Image courtesy of Scryfall.com
Memnarch in the Spotlight: Deck Tech, Roundtables, and a World of Artifact Control
When blue control meets the grand idea of turning the battlefield into a hardware store, Memnarch steps onto the stage with a quiet hum and a gleam of chrome 🧙♂️. This legendary artifact creature from the Archenemy line doesn’t just end games with raw power; it warps permanents, then swipes your opponent’s toys with a sly, indigo grin. The dual abilities are a blueprint for roundtable discussions: how to leverage tempo, how to optimize artifact conversion, and how to keep a plan from slipping into the ether when mana finally peaks. And yes, influencer panels love a card that rewards thoughtful manipulation as much as Memnarch does—there’s nothing quite as satisfying as watching a table flip an entire board by turning a stubbornland into a shiny artifact and then taking control of it. 🔥💎
What Memnarch actually does on the battlefield
Memnarch costs seven mana and enters as a 4/5 legendary artifact creature—a late-game engine with built-in surprises. Its first ability is a gentle but potent nudge: “{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.” This indefinite transformation is a powerful enabler. Land, enchantment, creature—whatever you name, Memnarch can bend the table by recasting it as an artifact. In a world where artifacts unlock or amplify combos, turning key permanents into artifacts widens your potential payoff with cheaper, artifact-focused finishers or protection engines. It’s a strategic nudge that invites you to lean into artifact synergy as a core theme. 🧭
Then the second ability courts your inner mastermind: “{3}{U}: Gain control of target artifact. This effect lasts indefinitely.” The potency here is plain: you can hijack an opponent’s mana rocks, equipment, or other pesky artifacts and pivot them into your own plan, often reversing a lead or enabling a new line of play. The indefinite duration is the kind of stability that invites big-picture thinking—perfect fodder for roundtable conversations about tempo, resource denial, and creative puzzle-solving in matchups that swing on a single stolen device. When Memnarch is active, the game state often shifts from “who wins the next spell” to “who controls the next artifact.” ⚔️
“In the blur between metal and flesh, Memnarch found madness.” — flavor text from the card
Diplomatic as well as destabilizing, Memnarch sits squarely in the blue camp—its color identity leans into permission, control, and subtle disruption. It’s a rare that invites care in deck-building, because the mana cost is steep and the board can get crowded with should-be-nonartifact permanents. Still, the payoff is big: a single stalled moment can become an engine of domination, especially in multiplayer formats where artifact-heavy stacks feel like a shared treasure map. The Archenemy framing adds a narrative layer to roundtable chats: how do influencers narrate Memnarch’s ascent in a chaotic, cooperative-to-competitive arena? The hype is real, and the strategy is deliciously intricate. 🧙♂️🎨
Artist Carl Critchlow gifts Memnarch with a distinctive silhouette and a vibe that sits somewhere between a forge and a mind palace. The card’s design—from the bold script to the stark border—speaks to a era when artifact themes wore their power on their sleeves. As a nonfoil reprint from Arc, it’s accessible to players who are chasing a blue artifact-control feel without breaking the bank, with prices hovering in a comfortable range for casual and deck-building circles. For collectors, the set’s place in the history of multi-player crossovers adds another layer of allure. 💎
If you’re considering Memnarch as a centerpiece, you’re not just building a deck; you’re curating a conversation. Pair it with other artifacts that reward control or theft, lean into ramp to stabilize the seven-mana drop, and plan a bevy of answers that keep you ahead of the table’s shifting dynamics. In influencer circles, Memnarch becomes a talking point about how to balance tempo with high-impact plays, how to manage the emotional arc of an artifact theft, and how storytelling can elevate a strategy from “good” to “epic.” And yes, a few clever side quests—think blink effects, theft-resistant protections, or shedding the weight of nonartifact permanents—can turn a clever plan into a table-wide legend. 🧙♂️🔥
For players who enjoy the tactile thrill of legacy-style control in modern-era decks, Memnarch is a reminder that sometimes the most satisfying wins come from turning opponents’ tools into your own gears and letting the wheel do the heavy lifting. If you’re curious to dive deeper into roundtable analysis, keep an eye on influencer-led breakdowns where Memnarch’s choices, timing, and target selection become a microcosm for how blue control can shape an entire game. ⚡🎲
Want to explore a theme that pairs well with a modern, stylish accessory? Check out a sleek carry option that’s perfect for card-slinging sessions as you test Memnarch’s limits: the Magsafe Polycarbonate Phone Case with Card Holder—Glossy or Matte. It’s a small, practical nod to the artifacts we chase and the artifacts we steal, a reminder that the magic we love extends beyond the battlefield.
Ready to build or test Memnarch in your own circles? Here’s a hands-on CTA to help you get started, complete with a sturdy, travel-friendly case nearby to protect your prized deck and your phone during those long session days. Magsafe Polycarbonate Phone Case with Card Holder - Glossy or Matte
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Memnarch
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
ID: 9203fde4-dbc1-449f-9618-4656f0e25e3c
Oracle ID: 52d8e70b-7e94-4e17-811f-70afe39ff9bd
Multiverse IDs: 220532
TCGPlayer ID: 37183
Cardmarket ID: 240623
Colors:
Color Identity: U
Keywords:
Rarity: Rare
Released: 2010-06-18
Artist: Carl Critchlow
Frame: 2003
Border: black
EDHRec Rank: 7188
Penny Rank: 5567
Set: Archenemy (arc)
Collector #: 112
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 5.30
- EUR: 4.49
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