Image courtesy of Scryfall.com
Draft Tactics for Lost Days
Blue-heavy draughts love a little disruption, and Lost Days fits that role like a well-timed wind blink. Priced at a solid five-mana investment in a color that worships tempo and card advantage, this Instant — Lesson from Avatar: The Last Airbender is a study in patience and precision. For a card that starts as a tempo play and ends as a value engine, Lost Days rewards careful timing and deck-building synergy. The owner of target creature or enchantment is forced to reshuffle their threat into their library, choosing either second-from-top or the bottom, while you collect a Clue token you can crack later for a draw. It’s a classic blue move: buy time, disrupt, and squeeze more cards out of every turn. 🧙♂️🔥
At every step, his friend was just out of reach.
Flavor aside, the practical payoff is clear: Lost Days creates a two-pronged advantage. First, you blunt an immediate problem by shuffling a key threat away from the battlefield—either delaying a big threat or removing a problematic aura from a creature. Second, the Clue token adds a reliable source of card draw that can help you refill your hand after the tempo swing. In a format where every mana matters, a single Clue can become multiple cards worth of tempo back in the late game. ⚔️💎
From a drafting perspective, Lost Days is a flexible pick that shines in blue-centric decks with a leaning toward midrange or control. It’s not a slam-dunk first-pick in most boards, given the five-mana cost and its situational target, but it rewards you for patience and multi-card synergy. The card’s rarity is common, which means it will likely show up across multiple packs, giving blue feeders a consistent way to pressure the board while building toward late-game inevitability. Its mana cost and effect encourage a thoughtful plan—if you can land the fifth mana reliably, you’re likely to feel the payoff over the next few turns. 🧙♂️🎨
For those drafting with a Clue-centric or artifact-friendly approach, Lost Days plugs in neatly. The Clue token is more than a cute artifact—it's a long game engine you can cash in for a draw when you need it most. If your deck includes other cards that care about tutoring or drawing cards, Lost Days becomes a natural fit, turning a high-curved mana cost into a manageable tempo play that leaves you with resources to answer further threats. In short, this card thrives when your deck is stocked with ways to interact, draw, and stabilize. 🧭
When to prioritize this pick
- If you’re seeing blue early and feel confident you can hit five mana by mid-game, Lost Days becomes a top-tier stall-and-setup play.
- Because it generates a Clue token, it pairs well with decks that enjoy artifact density or draw-based finishers; it’s a natural fit for blue decks that lean on incremental advantage.
- In matches where your opponent relies on big, enchantment or creature-based threats, this spell’s manipulation of their library can swing the tempo in your favor and set up favorable blocks or final blows.
- When your curve has a few 3- or 4-mana plays but lacks a true finisher, Lost Days buys you the time to find your next piece—draws, threats, or answers—without sacrificing tempo overall.
- Even if you don’t draw into the Clue right away, the threat of removing a key permanent can force opponents into suboptimal plays, making the spell more valuable than its raw mana cost might suggest. 🧙♂️
Careful players might hold Lost Days for the right moment—targeting a troublesome permanent just as your own board tempo starts to tilt in your favor. If you’re behind on board presence, the card can still deliver a meaningful swing by shuffling away a blocker or a key aura, while the Clue token works toward reclaiming momentum in the next few turns. The flavor of the set—justice, cunning, and the subtle dance of control—really comes through in these micro-decisions. 💎
Deck-building notes and practical tips
- Prioritize blue mana sources and mana-fixing to ensure you can reach five by mid-game, especially if you’re drafting with a tempo-or-control lean.
- Pair Lost Days with other blue removal or bounce effects to maximize early-game disruption while you set up the Clue-driven draw engine.
- Watch for the top-versus-bottom choice. If your opponent stacks their top deck for a key play, putting their card second from the top can cause a cascade of failed attempts; if you’re ahead, bottom can protect your own positional plan.
- Keep an eye on collateral synergy with other Clue-like or artifact-oriented cards. The additional card draw can be the tipping point in a close game, turning near-unstable boards into victory lanes. 🧲
- Remember its flavor as a hint of the world’s hidden connections—Lost Days is more than a spell; it’s a moment where fate nudges a duel toward a blue win condition. 🎭
Artistically, the piece by Matteo Bassini complements the card’s theme with a memorable vibe that stands out in draft decks. Its set, Avatar: The Last Airbender, carries a distinctive storytelling style that MTG players often chase: a blend of strategy, culture, and strong art that makes you want to sleeve the card just to appreciate the illustration again. The card’s simple but effective text, paired with the flavorful flavor line, mirrors how good limited design blends utility with atmosphere. 🎨
Pricing and accessibility are friendly for a common rarity. According to Scryfall data, the card sits at about $0.25 in non-foil form, with a foil price around $0.64; in Euros it’s about €0.05 non-foil and €0.14 foil. That makes Lost Days a practical add for budget-conscious drafts while still offering a meaningful strategic window when you’re building toward a late-game finish. If you’re chasing a low-risk, high-reward blue pick, this is worth considering as part of a broader plan. 🔥
As you prepare for your next draft, consider how Lost Days can slot into your blue plan: disruption, card draw, and a little mystery about what your opponent will shuffle back into their library. It’s the kind of card that rewards thoughtful play and a touch of daring—exactly the kind of tactic that makes a draft session feel legendary. 🧙♂️⚔️
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Lost Days
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
ID: db8e88e3-0931-403f-90e7-3c22c0b61dac
Oracle ID: 3bc47eae-cf6f-4b5e-96e1-94a4f307f474
TCGPlayer ID: 660717
Cardmarket ID: 857427
Colors: U
Color Identity: U
Keywords:
Rarity: Common
Released: 2025-11-21
Artist: Matteo Bassini
Frame: 2015
Border: black
EDHRec Rank: 23592
Set: Avatar: The Last Airbender (tla)
Collector #: 62
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.25
- USD_FOIL: 0.64
- EUR: 0.05
- EUR_FOIL: 0.14
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