Image courtesy of Scryfall.com
Balancing risk and reward with a green scout in the trenches of combat 🧙♂️
There’s a quiet thrill in MTG when a card rewards careful tempo rather than blunt force. Kithkin Mourncaller from Lorwyn is the kind of creature that asks you to lean into the math of the battlefield: a 2/2绿色 body for {2}{G}, with an ability that only shines if you’re willing to gamble a little with what your attackers become. The ability—“Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.”—turns combat into a moving ledger of risk and payoff 🧩. Every swing could be a step toward replenishing your hand, but every swing also raises the possibility that your board thins out and your opponent stabilizes. The thrill is real, especially when you see the line of attack and draw chain unfold like a well-planned heist 🎲.
Graveyard-driven draw: how the trigger works in practice
Let’s break down the trigger. The Mourncaller cares about an attacker that is a Kithkin or Elf, and—crucially—that attacker must be put into your graveyard from the battlefield as a result of combat or removal. If you attack with two Kithkin and one is killed in combat while the other survives, you’re only drawing if that deceased creature’s going-to-graveyard event happened while it was attacking. If two attackers meeting the same fate both meet the condition, you may draw twice (one draw per event). That nuance—the possibility to chain draws across multiple creatures in a single combat—turns a basic swing into a small engine of value 💎. It’s not a “draw-all-your-cards” engine, but it’s a measured, incremental advantage that rewards thoughtful aggression.
The card’s mana cost of {2}{G} keeps it within reach of green’s early-to-mid game, and its 2/2 body is sturdy enough to threaten blockers while you plan your next attack. In practice, you’re looking for boards where you can push damage while ensuring you don’t walk into a crushing sweep after your opponent stabilizes. The “may draw a card” clause is essential: it gives you the option to avoid overloading your grip with marginal draws when you’re behind or facing a sky-high card advantage opponent. It’s a gentle nudge, not a shove, toward a more modular, decision-heavy game plan 🧙♂️🔥.
“Eidren’s hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.” — flavor text on Kithkin Mourncaller
Flavor and function align here: Mourncaller embodies a tribe’s stoic, scrappy ethos from Lorwyn, where Kithkin and Elves coexist in a world of bustling small skirmishes and tactical retreats. The art by Dominick Domingo captures a hunter’s patience, and the flavor line reminds us that every swing carries a risk—and a potential reward—much like the lore of the Lorwyn planeswalker stories. The card sits nicely in a green-centric shell that loves incremental advantage, whether you’re building a tribal Kithkin deck or simply embracing green’s temperate approach to card draw and board presence 🎨.
Strategic takeaways: when to press, when to pull back
- Attack with intent: If you expect your attackers to be traded, Mourncaller can reward you with a card or two for each casualty. Pair it with other pressure sources to maximize the number of dead attackers you can plausibly send to the graveyard while keeping your board intact.
- Protect the engine: Since the draw is conditional on attackers dying, you’ll want to preserve your plan with a mix of blockers and removal support. Green’s stabilizers—creatures with reach, removal spells, and bounce—help you orchestrate combats where your Kithkin/Elf casualties line up with draws you can use.
- Token and elf synergies: A deck that churns out Kithkin and Elf tokens or floods the battlefield with small creatures increases the likelihood that several will meet the graveyard trigger in a single combat phase. The exponential effect of multiple draws across a single attack can tilt a close game in your favor 🧙♂️⚔️.
- Tempo vs value: The payoff is gradual rather than flashy. If you’re chasing big, game-ending plays, Mourncaller may feel modest. If you prize sustainable card quality and card-advantage in long games, it shines as a compact engine that rewards patient pressure.
Beyond the math, the experience of piloting Kithkin Mourncaller taps into a beloved MTG moment: balancing risk against reward in a way that respects both tempo and inevitability. The card’s legality in various formats—Modern and Legacy friendly with the right shells, while part of Lorwyn’s classic set—means you can test it in casual kitchen-table games or in more serious deck-building explorations. Its art, its lore, and its practical use all contribute to a narrative of green resilience and tribal cunning that’s as timeless as the hills of Lorwyn themselves 🧙♂️💚.
On a personal note, I’ve found that the thrill of a successful Mourncaller turn is half strategy, half nostalgia—a reminder of the days when the battlefield felt like a living chessboard and every card drawn was a new move in a larger story. If you’re building a green-centric list that loves incremental value, it’s a compact piece worth considering for a slower, more thoughtful grind toward victory 🧩.
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Kithkin Mourncaller
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
ID: 0a8b6f90-c609-4ffd-9136-9fd7a833ebb3
Oracle ID: a21e773e-1f23-42af-a1bf-b92c84b7436e
Multiverse IDs: 139497
TCGPlayer ID: 15552
Cardmarket ID: 17965
Colors: G
Color Identity: G
Keywords:
Rarity: Uncommon
Released: 2007-10-12
Artist: Dominick Domingo
Frame: 2003
Border: black
EDHRec Rank: 24920
Set: Lorwyn (lrw)
Collector #: 224
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.22
- USD_FOIL: 0.47
- EUR: 0.11
- EUR_FOIL: 0.36
- TIX: 0.03
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