Image courtesy of Scryfall.com
Indentured Djinn: a spotlight on player creativity as design fuel 🧙♂️🎲
When a card design nudges players toward making decisions together, the game grows beyond solitaire puzzle-play and into a living, social engine. Indentured Djinn, a blue Djinn from Mercadian Masques released on October 4, 1999, is a striking reminder that the most memorable MTG moments often arise from collaboration—and a little chaos. With a mana cost of {1}{U}{U} and stats of a lean 4/4 with flying, this uncommon gem invites an immediate, shared pivot: as this creature enters the battlefield, each other player may draw up to three cards. The surface mechanics whisper a deeper truth about the game’s design: power can be a chorus, not a solo soloist. 🧙♂️
Design at a glance: cadence, risk, and shared fate
Indemnifying an ordinary stat line with a dramatic, table-wide draw effect creates a delicate balance. A 3-mana blue creature that flies in with a strong body (4/4) would normally be a tempo play; here, the real value lies in the ETB trigger. Each other player getting the option to draw up to three cards shifts the dynamic from “one player gains advantage” to “everyone negotiates access to resources.” That’s not just a rules interaction—it’s a design philosophy: a card that makes the table participate. The flavor text—“It’s not always clear who’s the master and who’s the servant”—reads as a wink to both the mechanical and social layers at work. The Djinn embodies the paradox of control: you grant agency to everyone at the table, including your opponents, while also risking an onslaught of cards that can reshape the late game. 💎⚔️
Table politics in a rush draft: how the trigger reshapes decisions
Imagine a multiplayer game where Indentured Djinn hits the battlefield early. Suddenly, the decision to draw up to three cards is a shared negotiation, not a unilateral advantage. If you’re behind on card advantage, you might be tempted to draw aggressively; if you’re ahead, you might opt to curtail the draw to deny a swingy mana flood to your rivals. The trigger makes you weigh the value of each card remaining in your deck against the risk of a public arms race of card draws. This is quintessentially how player creativity becomes a design element: players craft outcomes not only through spells, but through the timing and scope of card-draw… and yes, the board state itself becomes a living conversation. 🧭🎲
Flavor, art, and the era space of Mercadian Masques
Val Mayerik’s illustration for Indentured Djinn sits in the late-90s Magicscape as blue magic grows into dramatic political complexity. Mercadian Masques, the set this card calls home, is known for its emphasis on social mechanics, line-crossing politics, and a world wary of the balance between power and responsibility. The ethereal glow of a Djinn, the arcane script of the art, and the flavor text all cohere into a narrative about servitude and sovereignty—the perfect lens to discuss player-driven design choices. In this context, Indentured Djinn isn’t just a stat line; it’s a design invitation to reimagine how card draw functions when the table itself is a participant in the spell’s outcome. 🔮🎨
Collectibility and community value
As an uncommon from the 1999 era, this card sits at a fascinating intersection of nostalgia, playability, and value. The price data hints at its role as a commander staple rather than a modern-speed staple: nonfoil around a few tenths of a dollar, with foil variants sometimes approaching several dollars. For collectors, the card’s charm lies not only in its power but in its conversation-sparking nature—the sort of spell that players remember long after the game ends, especially in formats where the policy of card draw can become a central strategic axis. The fact that the card exists in both foil and nonfoil prints adds a tactile layer to its storytelling in sleeves and display cases. 🧙♀️💎
If you’re a commander player or a player-curious about how MTG’s design accommodates social play, Indentured Djinn offers a vivid case study: a creature that compels shared agency, tests risk thresholds, and rewards creative table-talk. Its dual nature—master and servant—remains a microcosm of how design can be both beautiful and mischievous, inviting players to shape the card as much as the card shapes them. 🔥🧭
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Indentured Djinn
Flying
When this creature enters, each other player may draw up to three cards.
ID: dae62ce7-852b-42c6-9cbe-4807d8bf5740
Oracle ID: 8ccb3bca-73da-450d-a9d0-61d3e2bd05a5
Multiverse IDs: 19797
TCGPlayer ID: 6566
Cardmarket ID: 11458
Colors: U
Color Identity: U
Keywords: Flying
Rarity: Uncommon
Released: 1999-10-04
Artist: Val Mayerik
Frame: 1997
Border: black
EDHRec Rank: 20911
Set: Mercadian Masques (mmq)
Collector #: 85
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.31
- USD_FOIL: 4.99
- EUR: 0.22
- EUR_FOIL: 4.92
- TIX: 0.34
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