Lobber Crew Tutors: Fetch It Fast with These Cards

Lobber Crew Tutors: Fetch It Fast with These Cards

In TCG ·

Lobber Crew card art from Return to Ravnica

Image courtesy of Scryfall.com

Strategic Tutor Routes for Lobber Crew

Lobber Crew is a shifty little goblin from Return to Ravnica who wears its defender stat like a badge of honor. For a mana cost of 2R, this 0/4 creature sits comfortably in the backline, blocking patiently while its tap ability leans into red’s chaos: “{T}: This creature deals 1 damage to each opponent.” And because Lobber Crew untaps when you cast a multicolored spell, it becomes a surprising engine in decks that lean on color-shifting spells and clever tutoring to fetch it when the moment calls. 🧙‍♂️🔥

The idea of tutoring this goblin into play isn’t about brute force; it’s about tempo, bluff, and the joy of punishing your opponents for underestimating a defender with a plan. In commander or casual kitchen-table builds, Lobber Crew rewards players who plan ahead: you fetch it when the coast is clear, you protect it with removal or countermagic, and you watch it revive as a ping-generating, late-game stabilizer. The flavor text—“It's easier to just aim at everything.”—fits the goblin's chaotic energy, and the art by Greg Staples captures that mischievous, guild-wide mischief that defines Return to Ravnica. 🎨💎

Direct tutors that find Lobber Crew

  • Demonic Tutor (black): Search your library for any card, reveal it, put it into your hand, then shuffle. A true “fetch-it-now” spell, Demonic Tutor is the gold standard for getting Lobber Crew when you need it most. In a pinch, this is the kind of play that swings tempo in your favor and sets up a favorable block or damage window later in the game. ⚔️
  • Worldly Tutor (green): Search your library for a creature card, reveal it, put it into your hand, then shuffle. For creature-centric shells, Worldly Tutor is the precise tool to fetch Lobber Crew directly to your hand, especially in green-heavy lists that blend tutorctic efficiency with red’s aggression. 🧭
  • Other “any-card” tutors exist across colors (black primarily, with Diabolic Tutor and similar effects often cited). The key takeaway: if a tutor can grab any card, Lobber Crew is squarely in the target zone. The practical upshot is simple—don’t overthink the fetch; fetch what you need, when you need it. 🔎

Color-based paths to Lobber Crew

In a multicolor shell, you’ll want to maximize the chance that a tutor can reach Lobber Crew without getting in the way of your game plan. Here are pragmatic routes you’ll see in playtests and casual games alike:

  • Black-led paths: Demonic Tutor or other black tutors that search for a card give you the most reliable direct fetch to Lobber Crew. You’re paying a mana tax, but you’re buying inevitability—especially when the creature you fetch helps you push through damage or block for days. 🧨
  • Green-friendly routes: Worldly Tutor (as noted) and creature-focused tutors give you a green pathway to Lobber Crew. If your deck already leans green for value creatures, adding Lobber Crew into the mix creates a sticky line of defense that can transform into a late-game damage trick with untaps. 🪄
  • Blue and toolbox considerations: While blue tutors that fetch instants or sorceries won’t directly pull Lobber Crew from the library, they can still enable a toolbox approach where you fetch a supporting spell that untaps or triggers a broader synergy, then bounce into Lobber Crew when the moment is right. It’s less direct, but it can be a fantastic thought experiment for players who love puzzle-pieces on the battlefield. 🎲

How to maximize Lobber Crew in play

The key power of Lobber Crew lies in the combination of its Defender body, its ability to ping for 1 damage to each opponent, and the untap trigger tied to multicolored spells. In practice, you want to arrange your board so that Lobber Crew can stay alive, shield your life total, and accumulate incremental damage. A few practical considerations:

  • Defender as a feature, not a flaw: A 0/4 defender at 3 mana is a decent blocker, especially in red-dominated board states where your opponent’s assault requires menacing attackers to be answered. Lobber Crew buys you time while you assemble a closer or a fetch-driven plan to push damage across the line. 🏰
  • Untap timing: Casting a multicolored spell to untap Lobber Crew is a flavorful constraint—think in terms of sequencing. If you can untap it while your opponent is tapped out or glass-cuttering through your defenses, you’ve created a window where a single activation can swing tempo or rattle life totals. The more multicolor spells you weave into your turns, the more opportunities Lobber Crew has to shine. 💫
  • Finishing through ping damage: The ability to deal 1 damage to each opponent per tap is not flashy, but it’s relentlessly incremental. In long games, those pings accumulate into a surprising finish, especially when paired with a few red payoffs that love to see a goblin sling blades and fire. 🔥

Artful deckbuilders often pair Lobber Crew with a handful of synergy cards that can punch through late-game stalemates, including reliable removal or mass-ping effects. A well-timed untap can turn a defender into a temporary “red mana furnace,” letting you pour extra damage into the board while keeping your lines intact. The result is a flavorful, nostalgic nod to RTR’s two-color guild landscape and a reminder that even small goblins can change the trajectory of a match. 🎨⚔️

As you scout for Lobber Crew in your local card pool, you’ll also be reminded of the broader MTG ecosystem: the thrill of tutoring, the delight of clever timing, and the artful interplay between constructor and combat. For fans who enjoy both the lore and the math of MTG, Lobber Crew offers a playful microcosm of what makes Return to Ravnica a beloved era. And for collectors, the card’s common rarity, paired with its foil and nonfoil finishes, remains a neat little corner of the rezoned battlefield—perfect for a quick pick-up or a casual tournament sideboard project. 🧙‍♂️💎

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Lobber Crew

Lobber Crew

{2}{R}
Creature — Goblin Warrior

Defender

{T}: This creature deals 1 damage to each opponent.

Whenever you cast a multicolored spell, untap this creature.

It's easier to just aim at everything.

ID: b9d4aa15-a3c2-42a3-a87a-443e7dd20c04

Oracle ID: 84dffb4b-02d7-48e4-9a95-43f88cd52bf3

Multiverse IDs: 289218

TCGPlayer ID: 66585

Cardmarket ID: 258455

Colors: R

Color Identity: R

Keywords: Defender

Rarity: Common

Released: 2012-10-05

Artist: Greg Staples

Frame: 2003

Border: black

EDHRec Rank: 10109

Penny Rank: 16285

Set: Return to Ravnica (rtr)

Collector #: 99

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.10
  • USD_FOIL: 1.27
  • EUR: 0.14
  • EUR_FOIL: 0.57
  • TIX: 0.03
Last updated: 2025-11-16