Image courtesy of Scryfall.com
Immortal Obligation's Statistical Power: Weighing a 2-Mana White Instant Against Its Peers
In the grand tapestry of White control and political maneuvering, Immortal Obligation weaves a quietly disruptive thread. For a modest mana cost of {1}{W}, this instant pulls a creature card out of an opponent’s graveyard and reconnects it with the battlefield under their control—complete with a duty counter that already tilts the table. That duty counter isn’t just a cute gimmick; it goads the haunted threat, and imposes concrete restrictions: no attacking you or your permanents, and no blocking your team. It’s a rare blend of tempo, politics, and tax aimed at derailing recursions without directly burning the opponent’s board. 🧙♂️🔥
There are several ways to think about its statistical power. First, the mana efficiency is solid for a 2-mana instant. In two-player formats, you’re often weighing a clean tempo play that buys you a swing turn or two while introducing a threat your opponent must manage differently. In multiplayer Commander, the card’s power curves upward as players vie for board influence and reputations as “the debt collector.” The goad clause adds a persistent deterrent: that creature is now an agent of the person who controls it, yet forever hamstrung by its incapacity to threaten you directly. It’s a paradoxical blend of aiding your opponent in a narrowly constrained way while granting you a political lever against the biggest recurring threats. 💎
From a numerical standpoint, Immortal Obligation sits around a mid-power place in many white-inclusive decks. Its raw EVA (expected value against a typical board) is tempered by its conditional control—the creature returns under the opponent’s control, so if they lean into the board states that reward attacking other players or exploiting that creature, you might see only partial payoff. Compare it with the archetypal 2-mana removal spells that exile or destroy on the spot; Immortal Obligation trades immediate removal for a long-term, intangible advantage: a goaded threat that can be annoying to manage and tricky to recouple into the game plan. In Commander stats terms, this translates to a value that scales with how political your pod is and how comfortable you are letting a single, possibly game-ending, threat rotate between players. ⚔️
Flavor note: the flavor text—“Death is no reprieve from an Orzhov debt.”—lands perfectly with Warhammer-grade tax metaphors and the weight of debt that Orzhov heralds carry, making the strategic calculus even juicier for players who love political MTG narratives. 🎨
Where Immortal Obligation shines—and where it doesn’t
- Pros: Cheap conversion of graveyard resources into a tax on an opponent’s board; introduces goad for persistent pressure; fits well in Orzhov and debt-themed themes; interacts with a wide range of recursions in the graveyard.
- Cons: The creature returns under the opponent’s control, so you’re not permanently removing the threat; it can be redirected toward other players or agendas; the effect is less potent in 1v1 unless the board state is already favorable.
In terms of raw numbers and the broader card ecosystem, Immortal Obligation is best evaluated alongside other return-from-graveyard effects and goad-oriented tools. It doesn’t single-handedly win the game, but in the right pod, it creates a cascade of micro-decisions: who to attack, who to protect, and when to push a victory tempo that hinges on political leverage. When you stack it with other white and Orzhov synergies—flicker effects, tax effects, or debt-themed archenemies—the statistical power climbs. And while it’s not a slam-dunk in every matchup, it carries the kind of lingering pressure that makes your opponents think twice about reanimating a big threat in the middle of a crowded table. 🧙♂️🎲
In terms of collectible and market context, Immortal Obligation sits with a modest price tag (roughly a few dimes in USD and Euros on Scryfall’s data snapshot) and an EDHREC rank that suggests it’s not a top-tier staple, but a welcome, flavorful inclusion for decks chasing diplomacy and tempo. The Murders at Karlov Manor Commander set framing adds a dash of gothic courtroom drama to your plays, and the card’s rare status signals that it’s meant for the long game, where subtle advantages accumulate into decisive outcomes. 💎
If you’re curious about practical testing grounds, imagine a late-game scenario where you peel back a key creature from an opponent’s graveyard and place the duty counter on it. The board state may swing as the opponent tries to navigate the now-goaded threat—one that can’t assist you directly but can’t be ignored by the table either. The result is a delicate dance of threat management, resource denial, and social play that’s quintessentially MTG. 🔥
Archetype fit and playstyle notes
For players who enjoy political MTG, Immortal Obligation is a study in indirect control. It rewards timing with a minimal mana investment and scales with how aggressively you leverage goad in your pod. If your playgroup embraces the shared responsibility of keeping a game engaging—without resorting to overt, single-player dominance—this spell becomes a beloved go-to. And if you’re chasing a little extra vanity, the card’s art by Nino Vecia and its thematic ties to debt and consequence give you a ready-made narrative hook for your deck’s backstory. 🧙♂️🎨
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Immortal Obligation
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
ID: bdadc60f-942f-47e2-b8fc-51deb3d0b86d
Oracle ID: b34080fe-69d1-4cc9-9feb-c37762f26a23
Multiverse IDs: 649948
TCGPlayer ID: 535632
Cardmarket ID: 753245
Colors: W
Color Identity: W
Keywords: Goad
Rarity: Rare
Released: 2024-02-09
Artist: Nino Vecia
Frame: 2015
Border: black
EDHRec Rank: 7423
Set: Murders at Karlov Manor Commander (mkc)
Collector #: 10
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.12
- EUR: 0.28
- TIX: 0.37
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