Image courtesy of Scryfall.com
Echoes Across the Multiverse: Gaze of Justice and White Intertextuality
Magic: The Gathering thrives on conversation—between sets, between old favorites and new experiments, and most deliciously, between cards that seem to whisper to each other across time. When we talk about intertextuality in MTG, we’re tracing how a single spell can nod to distant cousins in the color pie, or wink at a piece of lore from a prior era. Gaze of Justice, a white sorcery from Time Spiral, is a masterclass in that kind of dialogue 🧙♂️🔥. It arrives with a deceptively simple cost of {W}, but demands an unusual sacrifice: tap three untapped white creatures you control as an additional cost. The spell then exiles a target creature and, to crown the package, carries the Flashback ability for {5}{W}. Its very design invites players to think in two timelines at once—the moment of casting and the longer arc of recasting from the graveyard. The result is a spell that feels both classical in its authority and flirtatious with nostalgia, a true intertextual echo in white’s tradition of removal and restraint ⚔️.
To understand the resonance, start with white’s core approach to exile and removal. Swords to Plowshares and Path to Exile are legendary for their efficiency, their clean removal of a threat with minimal fuss. Gaze of Justice doesn’t simply mirror that ethos; it recontextualizes it. By requiring you to tap three untapped white creatures you control, the card makes you weigh the price of removal against your battlefield commitments. It’s a deliberate pedantry that feels almost ritualistic—a spell you might imagine an order of paladins performing in a sunlit chapel: first gather the faithful (the three creatures), then enact exile, then prepare for a second life via the graveyard in the Flashback arc. The “flashback” motif itself is a clever intertext: a spell that wants to come back, much like Time Spiral’s legacy of time-twists and retrospective storytelling. The card, therefore, acts as a small theater piece, staged in white’s language of duty and sacrifice 🧭.
From a gameplay perspective, the intertextual layer is where the magic (pun intended) happens. Gaze of Justice plays best in formats or decks that can reliably enable a white board presence, or where blink/flicker effects can wilt a creature while keeping your own forces ready for the tempo shift. It’s common rarity, yet its presence in a limited pool can loom large: you’re often choosing between a decisive, population-control tool and the risk of overcommitting on the battlefield to satisfy the additional cost. The card makes you plan multi-turns ahead—will you jam your white creatures this turn to enable exile, or protect your crew until you’re ready to flip the script with the Flashback cost? The strategic tension is crisp, and the artful constraint embodies a classic MTG truth: power often carries a price tag, sometimes in the form of tapping forces or paying a memory tax in the graveyard. 🧠💎
Let’s honor the artwork for a moment. John Avon’s illustration—sophisticated but accessible—evokes a tribunal’s stern gaze, luminous with clean whites and a faint halo of judgment. In Time Spiral, a set famous for colliding eras and reimagining familiar designs, Gaze of Justice feels like a visual time capsule. It’s a reminder that the past isn’t merely preserved; it’s invited back into the present with a modern twist. The white of the spell’s aura reads as both absolution and accountability, a visual nod to the balance that white seeks to maintain in the chaos of the board. If you love MTG’s art as much as its rules, this card is a compact, cinematic exemplar of how flavor and function braid together 🎨✨.
From a collector’s lens, Gaze of Justice sits in a curious place. It’s a common in the Time Spiral era, with foil versions available but often traded down in the mix of reserve list nostalgia and modern deck-building. The price sits modestly on the scale, reflecting its accessibility, but the potential for synergy—especially in formats that reward efficient graveyard plays or extended play patterns—gives it a certain charisma. Even in casual play, the concept of “two lives for one” is a memorable hook: you exile a creature now, then bring back the spell in the graveyard later to convert value from the long game. For players who relish the lore of white’s resilience and the design elegance of flashback, Gaze of Justice offers a satisfying, compact package 🏺⚔️.
Intertextuality in MTG is not merely about referencing the past; it’s about inviting players to weave their own stories through recognizable motifs placed in new contexts. The Time Spiral set’s love letter to nostalgia—a celebration of what came before and what could come again—gives Gaze of Justice a unique second life in the minds of players who remember long, formative nights spent drafting or playing casually with friends. The card’s mechanics encourage white to lean into removal as a tempo tool, while its flashback arc hints at the recurrent themes that define the color: justice delivered, cost paid, and memory preserved in the graveyard. It’s a small spell, but a big conversation piece—an intertextual echo you can slot into your deck with a knowing grin 🧙♂️🎲.
Card spotlight
- Name: Gaze of Justice
- Set: Time Spiral (TSP) — 2006
- Mana cost: {W}
- Type: Sorcery
- Rarity: Common
- Ability: As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Gaze of Justice
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
ID: 24d565ec-541d-429e-ab45-58db16c2f41d
Oracle ID: 07c7e4d4-6452-437b-9f17-b0ec1fd9f702
Multiverse IDs: 108819
TCGPlayer ID: 14242
Cardmarket ID: 13852
Colors: W
Color Identity: W
Keywords: Flashback
Rarity: Common
Released: 2006-10-06
Artist: John Avon
Frame: 2003
Border: black
EDHRec Rank: 22961
Penny Rank: 13829
Set: Time Spiral (tsp)
Collector #: 20
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 0.06
- USD_FOIL: 1.02
- EUR: 0.09
- EUR_FOIL: 0.64
- TIX: 0.03
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