Image courtesy of Scryfall.com
Legends in Play: How Hama Pashar's Ability Shapes Dungeon Dynamics
In the vast tapestry of Magic: The Gathering, legendary figures carry more than power and presence—they carry stories, politics, and sometimes a little bit of chaos that ripples through a format. Hama Pashar, Ruin Seeker, a legendary Human Wizard from Adventures in the Forgotten Realms, comes with a flavor that smells like old ruins and sparkling details alike 🧙♂️. With a mana cost of {1}{W}{U}, this 2/3 uncommon quietly nudges the tempo of board state by amplifying a very specific kind of recurring effect: dungeon room abilities. It’s a reminder that even a creature with a modest body can become a tempo—or even a game-plan—anchor when its aura extends beyond the battlefield into the rules text itself 🔥.
Hama Pashar’s ability—“Room abilities of dungeons you own trigger an additional time.”—isn’t just a mouthful of rules; it’s a design invitation to re-think how you interact with dungeons. AFR’s dungeon mechanic was built to reward exploration and multi-step play patterns. Rooms offer a variety of effects, from card draw to ramp to removal, typically requiring you to explore to the next room. With Hama Pashar on the battlefield, every dungeon tends to feel like a small relay race where the baton is handed off twice as often. The result is a skittering tempo that can outpace slower decks and turn a single dungeon encounter into a corridor of value 🧭🎯.
The card’s lore-flavor text—“Someone took the time to carve these inscriptions. The least we can do is care enough to read them.”—nails the idea that ruins hold memories, and those memories can be coaxed into action again with the right observer. It’s a nice echo of the broader lore of the Forgotten Realms, where adventurers unearth ancient scripts and forgotten wards. In game terms, that lore translates to repeatable triggers. When you chain dungeon rooms, you’re not merely advancing a quest; you’re orchestrating a mini-arithmetic puzzle: how many triggers can you squeeze out of a dungeon on a single draw step? And with Hama Pashar in play, the answer frequently swings toward “more” 🧩💎.
A quick dive into the dungeon mechanic and Hama Pashar's role
The dungeon mechanic in AFR operates like a series of exploration steps. You reveal dungeon cards, progress through rooms, and each room tends to grant a steady trick or two. Hama Pashar’s static ability doesn’t create new dungeons; rather, it doubles the existing room-based effects you own. This makes the card a natural fit for decks built around exploration, control with a soft midrange tempo, or even hybrid flavor archetypes that lean into legendary synergy. The result can be a dynamic where your opponents are forced to answer multiple, duplicated room effects in rapid succession, often turning a single dungeon quest into a multi-room cascade that spirals into card advantage, board presence, or a decisive endgame spike ⚔️🔥.
Strategically, you’ll want to pair Hama Pashar with dungeon cards that have lasting or stackable room effects. Think of rooms that refill cards, draw cards, grant temporary protections, or wipe opposing boards in stages. The doubling effect means you get more mileage from temporary stalling effects and more opportunities to dig for threats or answers. It’s not a pure “play the dungeon and win” button, but it’s a powerful lever for tempo and value that rewards thoughtful sequencing and careful reading of your dungeon suite 🧭🎲.
Flavor, art, and the design language of a legend
Eric Deschamps’ artwork for Hama Pashar carries the aura of a scholar-warlord—someone who wields knowledge as a weapon. The 2015-frame, with its bold black borders and the iconic legend treatment, helps this character feel simultaneously ancient and immediate. The AFR set introduces a new mythos to the battlefield: a character who not only seeks ruin but understands the ruin’s rules, turning them into a personal advantage. It’s a blend that resonates with players who enjoy both the storytelling depth of Dungeons & Dragons crossovers and the precise, calculated play of a well-timed ability card 💎🎨.
From a collector’s lens, the card’s rarity—uncommon—sits in a delicate zone where foil versions are coveted but not prohibitively rare. In today’s market, even when the card isn’t a top-tier construct staple, the combination of legendary status, double dungeon triggers, and a flavorful lore backdrop makes Hama Pashar a solid pick for both casual and commander players who treasure memorable interactions on the table. If you’re chasing cool interactions instead of brute force finishes, this is the kind of card you’ll want to keep within reach 🔥🧙♂️.
As both a design piece and a gameplay anchor, Hama Pashar highlights how a couple of well-chosen words can tilt the entire rhythm of a game. The ability isn’t flashy on the surface, but in the right deck, it becomes a reliable engine—one that invites you to read your dungeon lineups more strategically, to plan two or three turns ahead, and to enjoy the little triumphs of efficient, double-dipped triggers 🎲💎.
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Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
ID: 47b8eb2e-73ac-4ad6-9ab6-4f8da7b41020
Oracle ID: c7371040-160c-4502-b7f9-77b7f54cc020
Multiverse IDs: 527511
TCGPlayer ID: 243174
Cardmarket ID: 571279
Colors: U, W
Color Identity: U, W
Keywords:
Rarity: Uncommon
Released: 2021-07-23
Artist: Eric Deschamps
Frame: 2015
Border: black
EDHRec Rank: 7927
Set: Adventures in the Forgotten Realms (afr)
Collector #: 224
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.07
- USD_FOIL: 0.20
- EUR: 0.17
- EUR_FOIL: 0.23
- TIX: 0.03
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