Low-Cost Combos to Amplify Desmond Miles

Low-Cost Combos to Amplify Desmond Miles

In TCG ·

Desmond Miles — Assassin’s Creed MTG card art crossover

Image courtesy of Scryfall.com

Low-Cost Synergies for Desmond Miles

When Desmond Miles slips into the battlefield, you’re not just playing a bargain-basement beatstick; you’re setting up a temple of tempo and strategic layering. This legendary creature — a Human Assassin with devious intent and a budget-friendly mana cost of {1}{B} — brings a scalpel-like precision to a commander-mentered strategy. The real spice isn’t just the card’s own power; it’s how cleanly it scales with a handful of affordable, low-cost synergies. In this exploration, we lean into the core mechanics—Menace, Surveil, and a graveyard-centered density—that let a few cheap pieces multiply Desmond’s punch and push you toward grindy, late-game inevitability 🧙‍♂️🔥.

Desmond Miles is a rare from the Assassin’s Creed crossover set, printed with a respectable trick: he gets +1/+0 for each other Assassin you control and for each Assassin card sitting in your graveyard. That means the board state quickly snowballs from “one or two attackers” into a threatening platoon, even if every other creature is a tiny, goblin-sized threat. The moment you combine his buff with a handful of cheap attackers and a graveyard full of Assassin cards, you’re often threatening the opponent with damage that scales unpredictably and relentlessly. The deckbuilding joy here is in chasing efficient synergy rather than chasing expensive mythics — a design ethos that echoes the thrill of budget-friendly wins in MTG, with a dash of historic stealth and noir 🔥💎.

1) Pack the field with fellow Assassins on a dime

Desmond’s true value blossoms when you flood the board with other Assassin creatures. Each additional Assassin on the battlefield contributes to the +1/+0 boost, while Menace makes it harder for opponents to block your squad. The goal is simple: field multiple cheap Assassins early, so Desmond’s power scales quickly as the board grows. This is a classic budget stratagem—make every two-mana body count by stacking a few swingy, evasive or durable Assassins, then rely on Desmond to amplify their impact. The synergy is not about one big finisher; it’s about a compact, persistent threat that wears the opponent down over multiple turns 🧙‍♂️⚔️.

2) Fill the graveyard with Assassin cards

Desmond’s power also scales with the number of Assassin cards in your graveyard. A well-timed Surveil helps you populate that zone while keeping your hand full with options. Budget Surveil enablers can be your best friend here: you’re digging for more Assassin targets to fuel Desmond’s buff while also setting up future recursions or card-draw engines. The grace note: you don’t need premium rares to make this work—you want steady, repeatable Surveil triggers that keep the graveyard churning and your threats growing. The cryptic elegance of surveil engines lies in how they turn graveyard density into combat strength, which is a spicy, low-cost way to escalate power without pricey cards 🧙‍♂️🎲.

3) Surveil as a tempo engine

Surveil is more than a tiny placeholder keyword here; it’s a tempo engine that reshapes your card selection. When Desmond deals combat damage, you surveil X, where X equals the damage dealt. That means your aggressive plan can translate into card advantage and graveyard acceleration in the same swing. Pair cheap, efficient black spells that surveil with a small cadre of Assassins, and you’ll find that you’re not just pressing for damage—you’re sculpting your next draws and future threats. The beauty is the efficiency: a few one- or two-mana surveil effects can reap dividends for several turns, compounding Desmond’s stats and pushing you toward a decisive endgame 💎⚔️.

4) Evasion and menace: closing the gap with minimal mana

Menace is the keyword that makes your low-cost creatures fearsome. It matters because Desmond’s buff count can turn less-than-stellar boards into choking swarms that opponents can’t comfortably block thanks to the multi-pronged pressure. Budget evasive threats or menace enablers help ensure that Desmond gets through with damage, maximizing the Surveil-triggered bonus and the grist of graveyard fuel. The approach rewards careful sequencing: protect your board while you present a growing threat, then leverage Desmond’s buff to push through for the win 🌊🎨.

5) A lean, lethal finish: small pieces, big effects

Finally, the joy of a low-cost route is the rhythm of small pieces becoming a big punch. A handful of 1- or 2-cost Assassins, each contributing to the board’s menace and Desmond’s power, can reach critical mass quickly when combined with a graveyard full of Assassin cards. The trick is avoiding overextension while you anticipation-plant Surveil triggers and buff counters. The payoff feels cinematic: you stare down at a growing army with Desmond at the heart, his power soaring as more Assassins join the fray, and a drawn card or two in your hand courtesy of a well-timed Surveil. The result is a compact, accessible strategy that delights veteran players and newcomers alike 🧙‍♂️💥.

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Desmond Miles

Desmond Miles

{1}{B}
Legendary Creature — Human Assassin

Menace

Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.

Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

ID: c9523cd1-c3cf-4745-af09-77c1a83ac86f

Oracle ID: 654d84bb-f801-4d03-898c-78952f1c5a73

Multiverse IDs: 667614

TCGPlayer ID: 555821

Cardmarket ID: 774667

Colors: B

Color Identity: B

Keywords: Surveil, Menace

Rarity: Rare

Released: 2024-07-05

Artist: Julia Vasilyeva

Frame: 2015

Border: black

EDHRec Rank: 4850

Penny Rank: 2772

Set: Assassin's Creed (acr)

Collector #: 24

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.32
  • USD_FOIL: 0.54
  • EUR: 0.46
  • EUR_FOIL: 0.97
  • TIX: 0.02
Last updated: 2025-11-21