Image courtesy of Scryfall.com
Popular EDH Commander Decks Featuring a Blue Counterspell with Discover
Blue in Commander thrives on control, tempo, and the occasional spicy surprise. The Lost Caverns of Ixalan gave us a little gem that fits neatly into many blue-led shells: a versatile instant that both counters a key artifact or creature spell and launches a little Discover-style tutor engine off the back of that counter. The spell costs {3}{U}{U}, clocks in at five mana, and rewards you with options when you Exile cards from the top of your library until you find a nonland card with mana value less than or equal to the countered spell. Cast it for free or add it to your hand, then toss the rest on the bottom. It’s the sort of design that plays well with serious control, tempo, and spell-slinging approaches in EDH 🧙♂️🔥💎.
From a lore lens, this blue instant hails from The Lost Caverns of Ixalan, a set known for its treasure-hunting adventures and a few clever tools that bend the usual rules of play. The card’s color identity is pure blue, and its countereffect targets artifacts or creatures—threats that often shape the early game of Commander like a magnet. Pair the counter with Discover and you’re not just negating a threat; you’re fueling card advantage and board presence in a single spell. In a 100-card format where every mana matters and rivers of draw rule the day, this instant proves its value in multiple configurations 🧭🎲.
“Countering the big play while casually digging for the right spell is a quintessential blue EDH feel—only smoother when the Discover engine finds a free cast.”
Baral, Chief of Compliance–Led Control
Baral’s spell-cost-reduction shenanigans and direct focus on instants and mana cycling make a Baral-led control shell a natural home for this Ixalan instant. In a deck built to tempo-out opponents, you want reliable counterspells with a low curve and plenty of cantrip engines. Hurl into History fits the vibe perfectly: you answer the critical artifact or creature spell of the moment, then Discover into smaller tempo plays or backdoor value with a free cast. The mana-value tether means you’ll often chain into a cheap value spell or a cantrip that keeps the pressure high. It’s not a one-card win, but it’s a steady, game-slowing effect that wins games by permission and precision 🧙♂️⚔️.
Key considerations: include a mix of inexpensive cantrips and targeted removal to keep pressure on opponents who lean into artifact-centric builds. The Discover line rewards a well-tuned deck-thinning plan, so you’re not just countering—you're refilling your hand with options for the next move. And yes, you’ll want a healthy suite of draw so you can navigate the late-game with the same poise you bring to the early counter-war 🔄🎨.
Teferi, Temporal Archmage–Led Control
Teferi’s presence at the helm amplifies permission-heavy strategies, letting you untap lands and weave extra turns into the control tapestry. In a Teferi-led list, you want to maximize the tempo and value while keeping countermagic online. Hurl into History gives you a robust two-for-one: you counter a critical artifact or creature spell, then Discover into another threat-slaying option or a plan B that you can cast for free thanks to the Discover payoff. The result is a blizzard of responses and reconstructions—just the kind of cerebral, time-bending game plan Teferi fans adore 🧙♂️🔥.
Practical tweak: stock up on solid draw and card-advantage spells that synergize with teferi’s reactive posture. You’re aiming to stall until you can slam a finisher or establish inevitability, and this instant helps you maintain that rhythm while growing your hand at the same time 💎.
Brago, King Eternal–Blink-Oriented Blue
Brago’s etb-blink theme loves value from every spell, and Hurl into History fits that philosophy nicely. Countering a troublesome artifact or a creature spell is just the beginning—the Discover effect helps fill your hand with follow-up plays you can blink in and out, reusing enter-the-battlefield triggers or re-casting spells for incremental advantage. In Brago lists, the card acts as both shield and tutor engine, letting you sculpt the late-game board state with surgical precision. It’s the kind of play pattern that evokes the classic blue control fantasy while giving you a little more bounce-mat to work with ⚔️🎲.
Talrand, Sky Summoner–Spellslinger Edition
On the more aggro-leaning side of the blue spectrum, a spellslinger shell can still run this instant with flair. Hurl into History counters a threat and then, with its Discover payoff, digs up a cheap spell you can cast for free to keep the pressure on—potentially generating a cascade of tokens or value from spinning cantrips. In Talrand decks, you’ll lean into cheap rituals, stifle-style disruption, and spell-slinging inevitabilities. The card’s flexible nature makes it a surprising late-game engine in a list that otherwise relies on cheap, continuous pressure 🧙♂️🎨.
Across these archetypes, the common thread is: this blue instant offers a reliable answer to a meaningful problem, while also providing a pathway to card advantage through Discover. It’s not a one-card win condition, but it’s the kind of tool that makes your sequencing and decision-tree feel elegant rather than accidental. For commanders who love tempo, control, and a touch of mystery, it’s a small but mighty addition to the deck-building toolkit 🧭💎.
If you’re curious to dive deeper into how EDH players are leveraging this spell in themed builds, the community frequently experiments with artifact-heavy metas and creature-dense boards. The combination of a hard counter with a tutors-for-free payoff shines brightest in metas where the top threats are artifacts and high-impact creatures, but the flexibility means you can tailor a build to your playgroup’s cadence. And with the card’s uncommon rarity, you’re likely to shell out a reasonable price for a unique, game-changing tool that plays nicely with many blue-led strategies in Commander’s wide world of rivalry and wonder 🧙♂️🔥.
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Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
ID: 5946463a-2240-4376-b6f5-fd6e3a9cc51c
Oracle ID: 016718df-2eb5-499f-adea-18231c0375b3
Multiverse IDs: 636758
TCGPlayer ID: 525039
Cardmarket ID: 743014
Colors: U
Color Identity: U
Keywords: Discover
Rarity: Uncommon
Released: 2023-11-17
Artist: Eli Minaya
Frame: 2015
Border: black
EDHRec Rank: 13434
Set: The Lost Caverns of Ixalan (lci)
Collector #: 59
Legalities
- Standard — legal
- Future — legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.06
- USD_FOIL: 0.11
- EUR: 0.06
- EUR_FOIL: 0.12
- TIX: 0.03
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