Image courtesy of Scryfall.com
Exploring Indoctrination Attendant's Planeswalker Interactions
Magic: The Gathering rarely hands white a gadget that veers into surgical tempo quite like Indoctrination Attendant. This common-era creature from Phyrexia: All Will Be One is a white mana gem with a surprising amount of cheeky, planewalker-hacking potential. At first glance, the 3/4 body for {3}{W} might look like a sturdy ground presence, but the real payoff comes from the ETB ability that invites you to shuffle the battlefield in your favor by bouncing a permanent you control. Combine that with its Toxic 1 and a ticket to produce a 1/1 Phyrexian Mite token, and you’ve got a layered toolkit: a tempo enabler, a poison-counter escalator, and a token generator all wrapped in a clean, Paladin-green-white shell 🧙♂️🔥. The card’s art by Sam Wolfe Connelly, crisp on the high-res scan, emphasizes a clinical, almost surgical touch to the Phyrexian design—perfect for a deck that wants to orchestrate precise, proactive plays.
The idea of interacting with planeswalkers—those ever-resilient, loyalty-flipping icons—sits at the heart of Indoctrination Attendant’s appeal. Planeswalkers are designed to be rebuilt, counting up loyalty counters and unleashing a cascade of abilities. Indoctrination Attendant lets you press reset on that process by returning another permanent you control to its owner's hand. If you choose to bounce a planeswalker you control, you reset its loyalty pool and re-enter it with its starting loyalty when you recast it. The strategic leverage here is subtle but potent: you gain tempo by stimming your opponent’s clock, snipe a troublesome permanent one swing at a time, or re-trigger enter effects from other cards you control. It’s a white-tinged ballet of timing, where each bounce can redraw the curtains on a plan you’ve been building toward for several turns. Planeswalkers aren’t just big loyalty engines—they’re puzzles you can reset on your own terms 🧩⚔️.
A tempo-playbook for the board
- Tempo with a plan: Bounce a key permanent to slow your opponent’s development just long enough to drop Indoctrination Attendant and swing in with a 3/4 creature. If that permanent is a defensive blocker or a backbreaking engine, you’ve bought a rotation of turns not through raw damage, but through smart resource denial.
- Reusing Planeswalkers: Recast a planeswalker to reset its loyalty and re-trigger any ETB triggers you might rely on—an underappreciated angle. Some walkers have powerful ultimates, and forcing your opponent to recast them later in the game can be a meaningful tempo swing, especially when you couple it with Toxic pressure.
- Token synergy: The created 1/1 Phyrexian Mite token with Toxic 1 isn't just a stat line; it’s a ticking clock toward poison counters. Every point of damage that finds its way to a player through Indoctrination Attendant’s presence escalates the pressure to close the game through the poison mechanic. In long games, that incremental pressure can tilt a match in your favor as your opponent tries to stabilize while you’re busy reshaping the board and loyalty lines 🧬💎.
Poison counters and the white-blue-white edge
Indoctrination Attendant sits in white’s wheelhouse for control, tempo, and strategic resource management. When you pair Toxic 1 with a bounce effect, you create a dynamic where your opponent must decide whether to race your poison-laden board or to answer the bounce tempo you’re stacking. The token itself has a limitation—“This token can’t block”—but that limitation serves you well in a plan to push through damage while you deploy blockers of your own design. White’s resilience and the ability to retool the battlefield turn by turn become a feature, not a flaw, when you lean into this kind of modular play 🤝🎲.
“Sometimes the cleanest win comes from a well-timed bounce and a single swing with a 3/4 plus a swarm of Mites—authority with a smile.”
From a design perspective, Indoctrination Attendant embodies the elegance of a card that rewards careful sequencing. The card’s lowest-common-denominator cost—{3}{W}—keeps it accessible in many white-heavy decks, while its common rarity makes it a staple you can rely on in build-around strategies. The titanium polish of its flavor, the surgical motif of the art, and the crisp interaction with planeswalkers all reinforce the set’s larger story: Phyrexia’s cold efficiency seeping into every corner of the multiverse, including the planeswalker wars 🧙♂️🧪.
Practical deck-building notes
- Pair Indoctrination Attendant with cheap, repeatable bounce effects to maximize the frequency of recasting planeswalkers and re-triggering helpful ETB effects.
- Consider targets for bouncing—your own emblems, engines, or utility permanents—so the payoff isn’t wasted when Indoctrination Attendant enters the battlefield.
- Bless the board with toxic pressure and careful blockers to keep opponents from ignoring the Mite army you’re provisioning. The synergy between offense and defense becomes a dance worth learning 🎭.
- Keep in mind the card’s white color identity to ensure synergy with removal, protection, and access to lifegain or stall tactics that let you leverage Toxic without overextending on the battlefield.
All told, Indoctrination Attendant stands as a delightful bridge between classic white control and Phyrexian inevitability. It invites you to think about planeswalkers not just as powerful individual cards but as components in an evolving plan—where bouncing a walker can reset its engines and breed new threats with every refresh. If you’re chasing a mix of tempo, poison counters, and a dash of artifact token synergy, this little common from One deserves a slot in your sideboard, your cube, or your next casual league 🧪⚡.
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Indoctrination Attendant
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When this creature enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
ID: d051bfc7-b402-444d-896e-c3a9562cdb0d
Oracle ID: 9587bdb3-fb6a-47c0-898d-404bf60fcb6b
Multiverse IDs: 602546
TCGPlayer ID: 479604
Cardmarket ID: 694710
Colors: W
Color Identity: W
Keywords: Toxic
Rarity: Common
Released: 2023-02-10
Artist: Sam Wolfe Connelly
Frame: 2015
Border: black
EDHRec Rank: 12208
Set: Phyrexia: All Will Be One (one)
Collector #: 16
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.03
- USD_FOIL: 0.18
- EUR: 0.10
- EUR_FOIL: 0.16
- TIX: 0.03
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