Measuring Color Balance Metrics in Un-sets with Machinist's Arsenal

Measuring Color Balance Metrics in Un-sets with Machinist's Arsenal

In TCG ·

Machinist's Arsenal art from the Final Fantasy set, showing a gleaming white-blacksmithing contraption in a vibrant workshop

Image courtesy of Scryfall.com

Un-sets, White Wizards, and the Metrics of Color Balance

Color balance in Magic has long been a dance of strengths, weaknesses, and identity. In the wry universe of Un-sets, the dance takes a playful detour—yet the underlying questions stay the same: How do we measure the value of a color, and how do jokey, offbeat designs land in a way that remains readable to players both new and nostalgic? 🧙‍♂️🔥 One lens to investigate this is to pair a boldly white artifact engine with a moment of whimsy that tests the edges of mana cost, timing, and utility. Enter Machinist's Arsenal, a rare artifact equipment from the Final Fantasy crossover that shines as a case study in why white's toolbox can feel both sturdy and surprising in a world that loves color-balance experiments. 💎⚔️

Machinist's Arsenal is no ordinary metalwork masquerade. With a mana cost of {4}{W} and the aura of a well-polished gadget, it enters the battlefield with a flourish: Job select—when this Equipment enters, you create a 1/1 colorless Hero creature token, then attach the Arsenal to it. From there, the equipment’s real power comes into play: the equipped creature gains a potent buff, scaling with every artifact you control. Specifically, it says: “Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.” That’s a white equation in two acts: you generate artifact density, and you harvest the +X/+X swing on the front line. And if you ever want to move the gear, “Machina — Equip {4}” exists, letting you attach to a target creature you control, though you can only do so as a sorcery. It’s a design that rewards careful timing and artifact planning, a dance between tempo and power. 🧙‍♂️

At its core, Machinist's Arsenal foregrounds a set of color-agnostic questions that Un-sets invite us to confront in a fresh way: What happens when a color’s identity hinges on a mechanical, artifact-driven engine rather than raw spell power? How do we balance the scaling buff against the speed of the game and the chaos of a playful, unconventional format? White’s strengths—protection, order, and synergy with artifacts—are put under the spotlight, while the Rule of Laughter reminds us that balance isn’t only about numbers but about clarity and fun. This card lets us test those ideas in a tangible layer: a single card that encourages multiple artifacts on board, a token at the start, and a buff that scales with the number of gadgets and gizmos in play. 🧭🎲

Strategic notes and practical takeaways

For commanders and casual stacks alike, Machinist's Arsenal rewards you for building a small arsenal around it. A typical deck might lean into artifact synergies—copies, aether revolts, treasure or clue engines—so that the “+2/+2 per artifact” clause becomes a robust ceiling. The white color identity adds a natural tilt toward resilient creatures, counterplay, or protective stances that help the equipped Hero survive long enough to transform into a formidable force. You’re not just buffing one creature; you’re creating an artifact-laden engine that can snowball as your board grows. And because the Hero token is colorless, you can pair it with white’s protective tricks and with other colorless or artifact-themed cards without fighting for mana color parity. ⚔️🧩

Un-sets often test edge-case timing and odd interactions, but the essence of color balance remains: we want to balance power and fun, clarity and chaos. Machinist's Arsenal gives us a clean visual of that balance. It’s a card that feels both thematically grounded in a steampunk-inspired white toolkit and thematically rebellious in the broader MTG multiverse, where the strange and the spectacular rub shoulders. The ability to Equip for {4} on a sorcery-speed move adds a strategic hook—you’re not free to cheat out the evolution, but you are offered a deliberate, satisfying play pattern that rewards planning and timing. And the art by Thanh Tuấn frames that ethos with a gleaming, almost cathedral-like polish, reminding us that mechanical ingenuity can be as elegant as a well-composed mana curve. 🎨💎

From a color-balance metrics perspective, this card suggests a few measurable takeaways for Un-sets and beyond: first, the value of an on-entry effect (the 1/1 Hero token) to seed a board presence even before pumps land. Second, the scaling buff tied to artifact count incentivizes creature-rich boards and a robust artifact suite, nudging white toward tempo but without sacrificing its affinity for large, durable creatures. Third, the hybrid concept of “Machina” and “Equip” reinforces the joy of cost-structured upgrades—white mana as a gatekeeper to meaningful upgrades that aren’t just pure damage or card draw. In short, the Arsenal is a small laboratory for color balance in a playful, publicly engaged format. 🧪⚗️

Flavor, art, and the collector’s eye

Beyond the numbers, Machinist's Arsenal echoes the broader design philosophy of the Final Fantasy crossover: melding iconic fantasy motifs with the intricacies of MTG mechanics. The rarity—rare—signals a premium feel, while the card’s two-layer text (the token creation and the equipment’s scaling buff) makes it a memorable play experience, whether you’re building a pure artifact hoard or a hybrid white-leaning strategy. The meeting point of flavor and function—Job select and Artificer subtypes, the “Machina” theme, and a precise equip cost—delivers both collectible value and reliable gameplay texture. And yes, we collectors still crave those sweet foil variants, though even the nonfoil print carries a distinctive glow when you see it on the table. 🧡

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Machinist's Arsenal

Machinist's Arsenal

{4}{W}
Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.

Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

ID: ff976428-2145-4630-aab1-08870b90b2f0

Oracle ID: e7fff34e-9b80-4a67-a917-fd9efddb5a1f

TCGPlayer ID: 632167

Cardmarket ID: 826129

Colors: W

Color Identity: W

Keywords: Machina, Job select, Equip

Rarity: Rare

Released: 2025-06-13

Artist: Thanh Tuấn

Frame: 2015

Border: black

EDHRec Rank: 7425

Set: Final Fantasy (fin)

Collector #: 23

Legalities

  • Standard — legal
  • Future — legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — legal
  • Brawl — legal
  • Alchemy — legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.42
  • USD_FOIL: 1.25
  • EUR: 0.32
  • EUR_FOIL: 0.39
  • TIX: 0.02
Last updated: 2025-11-17