Image courtesy of Scryfall.com
A closer look at the red-green-black triad in a single card
If you want a crystallized moment of MTG’s color philosophy, you don’t have to reach for a long novel’s worth of rules text. Jund Battlemage, a creature from Shards of Alara’s Jund shard, is a compact, brazen manifesto: red, black, and green all flexing in one compact bundle. Released in 2008 and printed at uncommon rarity, this Human Shaman embodies the Shards block’s signature three-color blend. Its mana cost is a lean 2R, a red infusion that builds tempo and aggression, while its color identity spans B, G, and R, signaling its true multi-color reach beyond the card’s border color. In a world of tri-color commanders and wedge strategies, Jund Battlemage remains a tidy, teachable example of how three colors can cooperate rather than collide. 🧙♂️🔥
The card’s two activated abilities demonstrate distinct color philosophies converging on one frame. For B mana, you can pay {B}, {T} to make target player lose 1 life. This is black’s hallmark move—draining resources, putting pressure on opponents' life totals, and shaping the stage for posturing and late-game swing. Then, for G mana, you can pay {G}, {T} to create a 1/1 green Saproling token. Green token generation is the quintessential engine of growth, multiplication, and battlefield presence—tokens as cheap, ever-replenishing bodies that press forward with stubborn resilience. Together, these two lines show a deliberate triad: direct life manipulation, and a steady stream of bodies you can use for pressure, chump-blocks, or fuel for bigger plays later. The result is a card that feels red in tempo, black in bite, and green in continued resilience. ⚔️🎨
"Of your blood I will make my mead, an offering to the thirsty jungle." — flavor text from Jund Battlemage
What truly anchors this card in the color pie philosophy is how its color identity informs deck-building decisions. In many formats, a card’s identity determines which strategies it can support without breaking payoff curves. Jund Battlemage’s B/G/R signature invites a blend of disruption, board presence, and resource generation—traits you might expect from a deck that aims to overwhelm with a few crisp interactions rather than a single, overwhelming combo. The red splash keeps things quick and proactive, the black edge keeps opponents honest through life-loss pressure, and the green taps into a token economy that amplifies board state and survivability. In a sense, it’s the triad’s manifesto realized in miniature: aggression, resource denial, and growth side by side. 🧙♂️💎
From a gameplay standpoint, you can think of Jund Battlemage as a value engine that rewards you for making precise economic decisions. The life-drain ability can deter or tilt tempo while you set up a more ambitious plan; the Saproling token generator gives you a platform to swing with nervous, nimble swarms or to feed into synergies with other green creatures. When you combine both lines across turns, you’re not simply using mana to cast a spell—you’re orchestrating a small ecosystem on the battlefield: a disruption lane, a growth lane, and a pressure lane that can collide to finish the game. This layered design is a classic example of how the color pie can live in a single card, offering multiple angles of attack that feel distinct yet inherently complementary. 🧙♂️🔥
Artistically, Vance Kovacs captures the brutal vitality of Jund’s jungle aesthetic, a visual cue that echoes the card’s mechanical triad. The artwork communicates a sense of raw power and primal cunning, aligning with the flavor of a world where life is abundant and every choice has consequences. The card’s flavor text lands a punishing, jungle-forward vibe that makes the card more than its stats—it’s a window into a brutal, thriving ecosystem. The rarity, at uncommon, places it in a sweet spot for collectibility and playability: accessible enough for playing groups to draft and trade, yet distinctive enough to merit a place in casual and EDH conversations about wedge design. And yes, it’s foil-friendly in print, adding a little sparkle to mana-hungry boards. 💎
In the broader conversation about color-pie philosophy, Jund Battlemage stands as a compact case study. It demonstrates how a single card can fuse tempo with friction, growth with drain, and aggression with resilience. For players who relish the idea that color identity is a guideline, not a hard roadblock, Jund Battlemage offers a microcosm of how R, B, and G can coordinate to create a flexible, multi-threaded response to threats on the board. It’s a reminder that the red-green-black triad, when tuned through thoughtful design, can present a coherent, dynamic, and delightfully punishing set of choices. 🧙♂️🔥⚔️
As with many snapshot cards from the Shards of Alara era, Jund Battlemage also serves as a touchstone for collectors and nostalgists alike. Its value as a board presence, its place in the era’s tri-color experiment, and its evocative flavor text combine to make it more than just a card you play—it’s a memory of a pivotal moment when Magic leaned into a three-color identity across shards and nested within a single, memorable card. If you’re building a Jund- or wedge-themed deck—and you should—this is the kind of card you want as a bridge between aggressive red minutes and the more patient, token-friendly green and life-leaning black. 🎲
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Jund Battlemage
{B}, {T}: Target player loses 1 life.
{G}, {T}: Create a 1/1 green Saproling creature token.
ID: ee8c962f-11b0-48f7-bbba-a2212e41990f
Oracle ID: d2567448-f8a5-4bf3-9804-f5aac3b645ce
Multiverse IDs: 175050
TCGPlayer ID: 27707
Cardmarket ID: 19711
Colors: R
Color Identity: B, G, R
Keywords:
Rarity: Uncommon
Released: 2008-10-03
Artist: Vance Kovacs
Frame: 2003
Border: black
EDHRec Rank: 24164
Penny Rank: 16185
Set: Shards of Alara (ala)
Collector #: 106
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.16
- EUR: 0.12
- EUR_FOIL: 0.26
- TIX: 0.03
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