Image courtesy of Scryfall.com
Art as Storytelling: Goblins, Chaos, and the Un-sets' Playful Lore
If there’s a magic in card art beyond the obvious spark of a spell’s power, it’s the storytelling heat that artists coax from a handful of mana icons and a daring pose. The Goblin War Party from Modern Horizons is a perfect case study in how MTG uses image, text, and flavor to push a narrative forward even when the card is just a single council of goblin anarchy on the battlefield 🧙♂️🔥. This is the kind of storytelling that makes players pause at the gatherer page, then grin at the idea of a goblin horde marching into your next draw step with a rhythm all of its own. The art by Deruchenko Alexander crackles with red-goblin energy, a chaotic festival of teeth and banners that feels like a party you’re about to crash with reckless enthusiasm 🎨.
Goblin War Party comes from Modern Horizons (set MH1), a craftily titled draft-involution that bridged the world between standard sets and quirky one-off ideas. In many ways, this card embodies a design philosophy that MTG fans adore: give players a single decision point that could swing the game in two wildly different ways, then let the flavor carry the rest. The card’s red mana signifies the raw, impulsive energy of goblins—short on patience but long on impact. With a mana cost of {3}{R} and a caster who prefers speed over ceremony, you’re invited to either flood the board with three 1/1 red Goblin tokens or shove a blast of haste and power into your current army. It’s not just a spell; it’s a mini-scene of goblin misrule, a vignette you can either watch unfold or participate in with gusto ⚔️.
From a gameplay perspective, Goblin War Party operates with a dual personality thanks to entwine. The card’s Oracle text offers two distinct, thematically linked options: choose one of the two effects, or pay entwine {2}{R} to unlock both. The first path—creating three 1/1 red Goblin creature tokens—feeds into a tribal, swarm-style approach that goblin commanders and casual players alike adore. The second path—granting creatures you control +1/+1 and haste until end of turn—turns the goblin army into a sudden surge of momentum, letting you push for a surprise turn or swing that tight race to the finish. Entwine effectively transforms a straightforward spell into a storytelling engine: the same card can be read as a plan or as a reaction, depending on the moment’s mood. And yes, that intertwining of choices is a cheeky nod to the way goblins themselves merge schemes mid-battle, often with chaotic consequences that become legends in the tavern after the game ends 🧙♂️💎.
Choose one — Create three 1/1 red Goblin creature tokens. Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
The flavor text that accompanies goblin lore often leans into social chaos—an idea that is perfectly in sync with this card’s two-in-one concept. Goblins are the glorious disruptors of the Multiverse, always a step ahead with a plan that depends on a second plan, a second cup of coffee, and a third goblin sprinting into frame. This is why the card’s common rarity belies its punch: the artistry, the entwine mechanic, and the token swarm all work together to tell a story of a goblin party that’s equal parts celebration and mayhem. It’s storytelling through design as much as through illustration, and that’s a hallmark of MTG’s most memorable pieces 🧲🎲.
Looking at the card through a collector’s lens, Goblin War Party sits in Modern Horizons with a practical accessibility: it’s common, printed in foil and non-foil, and present in multiple formats where it matters most for modern and legacy players. The details—Red mana identity, Entwine—signal a card that’s easy to pick up for new players while still offering a satisfying line of play for veterans who enjoy a bit of “what-if” theater during every match. The artwork’s high-resolution scan captures the spark and motion you want in a goblin tableau, making it a ready-made centerpiece for a playmat, a display shelf, or a spicy kitchen-table strategy discussion with friends 🔥.
Beyond the table, Goblin War Party invites a broader conversation about how Un-sets and their kin approach humor and storytelling. While Modern Horizons is not an Un-set, the card’s spirit—two paths, a wink to tandem effects, and a vivid, chaotic faction at the heart of the piece—feels like a bridge between the tradition-leaning, lore-rich cards and the playful, joke-forward vibes fans crave in offbeat sets. It’s a reminder that MTG’s storytelling isn’t just about epic legends on giant slivers of text; it’s about moments of shared laughter, surprising outcomes, and the memory of that one turn where three goblins thundered into play just as the crowd roared ⚔️.
For players who love the tactile thrill of a well-placed token swarm or a glittering haste-empowered attack, Goblin War Party offers a compact narrative engine you can rely on when the moment calls for a quick, flavorful victory. The card’s color identity and mana costs encourage aggressive, tempo-driven decks, while its entwine option rewards savvy timing and a little poker-faced risk-taking. And if you enjoy exploring how art and mechanics carry a lore-forward vibe, this card is a bookmark in the long, winding story of goblins across the Multiverse—an invitation to imagine the goblin chorus marching through your next game night with its own brand of raucous charm 🧙♂️🎨.
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Goblin War Party
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
ID: 2b4155d1-0a87-4d2c-a1a0-06b2553eaae4
Oracle ID: fa4417e5-229a-4465-9bc5-0b3d6209b4a4
Multiverse IDs: 464080
TCGPlayer ID: 190630
Cardmarket ID: 374385
Colors: R
Color Identity: R
Keywords: Entwine
Rarity: Common
Released: 2019-06-14
Artist: Deruchenko Alexander
Frame: 2015
Border: black
EDHRec Rank: 7040
Penny Rank: 10084
Set: Modern Horizons (mh1)
Collector #: 131
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.18
- USD_FOIL: 2.91
- EUR: 0.21
- EUR_FOIL: 0.47
- TIX: 0.03
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