numbers align with your instincts—the kind of alignment that makes you grin at the table when a plan clicks and an opponent fumbles through their top card dance. The art and design behind Reveillark, with its evocative leave-the-battlefield trigger, mirror the larger MTG ecosystem: a game where math meets myth, where a single creature can unlock a cascade of returns, and where thoughtful deck modeling can turn bold ideas into consistent playables 🎨💎.

Custom Mouse Pad Full Print Non-Slip Neoprene Desk Decor

More from our network


Reveillark

Reveillark

{4}{W}
Creature — Elemental

Flying

When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

ID: 53b4dcd6-b1b6-4f1c-9264-e58bdc87399b

Oracle ID: 1be13ede-98f8-497e-800c-03e5802932b3

Multiverse IDs: 571359

TCGPlayer ID: 277158

Cardmarket ID: 665712

Colors: W

Color Identity: W

Keywords: Flying, Evoke

Rarity: Rare

Released: 2022-07-08

Artist: Jim Murray

Frame: 2015

Border: black

EDHRec Rank: 2819

Penny Rank: 2819

Set: Double Masters 2022 (2x2)

Collector #: 26

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.73
  • USD_FOIL: 0.88
  • EUR: 0.35
  • EUR_FOIL: 1.02
  • TIX: 0.02
Last updated: 2025-11-20