Image courtesy of Scryfall.com
Advanced Card-Advantage Theory in the Jund Context
Magic: The Gathering has always rewarded players who can turn scarcity into advantage. In the deckbuilding math of modern Commander, a single spell or permanent can tilt the balance from “I’ll draw a card next turn” to “I’ve generated a board state that outvalues you for the next six turns.” The plane card Jund from March of the Machine Commander leans into that philosophy in a delightfully chaotic way 🧙♂️🔥. While not a creature or a traditional mana magnet, this colorless plane asks us to rethink card advantage as a function of global triggers, token generation, and the brave art of sacrifice. Let’s dive into how Jund’s text reframes value—not by drawing cards, but by multiplying the payoff of creatures you cast and the tokens you can summon when chaos breaks loose ⚔️.
The Devour Engine as a Card-Advantage Multiplier
At the heart of Jund’s power is a duo of effects that bend the usual draw-go rhythm into a sac-and-grow engine. The first line—“Whenever a player casts a creature spell that’s black, red, or green, it gains devour 5”—is a global, colorshifted nod to devour’s old-school tempo. When the entering creature can sacrifice others to come into play with five times the sac outlets, you’re effectively turning every black/red/green creature cast into a potential growth cycle for the creature that enters. If you build around this mechanic, you’re not simply casting threats; you’re unlocking a chain of trait-rich bodies that scale with the board’s state. In practice, this translates to huge mid-to-late game power spikes, because you’re not limited to a fixed floor—your threats can accumulate counters, proportions, and new contexts based on how many you’re willing to feed into the devour. The payoff isn’t just a bigger body; it’s a bigger swing with every creature spell your table casts 🧙♂️💎.
Chaos as Free-Form Value Creation
The second line—“Whenever chaos ensues, create two 1/1 red Goblin creature tokens”—turns chaos into tangible board presence. Goblins are the archetypal mass-produced value in red, and two 1/1 bodies can become pivotal fodder for devour, sacrifices, or just hard-to-answer pressure. The beauty of this trigger is its simplicity: it rewards unpredictability with a stable, recurring payoff. In multiplayer games, you’ll notice that chaos phenomena often trigger at the worst possible moment for opponents, spawning a cascade of tempo swings, political leverage, and, of course, more goblin surprises. If your strategy leans into event-driven play—chaos as a decibel-level shift—the goblin tokens become not only fodder for devour but also a potential distraction or stall tactic that buys you a crucial turn or two while you assemble your next piece of game plan 🎲.
Deckbuilding Implications: Colorless, Yet Rich With Colorful Interactions
- Creature-heavy environments: Since Jund’s engines care about “any player casts a black, red, or green creature spell,” running a broad suite of these colors helps maximize devour triggers. This means more value from your own creatures, and the occasional surprise value from an opponents’ plays.
- Sacrifice outlets: You’ll want ways to feed the devour mechanic—tokens, populators, sacrifice outlets, and even pinging effects that encourage creature creation. The more you can sacrifice, the bigger the entering creature’s bump, and the more dramatic the swing when you cash in those counters.
- Token synergy: Goblin tokens aren’t just filler; they’re fuel. In long games, two goblins per chaos event can turn into a sizeable advantage as you convert those bodies into counters, board presence, and even secondary threats if you have follow-up spells or ramp.
- Board-oriented play: The plane’s design invites a shift from “draw a card” to “create a board state,” which is a welcomed recalibration for players who love tempo, value engines, and dramatic late-game finishes.
Flavor, Lore, and the Flavorful Design Dial
Jund’s lore as a shard of Alara is a realm of raw chaos and infernal energy—a fitting stage for a spell that turns the moment into momentum. The artwork, by Aleksi Briclot, hints at a volatile crucible where goblin mischief and chaotic energy collide with a planar ecology that rewards improvisation. The card’s rarity being common in a commander setting matters too—the most accessible tools often shape the community’s perception of how to pilot a deck. When you watch a staged devour trigger resolve or that two-Goblin flood roll into the next swing, you’re witnessing a microcosm of how design and narrative intersect to create memorable, game-turning turns 🧙♂️🔥.
Practical Play Advice: Making Jund Sing at the Table
Here are pragmatic paths to harness Jund’s advanced card-advantage theory without turning your table into a chaos buffet:
- Curate a mix of black, red, and green creature spells so that the devour trigger remains consistently active across the table.
- Include cheap token producers or out-of-branch sacrifice outlets to maximize the incoming creature’s value when devour triggers go off.
- Capitalize on chaos by sequencing chaos triggers with token generation to maximize the board after each chaos moment.
- Balance your deck with disruption and protection to weather opposing answers while you build the devour engine.
- In multiplayer, position your board state to threaten multiple angles—devour-powered threats, goblin swarms, and potential political leverage with the table.
Conclusion: A Fresh Lens on Card Advantage
Jund reframes the concept of advantage from a simple draw-to-hand metric into a dynamic, board-centric ecosystem. It invites us to value growth through transformation—sacrifice not as a cost, but as a catalyst for bigger, better threats and cunning chaos that reshapes the game’s trajectory. If you’re a commander strategist who loves to read the table, set up powerful engine interactions, and savor those “aha” moments when a devour 5 becomes a game-deciding upgrade, you’ll find Jund a fascinating case study in advanced card-advantage theory 🧙♂️💎⚔️.
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Jund
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.)
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
ID: 585fde63-4cb5-4235-8c95-2a7a511e7c3f
Oracle ID: 9aa94de8-b114-4479-a771-c7bc0297be58
Multiverse IDs: 615139
TCGPlayer ID: 490483
Cardmarket ID: 705537
Colors:
Color Identity:
Keywords:
Rarity: Common
Released: 2023-04-21
Artist: Aleksi Briclot
Frame: 2015
Border: black
Set: March of the Machine Commander (moc)
Collector #: 148
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.22
- EUR: 0.35
- TIX: 0.01
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