Military Intelligence: A Quiet Demonstration of Color Identity

Military Intelligence: A Quiet Demonstration of Color Identity

In TCG ·

Military Intelligence MTG card art

Image courtesy of Scryfall.com

Blue's Quiet Power: How Military Intelligence Encodes Color Identity

If you’ve ever built a Commander deck that leans into information gathering, tempo, and the art of the subtle exchange, then you’ve felt blue’s pull long before you even realized it. Military Intelligence embodies that calm, strategic aura with a single, elegant clause: “Whenever you attack with two or more creatures, draw a card.” At a cost of {1}{U}, this uncommon enchantment from Zendikar Rising Commander quietly rewards you for forward motion instead of flashy fireworks. 🧙‍♂️🔥💎

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

From the moment you cast it, Military Intelligence signals blue’s enduring identity: information as power. Unlike hard-to-assemble combos or fearsome finishers, this card emphasizes timing, board development, and the tempo of the attack. It isn’t about brute force; it’s about the rhythm of the game—the confident cadence of drawing a card just as your opponent prepares to answer your threats. That’s classic blue in a single sentence, and it lands with the precision of a well-timed spell. 🎲

Let’s unpack what that means in practical terms. In a Commander setting, you typically aim to leverage incremental advantage, protect your plan, and keep options flowing. With Military Intelligence on the battlefield, you’re incentivized to create a board state where two or more of your creatures can attack. That opens a pathway to card draw not by overloading your hand with cheap cantrips, but by producing value through combat itself. It’s a subtle nudge toward building boards that are both resilient and capable of initiating favorable trades. In blue’s color identity, this is essentially a blueprint for winning through information advantage rather than overwhelming force. ⚔️🎨

Consider the design space this card inhabits. Zendikar Rising Commander’s set of enchantments and spells often rewards careful sequencing and multi-step planning. Military Intelligence keeps pace with that ethos by rewarding multi-attacker turns, which are quite doable in Commander where politics and combat math matter. The mana cost of two is certainly accessible, and the card is a nonfoil, uncommon piece that slots into many blue-focused strategies without a heavy price tag—roughly a budget-friendly pip in the grand magic of the deckbuilder’s garage. At its core, it’s blue’s artful acceptance of risk: you expose your creatures to the chaos of combat knowing the payoff is a refreshed hand and a kept advantage. 💎

The flavor text—“To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.”—isn’t just fluff. It captures blue’s dream of predictive play. In gameplay terms, that means you’re often setting up lines of play that force your opponents to respond to your board rather than the other way around. Each attack with multiple creatures acts as a pressure test: if your opponents can shut down the each-attack chain, you still exit with a draw. If not, you’ve just added a new tool to your tempo arsenal. Blue’s strength lies in turning information into influence, and Military Intelligence is a clean, literal embodiment of that philosophy. 🧙‍♂️💫

When you pair Military Intelligence with other blue staples—draw effects, countermagic, or defensive layers—you shape a deck that thrives on decision-making. You might ride a suite of evasive or resilient critters, or you could pressure with a handful of midrange threats that enable two-or-more-creature attacks on a regular basis. The card’s blue color identity also makes it compatible with a wide swath of playstyles within Commander formats, from its more traditional control shells to tempo-focused builds that prize card advantage at the exact moment it matters most. In a meta where value engines are the currency, this enchantment quietly ensures you’re always buying a little more time and a little more information. 🧭

From a collector’s vantage point, Military Intelligence sits in an approachable niche. It’s not a chase mythic, yet its utility resonates with blue fans who enjoy the satisfaction of building a precise engine. The card’s market data show it’s accessible, with a price that reflects its uncommon status and Commander-friendly eligibility. The art by Craig J. Spearing leans into the contemplative mood of blue’s strategist, offering a calm yet confident tableau that feels right for a mage who would rather study the battlefield than blaze a trail through it. The blend of design, flavor, and playability makes it a thoughtful pickup for players who value the quiet sophistication of blue magic. 🎨⚔️

In short, Military Intelligence is more than a line of rules text. It’s a compact manifesto for blue’s color identity inside a Commander table: attack with intent, draw with purpose, and let information lead the way. If you’re aiming to craft a deck where every combat step earns you a card and every decision reverberates through the next draw step, this enchantment earns its place in the command zone. It’s not flashy, but its influence runs deep—like the true mark of a blue mage who knows that victory often starts with the right question, not the loudest spell. 🧙‍♂️💡

Additionally, the card’s reprint status and inclusion in Zendikar Rising Commander highlight how Wizards of the Coast continues to weave color identity into accessible, mechanically satisfying experiences. It’s a reminder that blue’s charm isn’t only about stall and denial; it’s about the audacity to anticipate outcomes and the discipline to act when the odds tilt in your favor. If you’re launching into a blue-led Commander arc, Military Intelligence is the perfect quiet mentor—teaching you to attack, to observe, and to draw, one thoughtful turn at a time. 🔷✨

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Military Intelligence

Military Intelligence

{1}{U}
Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

ID: 28ba3c56-94f2-4bb3-86e2-e84d5b9fb013

Oracle ID: 464bfcdb-a82b-4573-92a4-c5e463724fbe

Multiverse IDs: 495969

TCGPlayer ID: 222591

Cardmarket ID: 503885

Colors: U

Color Identity: U

Keywords:

Rarity: Uncommon

Released: 2020-09-25

Artist: Craig J Spearing

Frame: 2015

Border: black

EDHRec Rank: 5595

Penny Rank: 5926

Set: Zendikar Rising Commander (znc)

Collector #: 31

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.24
  • EUR: 0.39
Last updated: 2025-11-16