Mastering Roar of the Kha: Power and Toughness Ratios

Mastering Roar of the Kha: Power and Toughness Ratios

In TCG ·

Roar of the Kha card art — a white instant from Mirrodin unleashing a radiant surge on the battlefield

Image courtesy of Scryfall.com

Mastering Roar of the Kha: Power and Toughness Ratios

Power and toughness aren’t just numbers tucked onto a card; they’re the heartbeat of every combat decision in Magic: The Gathering. Understanding how ratios shift when you buff a board, untap your army, or squeeze every ounce of value from a single spell is the trick to turning a seeming slog into a clean tempo win. Roar of the Kha—an elegant white instant from Mirrodin—serves as a compact primer. With a humble {1}{W} mana cost and a versatile entwine mechanic, this uncommon edges into the kind of precise, ratio-based thinking that makes MTG feel like a strategic puzzle you can solve turn by turn. 🧙‍♂️🔥

What exactly is a power-to-toughness ratio, and why should you care?

Put simply, the ratio is how much damage a creature can deal relative to how much damage it can soak up. A 2/2 creature has a 1:1 ratio—it trades evenly with another 2/2 on the battlefield. Boosters that push both power and toughness by the same amount, like a +1/+1 aura or a temporary pump spell, alter that ratio in meaningful ways. The difference between a 2/2 surviving combat and dying to a 3/3 can hinge on one small buff. In practice, the most effective ratios aren’t always about a single big number; they’re about how those numbers interact with blockers, removal spells, and the tempo of the game. White often leans into efficient, one-turn improvements that reframe a board state without overextending. 🧩

Roar of the Kha as a case study in ratio and timing

Roar of the Kha costs {1}{W}, which places it comfortably in white’s wheelhouse: a lean spell that can turn the tide while keeping mana efficient. The card offers two distinct modes: either creatures you control get +1/+1 until end of turn, or untap all creatures you control. Entwine {1}{W} lets you pay an additional entwine cost to combine both effects. The result is a compact, two-for-one engine: boost your board’s power and resilience, then give yourself a second life through untapping. When you entwine, you’re not simply increasing one creature’s size; you’re recalibrating the entire battlefield’s power/toughness landscape for a single moment. The instant becomes a strategic tool for tempo, surprise damage, and aggressive finishes. ⚔️

Consider a swarm of 2/2s facing an opponent with a single removal spell in hand. Casting Roar of the Kha with entwine pumps all your creatures to 3/3 and untaps them, setting up an aggressive attack that can push through or force unfavorable blocks. If you choose the untap mode alone, you can swing into a stale board state, capitalizing on the tap/untap rhythm that often defines white’s midgame—almost like recharging a siege engine mid-battle. The beauty of the ratio here is that even a modest +1/+1 bump can transform a board from fragile to formidable, while untapping creates new lines of attack or defense that your opponent hadn’t accounted for. 🧙‍♂️

The card’s flavor—Kha as a conduit for white martial prowess—meets mechanical clarity: small, repeatable effects that snowball through careful timing. The entwine option is a design flourish that rewards players who read the board, anticipate combat damage, and weigh the value of a single spell across multiple turns. In this sense, Roar of the Kha is a tidy exemplar of ratio-driven design: small numbers, big implications when used wisely. The rarity is uncommon, a nod to collectors and players who savor practical, vintage staples from Mirrodin’s era. The printed art by Matt Cavotta captures a moment of radiant discipline, a perfect visual echo to the tidy arithmetic happening on the battlefield. 💎

Practical takeaways for your MTG toolkit

If you want to weave power and toughness into your gameplay more deliberately, Roar of the Kha offers a few clear lessons. First, recognize when a targeted buff is enough to swing a combat. A single +1/+1 can turn a trade into a favorable exchange, letting you chip away at an opponent’s defenses while keeping your own creatures intact. Second, don’t underestimate untapping as a tactical maneuver. Untapping all creatures can enable a second wave of attacks, trigger opponent’s removal cycles, or set up dramatic blocks that surprise an opponent who assumed the turn was over. Third, entwine is a potent reminder that “two-for-one” values exist not just in card draw or removal, but in the way a single spell reshapes the entire combat math for multiple threats. 🧙‍♂️🎲

For collectors and players who enjoy a touch of nostalgia with modern playability, Roar of the Kha remains a charming piece from Mirrodin. The card’s nonfoil and foil finishes provide nice options for display or play, with foil versions typically joining the premium tier in steady condition markets. Its modest price point makes it an accessible study in how a couple of well-chosen numbers can alter outcomes on the battlefield. If you’re chasing synergy, you’ll find tight fits in white-centric strategies and decks that capitalize on mass-buff or mass-untap moments. The interplay of +1/+1 boosts and untapping is a tiny laboratory for exploring broader ratio-based decisions in MTG. 💡

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Roar of the Kha

Roar of the Kha

{1}{W}
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)

ID: dc697a4c-f219-46fd-90f2-63c638cd5ef7

Oracle ID: 9dddb69a-00a3-448b-8f8b-8e50cdd70d57

Multiverse IDs: 48092

TCGPlayer ID: 11341

Cardmarket ID: 18

Colors: W

Color Identity: W

Keywords: Entwine

Rarity: Uncommon

Released: 2003-10-02

Artist: Matt Cavotta

Frame: 2003

Border: black

EDHRec Rank: 20062

Set: Mirrodin (mrd)

Collector #: 18

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — legal

Prices

  • USD: 0.20
  • USD_FOIL: 0.51
  • EUR: 0.12
  • EUR_FOIL: 0.53
  • TIX: 0.07
Last updated: 2025-11-16