Image courtesy of Scryfall.com
Longshot Squad and the Charm of Social Play
Magic: The Gathering thrives on wide circles of play—local game nights, casual leagues, weekend pauper throwdowns, and the joyous chaos of multiplayer Commander. In these spaces, a card like Longshot Squad sits up and winks at you with a very specific kind of competence: it’s not a flashy bomb, but it’s a reliable engine for social formats. With a modest mana cost and a sturdy body, this green creature from Khans of Tarkir brings a surprisingly central role to the table when you lean into the idea of +1/+1 counters and reach. 🧙♂️🔥
Longshot Squad is a creature — Dog Archer — who enters the battlefield with a subtly quiet tempo that shines brightest in casual venues. It costs {3}{G} for a 3/3, which already sits in a comfortable range for midrange boards in the early game. But what really makes it sing in social play is its built-in Outlast ability. For {1}{G} you can pay and tap to put a +1/+1 counter on this creature, and Outlast is restricted to sorcery-speed. In practice, that means you’ll set up your threats during your main phase, stacking bodies as the table mills around. The payoff is not just a bigger Squad but a board that begins to threaten in multiple directions as counters accumulate. The taste of Abzan design—green resilience with a patient, strategic cadence—pairs beautifully with the casual, slower tempo of social circles. 🎨⚔️
Outlast and the Spread of Reach
The core payoff of Longshot Squad lies in its second line of text: “Each creature you control with a +1/+1 counter on it has reach.” That’s a broad, punishing effect for parties who like to flood the skies with flying attackers. In casual formats, where players frequently swing for big numbers and deploy token swarms, giving your board reach across the board changes the dynamic of every combat phase. No longer can flying be taken for granted; your entire side gains a defensive backbone that makes the table pause and recalibrate. It’s a design choice that echoes the social ethos of multiplayer MTG: rewards for building a cohesive, shared board state rather than just going for the biggest standalone threat. 🧙♂️💎
Casual Deckbuilding: Counters as a Cultural Thread
In kitchen-table and multiplayer Commander, the idea of +1/+1 counters has long carried a distinct, tactile satisfaction. Longshot Squad fits into a broader narrative where counters become a shared language—producing longer games, sweet comebacks, and more meaningful decisions about when to commit or retreat. To maximize this card in casual play, you’ll lean into synergy that encourages or accelerates +1/+1 counters across your army. Think of green cards and creatures that help place counters, or stax-style effects that reward progressive board state development. The result isn’t just a card advantage engine; it’s a social card that invites table talk: “Okay, if I pump this guy now, your flyer attack becomes a problem for everyone.” That kind of mutual, strategic dialogue is the heartbeat of social play. 🧩🎲
From a gameplay perspective, you’re trading a bit of raw power for long-game adaptability. The 4-mana investment yields a 3/3 body with the possibility of growth via Outlast, and the real value lands in the reach-granted-by-countered creatures. In shared spaces, this encourages tempo-friendly fights around the center of the board, where noncombat ways to win are as important as actual damage. It also makes your future turns feel like a cooperative puzzle rather than a single-dactor race. 🤝
Color Identity, Theme, and Table Talk
Khans of Tarkir introduced the Abzan houses—a blend of green, white, and black themes that emphasize endurance, flexible combat, and creature-based resilience. Longshot Squad sits firmly in green with an Abzan watermark, embodying a patient, plodding elegance: pump up your creatures, grant reach, and protect your life total through a broader defensive posture. In casual play, that translates to longer games with more nuanced swings, where diplomacy and timing matter as much as raw synergy. It’s a card that rewards players who value the story around the table—the card you pull out when the table agrees to a slower, more thoughtful pace. 🎨⚔️
Value, Rarity, and Collectibility in a Casual World
Rarity wise, Longshot Squad is listed as common, with foil and nonfoil finishes reflecting a broad accessibility. In casual contexts, that means you’re more likely to see it on the battlefield without a heroic investment, allowing new players to experience a board-state-driven strategy that doesn’t demand a premium to execute. The card’s art by Wesley Burt captures a blend of cunning and loyalty, which mirrors the social vibe: a dependable pick that’s as thematic as it is practical. For collectors who enjoy the Abzan story and the Khans set’s distinctive color synergy, a foil print of Longshot Squad becomes a neat, affordable piece of a broader archetype. ✨💎
“In a world of flying threats, a little reach goes a long way.”
Matchups and Myth—A Casual Guide
In casual formats, the biggest challenge isn’t always a single, fearsome bomb. It’s the way the table interacts: token decks, swarm strategies, and blink effects that recycle threats. Longshot Squad’s Outlast cadence gives you a predictable way to grow the board across turns, which in turn creates a frame for diplomacy and table-friendly interactions. If your group tends toward midrange stalemates, this card helps you push the momentum in a way that invites others to participate in the outcome rather than simply watch a single player dominate. And because the effect of reach is board-wide, even a modest growth curve can force flyers to reassess their flight plans, making your opponents consider tempo and threats from a shared perspective. 🧭🧙♂️
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Longshot Squad
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
ID: dd9edd62-dc18-4887-a020-4464e31b79c2
Oracle ID: c153e202-1d93-4044-b457-b8ebd5b36ec3
Multiverse IDs: 386588
TCGPlayer ID: 93266
Cardmarket ID: 269515
Colors: G
Color Identity: G
Keywords: Outlast
Rarity: Common
Released: 2014-09-26
Artist: Wesley Burt
Frame: 2015
Border: black
EDHRec Rank: 10789
Penny Rank: 13207
Set: Khans of Tarkir (ktk)
Collector #: 140
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.07
- USD_FOIL: 0.49
- EUR: 0.10
- EUR_FOIL: 0.23
- TIX: 0.03
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