How Toxic Scorpion Shifts Creature Combat Math

How Toxic Scorpion Shifts Creature Combat Math

In TCG ·

Toxic Scorpion card art from Innistrad: Crimson Vow

Image courtesy of Scryfall.com

Toxic Scorpion and the Subtle Math of Green Combat

Green magic often gets pictured as ramp and power, but the battlefield also rewards smart, tempo-friendly plays. Toxic Scorpion—a small green creature with a big brain for combat math—embodies that idea. Released as part of Innistrad: Crimson Vow, this unassuming 1/1 for {1}{G} carries Deathtouch in its claws and a clever enters-the-battlefield twist: when it arrives, you get to hand deathtouch to another target creature you control until end of turn. 🧙‍♂️🔥💎

Card snapshot: what it is, what it does

  • Name: Toxic Scorpion
  • Set: Innistrad: Crimson Vow (VOW)
  • Mana cost: {1}{G}
  • Type: Creature — Scorpion
  • Power/Toughness: 1/1
  • Rarity: Common
  • Abilities: Deathtouch. When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn.
  • Lore flavor: "You want that venom? Collect it yourself! I’m not losing another pair of dragonhide gloves." —Old Rutstein

On the surface, it’s a modest body for a modest cost. But the true magic lies in the tempo shift you can push with its enter-the-battlefield trigger. Deathtouch on a 1/1 makes the scorpion a reliable trade engine in early skirmishes, and granting a second creature deathtouch for a turn tilts the odds in your favor when deciding which trades to take. The kicker is the timing: the buff happens as it enters, so you can set up targeted, one-turn power plays that wouldn’t be possible with a static deathtouch aura alone. 🧙‍♂️🎲

How deathtouch reshapes creature combat math

Deathtouch isn’t just a flashy keyword; it’s a quiet force multiplier. In combat, any amount of damage from a deathtouched creature is enough to destroy a creature. That means a single point of damage from Toxic Scorpion itself can take down a much larger blocker, provided the blocker’s damage won’t instantly wipe your scorpion in return. The added twist is that you can give another of your creatures deathtouch for a turn, enabling you to orchestrate favorable blocks and trades that honor green’s usual strengths—creature-centric board presence, resilience, and careful removal planning. ⚔️

Let’s ground this with a few practical takeaways that MTG players can actually apply in a game:

  • Use early to seed tempo: On turn two or three, Toxic Scorpion can attack as a low-cost threat and, more importantly, set up a powerful turn by granting deathtouch to a sturdier follow-up creature. Your opponent must respect the threat of deathtouch on that other creature, not just on the scorpion, which can cause awkward blocks and forced trades. 🧭
  • Choose the right recipient: The best target is typically your second- or third-best attacker or a blocker you plan to push through damage with for a turn. A midrange creature that’s about to pair with pump or a draw that reveals extra gas benefits from that temporary deathtouch sparkle. Remember, the buff ends at the end of the turn, so pick your moment wisely.
  • Don’t over-invest in tiny blockers: If your opponent can easily crew a large blocker that would still survive a normal scorpion attack, giving deathtouch to a stronger creature you control becomes the key play. Your scorpion trades up, while your other creature handles the follow-up pressure. 🃏
  • Manage the math with your life total in mind: In most edge games, dying on tempo is worse than trading 1-for-1 with a deathtouched creature. The ability to force favorable blocks can turn a losing race into a close win—especially when your board position is compact but potent.
  • Flavor meets function: The flavor text hints at a rogue’s gallery of Innistrad’s oddball venom-mongers. That narrative vibe isn’t just story—it’s a reminder that even a small creature can knap a big victory when its bite comes with a plan. 🎨

Three quick combat-math scenarios you might actually see

Scenario A: You cast Toxic Scorpion on your turn two while you control a 2/2 with a potential follow-up on the board. On combat, you grant deathtouch to that 2/2 for the turn. If the opponent blocks your scorpion with a 3/3, your scorpion’s deathtouch and the 2/2’s deathtouch together ensure the 3/3 takes lethal damage from at least one source, and the scorpion—or the 2/2—will trade out in your favor, depending on blockers. It’s a tempo exchange that keeps pressure on while you keep the board development rolling. 🔥

Scenario B: You want to remove a troublesome 2/2 that’s threatening to block your bigger attacker next turn. You grant deathtouch to a 4/4 you control with a pump spell that’s just drawn. Now your 4/4 can threaten to kill a blocker with a single point of damage, and your scorpion remains a risk to any other blocker that would structurally stop your line. The math here is simple: your post-buff creature has the bite, your scorpion has the bite, and your opponent must navigate two lethal threats. 🧙‍♂️⚔️

Scenario C: The board is tight, and you’re looking for a sustainable path to edge out a colorless or multi-color aggro shell. The scorpion’s Deathtouch is the first layer; the ETB buff becomes a second layer that you can deploy on demand. A persistent plan—keep a backup threat on the ground and rely on the buff to swing trades in your favor during the most crucial turns. This is where green’s resilience shines: small bodies with big synergies can dominate the midgame if used with care. 🎲

Putting it together on the battlefield

Toxic Scorpion shines when you value tempo and precise trades. It’s not the kind of card that wins a game by itself, but in the right shell, it can tilt the combat math just enough to push over the line. The flavor of Innistrad’s venom is in the careful calculation: one bite, one turn of deathtouch, and a cascade of decisions that lead to a board state you can carry to victory. And in a world of dragons and angels, a green scorpion delivering surgical strikes is a reminder that magic is as much about clever, surgical plays as it is about raw power. 🧙‍♂️🎲

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Toxic Scorpion

Toxic Scorpion

{1}{G}
Creature — Scorpion

Deathtouch

When this creature enters, another target creature you control gains deathtouch until end of turn.

"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves." —Old Rutstein

ID: 4cfca481-cf2d-435d-b4b6-07b1fe2a8e5d

Oracle ID: 612ea70d-f4f2-4909-a025-218161ae1059

Multiverse IDs: 541091

TCGPlayer ID: 253784

Cardmarket ID: 583580

Colors: G

Color Identity: G

Keywords: Deathtouch

Rarity: Common

Released: 2021-11-19

Artist: Simon Dominic

Frame: 2015

Border: black

EDHRec Rank: 11423

Set: Innistrad: Crimson Vow (vow)

Collector #: 224

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.06
  • USD_FOIL: 0.26
  • EUR: 0.11
  • EUR_FOIL: 0.17
  • TIX: 0.03
Last updated: 2025-11-16