Image courtesy of Scryfall.com
It That Betrays: How One Ability Shapes MTG Lore
In the sprawling tapestry of Magic: The Gathering, some cards become more than mere datapoints on a card–text sheet; they become narrative hooks that pull players into vast, evolving storylines. It That Betrays, a colorless Eldrazi creature from Commander Masters, is one of those hooks. With a towering 11/11 frame and the brutal heft of Annihilator 2, it enters the battlefield with an inaudible siren’s call: disrupt, devour, and redistribute. The flavor text—“All will be harvested.”—echoes the Eldrazi hunger that threads its way through Zendikar’s ruin and echoes in every multiversal corner where civilizations fight for survival 🧙♂️🔥. This card doesn’t just win games; it reshapes the conversation around sacrifice, power, and what betrayal means when a cosmos-devouring entity is the one calling the shots.
All will be harvested.
The card’s core mechanic is a study in narrative leverage. Annihilator 2 is the kind of ability that redefines a duel’s tempo: every time It That Betrays attacks, the defending player must sacrifice two permanents of their choosing. It’s a dramatic moment—an assault that forces players to choose between protecting their board or preserving their strategy. But the real storytelling weight lands on the second clause: “Whenever an opponent sacrifices a non-token permanent, put that card onto the battlefield under your control.” In a narrative sense, this is betrayal with payoff—the loyal sacrifice of a plan becomes a treasure hoard for the one wielding the Eldrazi hammer. It’s not just about power; it’s a meta-commentary on trust, resourcefulness, and the slippery line between ally and enemy when danger takes on a gleaming, gravity-defying form 💎⚔️.
From a lore perspective, It That Betrays sits at the nexus of appetite and opportunism. The Eldrazi are known for consuming—shattering civilizations and bending reality to their vast, unknowable hunger. This card literalizes that hunger by turning opponents’ sacrifices into your own battlefield assets. The setup is deliciously M.O. in the multiverse: the bigger the sacrifice, the sweeter the payoff, and the more it forces players to recalibrate their approach to threat assessment. In multiplayer formats, the effect becomes a pendulum that swings through every decision—who sacrifices what, when, and to whose advantage. It’s a living illustration of how power, once unleashed, mutates the social contract at the table 🧙♂️🎲.
Strategic insight: turning sacrifice into leverage
- Timing is everything: Annihilator 2 punishes early stumbles, so you want It That Betrays to threaten on a turn where opponents have built up a critical board. Delaying the drop until you can secure threats or protection helps ensure the Eldrazi doesn’t collapse to a single removal spell.
- Sac outlets are your best friends: A well-timed sacrifice engine—whether you control the sacrifices directly or force them with on-board effects—multiples your payoff. The card’s second clause rewards you for any opponent sacrifice, so combos that generate multiple sacs or recursions become more potent the longer the game lasts.
- Stability vs. greed balance: Because opponents may start responding to your threats, you’ll want ways to protect It That Betrays or to recover from mass removal. Card draw, countermagic, or blink effects can help maintain pressure while keeping the big body on board.
- Payoff appears on your terms: The “you control the sacrificed card” line means you can turn opponents’ losses into advantages that snowball. A well-timed reanimation or reuse of those stolen cards can swing the game in your favor, reinforcing a narrative of the betrayer who weaponizes others’ misfortunes.
There’s a poetic symmetry to the design: a gargantuan, mana-costly behemoth arriving from the void, imposing a battlefield diet on everyone, yet also supplying the wielder with a bounty whenever a rival’s sacrifices feed the conflict. The flavor and mechanics together weave a story of hunger, treachery, and cunning—a saga that MTG fans recognize across the seasons, from Zendikar’s catastrophe to modern commander table politics 🧙♂️💎.
Gameplay-wise, It That Betrays shines in true commander fashion. Its pure colorless identity means it slots into almost any deck that can ramp into its massive mana requirement, and its design invites multi-player interactions that are rarely so thematically rich. The card’s rarity and reprint status add to its mystique in collector circles, while the artwork by Alexander Mokhov captures a sense of colossal inevitability that fans associate with the Eldrazi menace. If you’re chasing a centerpiece that rewards bold plays and long, tense games, this is the kind of card that makes a table talk—whether you’re the narrator, the antagonist, or the unlikely author of someone else’s downfall 🎨⚔️.
And if you’re gearing up for those epic nights in a comfortable, well-mapped environment, a little everyday magic helps. While you plan your next multi-player takeover, you can keep your desk as battle-ready as your board state with a reliable, stylish surface—the Neon Gaming Mouse Pad Non-Slip 9.5x8in Anti-Fray. It’s the kind of practical detail that makes long sessions feel a touch more legendary, a reminder that even the smallest gear choice can shape the mood of a mythic night. Check it out here:
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It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
ID: ca08b369-783d-4fe4-8fc8-9cd595638550
Oracle ID: b11187ab-f8a8-422b-b550-4495f96de0f2
Multiverse IDs: 625210
TCGPlayer ID: 506648
Cardmarket ID: 723132
Colors:
Color Identity:
Keywords: Annihilator
Rarity: Rare
Released: 2023-08-04
Artist: Alexander Mokhov
Frame: 2015
Border: black
EDHRec Rank: 1330
Penny Rank: 1491
Set: Commander Masters (cmm)
Collector #: 805
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 11.14
- EUR: 11.15
- TIX: 0.13
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