Magnetic Web: Market Demand vs Playability for MTG

In TCG ·

Magnetic Web artwork from the Tempest era by Adam Rex

Image courtesy of Scryfall.com

Market Demand vs Playability: A Magnetic Web Case Study

In the vast, ever-shifting ecosystem of Magic: The Gathering, some artifacts fly under the radar while still offering a delicious bite of complexity for true theorysmiths. Magnetic Web, a colorless artifact from Tempest, embodies that paradox: a rare card with a concept so quirky it invites both nostalgia and creative deckbuilding. Its magnet-counter mechanic dances on the edge of “why would this matter in a game” and “how can I make this sing in a casual game night.” 🧙‍♂️🔥

To understand why a two-mana artifact could be both a collectible curiosity and a legitimate playpiece, it helps to peek at its rules text and the ecosystem around it. The card costs {2} and sits squarely in the artifact family—colorless, with no color identity, and thus friendly to any **colorless or artifact-focused deck**. Its rarity is rare, and it hails from Tempest (the 1997 expansion known for its heavy emphasis on combat and land interactions). The niche nature of its mechanics is a big part of its appeal and its price point today: around a few quarters for a copy in nonfoil form, with potential ups and downs as MTG’s interest in counter-based design waxes and wanes. 💎

“If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature.”

That text isn’t just flavor; it’s a tiny classroom on how combat can become a shared mind game. The triggers create a loop: presence of magnet counters on creatures can compel attackers to draw blocks and vice versa, turning a typical combat step into a dynamic dance. The activator ability—pay {1} and tap to place a magnet counter on a target creature—gives you a way to seed the battlefield with counters and nudge opponents into some oddball combat decisions. It’s a design that rewards careful timing and thoughtful sequencing, even if it’s not a fuse-ready combo machine. ⚔️

From a market perspective, the demand curve for Magnetic Web reflects two forces at odds: the allure of a curio from a classic era and the practicalities of modern formats. In terms of legality, this card remains a classic-era staple of older formats: Legacy, Vintage, and Commander (among others) list it as legal, while it isn’t a fit for Standard or most modern playspaces. That pairing—nostalgia with casual- or Commander-friendly play—drives its value as a conversation piece and a side-quest of deck-building, rather than a powerhouse staple in top-tier tournaments. In EDH circles, its potential emerges as a fun centerpiece for counter-themed or chaos-friendly builds, rather than a sweep-the-board engine. 🧙‍♂️💥

When we talk about the market, the price is a useful anchor. The card’s USD price sits in the neighborhood of a few tenths of a dollar for singles in nonfoil form, with European prices hovering similarly around the same range. It’s not a token investment, but it’s a cute, nostalgic bookmark for players who love the Tempest era’s flavor or who enjoy counter-based gimmicks that spark memorable moments across casual tables. The edhrec_rank listing nudges toward “beloved by a niche audience” rather than “driving serious meta disruption,” which is exactly the sweet spot for many collectors who crave personality over raw power. 🧲

From a design perspective, Magnetic Web is a reminder of how MTG designers occasionally flirt with counter dynamics as a combat-lost-and-found mechanism. It’s not a “game-breaker” by any means, but the idea of counters that actively influence who attacks and who blocks—then swing back to the board state—feels very Tempest: a time when combat was a stage and the battlefield a puzzle. The artwork, by Adam Rex, captures a sense of mechanical curiosity fused with a vintage sci-fi vibe, making it one of those cards you glimpse at and remember for the mood more than the math. 🎨

For players thinking beyond the numbers, Magnetic Web invites a playful design space. A deck built around your own creatures bearing magnet counters can create delightful, chaotic combat scenarios that your friends will discuss long after the match ends. It also serves as a reminder that MTG’s best designs often come from taking a simple idea—“put a magnet counter on a creature”—and building an entire combat philosophy around it. The result isn’t just a card; it’s a party trick with rules text you can savor aloud at the table. 🧙‍♂️🔥

As you plan your next game night, you can lean into a little real-world gadgetry too. If you’re lugging sleeves, dice, and a mid-century treasure like Magnetic Web, a reliable, stylish way to keep your phone handy without clutter is a Neon phone case with card holder magsafe 1 card slot. It’s a practical sidekick for a modern player who loves retro MTG vibes—and it keeps your decklist and quick access to life totals right at your fingertips. Check out the cross-promotional pick below and keep the dice rolling in style.

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Magnetic Web

Magnetic Web

{2}
Artifact

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.

Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.

{1}, {T}: Put a magnet counter on target creature.

ID: 9f3c7309-4efb-49ce-a9cc-a8f7b04c1a15

Oracle ID: c62c8006-5650-43cb-8247-da097aa42376

Multiverse IDs: 4615

TCGPlayer ID: 5619

Cardmarket ID: 9020

Colors:

Color Identity:

Keywords:

Rarity: Rare

Released: 1997-10-14

Artist: Adam Rex

Frame: 1997

Border: black

EDHRec Rank: 18949

Set: Tempest (tmp)

Collector #: 295

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — legal
  • Predh — legal

Prices

  • USD: 0.73
  • EUR: 0.70
  • TIX: 0.02
Last updated: 2025-11-19