Koth, Fire of Resistance in Red Midrange: Optimization Tips

In TCG ·

Koth, Fire of Resistance card art: a blazing red planeswalker ready to unleash mountains of fury

Image courtesy of Scryfall.com

Red Midrange with Koth: Optimization Tips

Koth, Fire of Resistance is a rare spark in Phyrexia: All Will Be One that invites aggressive red midrange players to think in mountains, not miracles. With a mana cost of {2}{R}{R}, this legendary Planeswalker arrives with a lively slate of abilities: a +2 that tutors a basic Mountain from your library, a -3 that torches a target creature in proportion to the Mountains you control, and a game-ending emblem at -7—“Whenever a Mountain you control enters, this emblem deals 4 damage to any target.” That combination of toolbox, reach, and late-game inevitability makes Koth a sleeper hit for players who want a fast clock that compounds with every peak of volcano-hot play 🔥🧙‍♂️. In Historic, Modern, Legacy, and beyond, his presence invites a very particular style: red midrange that leans into ramp, battlefield pressure, and targeted removal, all while leaving room for clever sequencing and tempo plays. Let’s dive into how to optimize this effect in a modern red midrange shell. 🎲

First, embrace the core concept: mountains are not just mana land; they’re the fuel that amplifies Koth’s punch. The more Mountains you control, the bigger your -3 becomes and the more formidable your eventual emblem can be. That doesn’t mean you flood the deck with Mountains to the point of dead draws, but it does mean you want steady Mountain count and predictable access to them. The +2 ability is your safety valve and accelerator rolled into one, letting you fetch Mountain after Mountain so you can keep the pressure up while you replenish your hand. Think of Koth as a two-part engine: a tutor to guarantee Mountain access, and a catalytic catalyst that turns Mountains into direct damage with a well-timed −3 and a fearsome ultimate. 🗺️💥

Core optimization tips

  • Stack Mountains, but pace them. In a mono-red or red-midrange plan, you’re aiming to land threats while growing your Mountain count. Play Mountains on tempo-friendly turns, then use Koth’s −3 to leverage the current Mountain tally for removal or reach. If you can sequence a few plays where Mountains enter the battlefield across multiple turns, you’ll maximize the emblem’s potential when you ultimate. Expect bursts of 8, 9, or more damage across a few turns if the board state cooperates. ⚔️
  • Harness the +2 tutor for adaptability. Koth’s +2 lets you dig for a basic Mountain when you need it most—whether to push the last point of damage, to set up a lethal draw, or to fuel a multi-step plan. Don’t be afraid to fetch Mountain even if you already have some in play; the extra Mountain in hand keeps your next turns flexible and maintains pressure on your opponent’s life total. 🧭
  • Pair with targeted interaction and tempo. Alongside Koth, include efficient removal and cheap threats that can ride the tempo wave. Cards that punish stalled boards or prune blockers let you keep Mountain growth on track without stalling your own development. The trick is to balance the curve: early threats, midgame removal, and late-game Mountain-powered reach. A well-timed burn spell or a carefully placed dash of damage can be the difference between a clean win and a grindy draw. 🔥🎯
  • Emblem mindset: plan around Mountain entries. The emblem punishes opponents who rely on nonbasic basics or big turns where multiple Mountains enter your control. If you can orchestrate a sequence where several Mountains enter in quick succession (via turns that drop Mountains or effects that re-enter them under your control), you tilt the game toward a terminal blast of 4-damage pulses. Even if you don’t always materialize a perfect multi-entry, the emblem’s presence looms as a constant risk for your opponents. 💎
  • Know the land count and mana ratio. In a red midrange build, you typically want a lean suite of Mountains plus a few utility lands that don’t dilute your clock. The goal is to stay aggressive, not bog down with nonessential mana sources. If you’re leaning toward a more toolbox-y red plan, consider adding a small number of utility effects that don’t dilute the Mountains-to-damage ratio. 🎨

Deck-building notes

For a red midrange focus, aim for a balance that keeps Koth relevant at every stage. Include a solid slice of early removal to clear the way for Koth to land and start ticking up loyalty, then lean into those Mountain-driven turns to threaten brute force with the −3, and finally ride the emblem into a decisive blow. A small suite of flyers or fast red threats can help you close the game while your Mountain engine powers up a clean round. And yes, the flavor is as hot as a lava bath: Koth’s fire-and-stone aesthetic pairs perfectly with a deck that’s all about tempo, reach, and unrelenting pressure. 🧙‍♂️🔥⚔️

“When mountains march, even the slow burn of a plan becomes a furnace.”

The set—Phyrexia: All Will Be One—gives Koth a striking frame with bold red identity, and his artwork by Eric Wilkerson captures that volcanic fervor. In practice, you’ll be leaning on the +2 to fetch Mountain cards, the −3 to smite a key blocker or evasive threat based on how many Mountains you control, and the looming −7 emblem that can turn the board into a furnace of flame. It’s a design that rewards both careful planning and bold execution, a fusion that red players often chase — and this one delivers with flair. 🎨

As you test and tune, remember that even a sleek phone case can echo the philosophy of a good deck: keep things slim, sturdy, and protective. If you’re hunting a low-profile, high-impact accessory for your carry, consider something sleek from our shop—the Slim Lexan Phone Case in a glossy ultra-thin finish. It’s the kind of gear that travels as smoothly as a well-timed Mountain drop, and it looks sharp while you stack your plays. 🧙‍♂️📱

For those who want to keep exploring MTG strategy beyond Koth, here are a few reads from our network that dive into data, design, and dynamic tactics in related arenas. They’re a mix of NFT stats, educational design, and strategy notes that echo the same curious, competitive vibe you bring to the table 🧭💡:

Slim Lexan Phone Case – Glossy Ultra-Thin

More from our network


Koth, Fire of Resistance

Koth, Fire of Resistance

{2}{R}{R}
Legendary Planeswalker — Koth

+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.

−3: Koth deals damage to target creature equal to the number of Mountains you control.

−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."

ID: 6528e012-4091-4722-b706-c51772676167

Oracle ID: 2c75b870-263b-41ab-9ece-6e3845bc3d8d

Multiverse IDs: 602668

TCGPlayer ID: 475509

Cardmarket ID: 689735

Colors: R

Color Identity: R

Keywords:

Rarity: Rare

Released: 2023-02-10

Artist: Eric Wilkerson

Frame: 2015

Border: black

EDHRec Rank: 3625

Penny Rank: 1911

Set: Phyrexia: All Will Be One (one)

Collector #: 138

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.27
  • USD_FOIL: 0.55
  • EUR: 0.29
  • EUR_FOIL: 0.53
  • TIX: 0.02
Last updated: 2025-12-08