Image courtesy of Scryfall.com
Advanced stack interactions and timing with Jackdaw
Few cards invite you to think in terms of the stack the way a blue-red artifact vehicle does. Jackdaw, a legendary artifact—vehicle from the Assassin's Creed crossover—asks you to weigh tempo against raw card advantage in a single, dramatic moment. With its mana cost of {1}{U}{R} and a sturdy 4/4 body for a crew of 3, it feels like a swift juggernaut that wants to tap and swing while the battlefield still shudders from the last spike of activity. The flavor of a pirate ship rolling into the Horn with a crew of glittering artifacts is matched by practical potential: on combat damage, you may discard your hand and draw a card for each artifact you control. That promise—deck-thinning risk turned into a fountain of draws—gives any blue-red stacks enthusiast a reason to smile, then panic, then smile again 🧙♂️🔥💎.
Understanding the timing is the key to turning Jackdaw from a flashy drop into a reliable engine. The trigger reads, in essence: “Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control. Crew 3.” The damage event happens first, then the trigger goes on the stack. If you choose to discard your hand, the resolution of that trigger will then draw you N cards, where N is the number of artifacts you control at that moment. That means your deck wants to maximize artifacts before the swing hits. If you have a full stable of mana rocks, thopters, or other artifacts in play, you could chain yards of cards as the ship wheels around the battlefield 🔥⚔️.
Here are practical timing tips to unlock Jackdaw’s true potential:
- Pre-swing preparation matters. Build toward a board state with several artifacts in play before you declare a combat step. The more artifacts you control, the bigger your draw will be when Jackdaw lands damage and the trigger resolves.
- Opt into the discard when it pays off. The choice to discard is optional. If you’re aiming for maximum card refresh, discard your hand only when you’re confident you’ll net a large draw from artifacts on the battlefield.
- Leverage the red-blue arc. The color pairing gives you access to direct removal and counterplay while still enabling artifact synergy. Cards that accelerate artifact production or protect Jackdaw long enough to swing again can help you stack multiple draws across turns.
- Mind the timing window for re-drawing. Since the draw happens as part of the resolution of the trigger, you can chain-reload your hand with artifact-based draw engines, then use other spells to set up another attack or secondary trigger (where legal) in later turns. This is a careful balancing act—don’t overfill your hand so you’re unable to play or cast your best artifacts from hand.
- Fight through countermagic with a plan. In a fast blue-red meta, you’ll want to protectJackdaw’s attack steps. If your opponent disrupts your first swing, you may still benefit from a well-timed follow-up attack once you rebuild your artifact count.
In practice, a well-tuned Jackdaw deck feels like a carnival of moving pieces: you rush into combat with a 4/4 vehicle, you pay the crew cost, you land damage, and then you watch a cascade of cards refill your hand. It’s not just about the numbers; it’s about the rhythm. The card’s Assassin’s Creed flavor—the Horn, the voyage, the swagger of a pirate ship—lands in both art and engine. The flavor text, quoting Randy Dandy Oh, invites you to lean into the sea-god spirit of discovery as you navigate the stack’s currents. It’s a reminder that even a carefully built plan hinges on the moment of the swing, when probability and timing collide and all you can do is grin as you redraw your fate 🎲🎨.
“Now you're ready to sail for the Horn, Weigh, hey, roll and go!” — Randy Dandy Oh
From a design perspective, Jackdaw stands out as a two-color artifact vehicle that remains deeply playable in classic formats like Modern and in Commander circles where artifact synergy is celebrated. Its rare status—paired with foil and nonfoil finishes—means collectors will enjoy a little extra sparkle on a card that already offers genuine gameplay depth. The card’s power is not in an explosive combo, but in the way it rewards patient, artifact-rich boards and timely decision-making. If you’re hunting for a memorable addition to a midrange, tempo-forward build, Jackdaw delivers both the aesthetic thrill and the strategic legwork needed to grow in power over a long match 🧭💎.
Market notes aside, the fun of Jackdaw lies in its multi-layered timing and the tactile joy of stacking artifacts. It’s a card that invites you to set up a gentle tempo and then unleash a torrent of card draw that can outpace an opponent who assumes you’re just another vehicle on the river. The balance—crewing a 4/4, paying for a sky-high draw depending on artifacts on board, and the risk-reward calculus of discarding your hand—feels quintessentially MTG: clever, a little daring, and deeply satisfying when the plan comes together 🔥🧙♂️.
For players who adore the intersection of lore, design, and mechanical depth, Jackdaw is a delightful anchor in a deck built to dance on the edge of the stack. It embodies both the romance of a pirate ship and the crisp engineering of a well-tuned artifact engine. If you’re curious to see how this card behaves in the wild, you’ll find it both collectible and surprisingly practical on the table—a rare blend of story and strategy that makes me want to reach for a coffee-stained map and plot the next turn with glee 💎🎲.
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Jackdaw
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
ID: 63056bb9-e825-418a-a8ff-692980aa65fe
Oracle ID: ac161100-46b7-4f0f-a72b-84aaa45980ad
Multiverse IDs: 667648
TCGPlayer ID: 555987
Cardmarket ID: 775403
Colors: R, U
Color Identity: R, U
Keywords: Crew
Rarity: Rare
Released: 2024-07-05
Artist: Evan Shipard
Frame: 2015
Border: black
EDHRec Rank: 6498
Penny Rank: 12155
Set: Assassin's Creed (acr)
Collector #: 58
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.40
- USD_FOIL: 0.60
- EUR: 0.36
- EUR_FOIL: 0.44
- TIX: 0.02
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