Image courtesy of Scryfall.com
Hydradoodle: Designing a Powerhouse Green Commander Combo
In the wild world of MTG, some cards are built for the sheer joy of chaos. Hydradoodle falls squarely into that camp. This rare green creature from Unstable enters with a dice-powered twist: as it arrives, you roll X six-sided dice and Hydradoodle comes in with a number of +1/+1 counters equal to the total of those results. Pair that with Reach and Trample, and you’re staring at a surprisingly serious threat that can punch through even the toughest boards. The flavor text—“Less housebroken than housebreaking”—laughs with you as you gamble on the future of your counters. 🧙♂️🔥
For a casual Commander build, Hydradoodle becomes a centerpiece that rewards clever ramp, dice-synergy tricks, and big-game wins. The goal isn’t just to roll big numbers; it’s to translate those numbers into a crushing alpha strike or a monstrous threat that reshapes the battlefield on impact. This is a deck that leans into the whimsical spirit of Unstable while still delivering the kind of statistical inevitability that keeps tabletop nights buzzing. Let’s map out the core ideas and practical paths to victory. 🧠🎲
Card data snapshot
- Name: Hydradoodle
- Set: Unstable (UST), 2017
- Mana cost: {X}{X}{G}{G}
- Color identity: Green
- Type: Creature — Hydra Dog
- Rarity: Rare
- Power/Toughness: 0/0
- Abilities: As this creature enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
- Flavor text: Less housebroken than housebreaking.
Core strategy: maximize the die-drenched entrance
The heart of the deck is simple, elegant, and a little mischievous: stack ways to maximize the sum of X six-sided dice you roll when Hydradoodle enters, then amplify those counters with effects that double or multiply “+1/+1 counters” rather than brute power. Green’s resilience gives you a steady stream of ramp and acceleration, while the Unstable shell invites a playful approach to a battlefield-changing moment. The math looks like this: larger X → bigger expected sums → bigger Hydradoodle when it lands. Doubling Season or Primal Vigor then doubles that bounty, turning a roll that’s already stout into a cataclysm of counters. The result is a hydra that can swing into a multi-player crowd with unstoppable force. ⚔️🎲
To assemble this in a Commander table, you’ll want to lean into two intertwined lanes: ramp and counter-doubling. Ramp helps you reach the big X more consistently, while counter-doubling ensures that the resulting battalion of +1/+1 counters translates into a devastating combat phase. The synergy is not about hard combos; it’s about a chain of increasingly ridiculous states that culminate in a single, satisfying turn where Hydradoodle comes online with enough heft to demand respect from the table. And yes, you’ll get that signature Unstable flavor—the randomness is part of the charm, but the payoff is very real. 🧙♂️💎
Practical build notes
- Ramp package: Green staples like Sol Ring, Cultivate, Kodama’s Reach, and the classics that push you toward higher X quickly. If you can reach X = 5 or more by the third turn, Hydradoodle’s entry can become a true game-changer before opponents assemble their own threats.
- Counter-doublers: Doubling Season and Primal Vigor are the marquee engines for this concept, but include other ways to multiply +1/+1 counters or the tokens that come with them. The more counters Hydradoodle enters with, the more dramatic the swing.
- Protection and redundancy: A lean suite of protective spells helps Hydradoodle land and stick. Counterspells or green-ward options keep removal from derailing the plan, while a few targeted removal pieces help you clear blockers blocking the inevitable attack.
Flavor-wise, Hydradoodle is a perfect celebration of green’s natural themes—growth, resilience, and the awe-inspiring power of nature—woven into a dice-driven, laughter-filled moment. The art and lore provide a wink to the tabletop’s shared culture, where big dice rolls and bigger creatures collide in a spectacle of color and chaos. And since you’re building around a card from Unstable, the table’s delight comes not just from winning, but from the story you tell as the counters stack and the board cherishes the moment you roll the critical sum. 🎨🧩
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Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
ID: 760e482c-8725-410e-9d9f-c377649fe8bb
Oracle ID: 49b567ed-591e-4a57-9573-7a04b1510623
Multiverse IDs: 439501
TCGPlayer ID: 152677
Cardmarket ID: 313787
Colors: G
Color Identity: G
Keywords: Reach, Trample
Rarity: Rare
Released: 2017-12-08
Artist: Mathias Kollros
Frame: 2015
Border: silver
Set: Unstable (ust)
Collector #: 112
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — not_legal
- Pauper — not_legal
- Vintage — not_legal
- Penny — not_legal
- Commander — not_legal
- Oathbreaker — not_legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — not_legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.44
- USD_FOIL: 0.80
- EUR: 0.32
- EUR_FOIL: 1.05
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