Image courtesy of Scryfall.com
Furyborn Hellkite: late-game power and bold timing
Red decks crave momentum, and Furyborn Hellkite delivers a dramatic late-game hinge 🧙♂️. With a mana cost of 4RRR and a formidable 7-CMC frame, this creature from Magic 2012 is a high-impact finisher when the stars align. Its Bloodthirst 6 clause is the heart of the play: if an opponent was dealt damage this turn, Furyborn Hellkite enters the battlefield with six +1/+1 counters on it. That means a base 6/6 becomes a torrential 12/12 flyer the moment you pass the last spell that pushed damage to your foe. Flying keeps it honest against ground-centric boards, and the sheer presence of a 12/12 flyer in a late game can tilt boards in a single swing. 🔥💎
Flavor-wise, Furyborn Hellkite carries a warning from Kalek the mountain guide: "Careful. A drop of blood here means death for us all." It’s not just atmosphere; it hints at the brutal momentum shift the card represents when Bloodthirst beholds the battlefield. This dragon isn’t just about raw stats; it’s about the psychology of a red-on-red race to the finish. When you drop Furyborn Hellkite after a damage-heavy turn, you’re not just playing a beatstick—you’re signaling that the game has tipped and you’re ready to ride the blast furnace to victory. ⚔️🎨
From a design perspective, Furyborn Hellkite embodies the core concept of Bloodthirst as a tempo amplifier for red’s late-game: a sturdy baseline body that can skyrocket into a devastating threat with the right trigger. Its rarity as a mythic adds an aspirational edge for collectors and players alike, and its presence in the Magic 2012 core set places it squarely in that nostalgic era when dragons and dramatic comebacks defined the modern red arc. This is a card that invites you to think about damage not as a single event, but as a pipeline you can unleash to accelerate into a bigger battlefield threat. 🎲
How to weave Furyborn Hellkite into late-game plans
- Trigger the bloodthirst with precision damage: use early or mid-game burn and evasive pressure to ensure damage is dealt to your opponent within the same turn you plan to drop Furyborn Hellkite. Spells like Lightning Bolt or other efficient red removals can create the necessary damage so Bloodthirst 6 kicks in when you need it most. 🧙♂️
- Protect the payoff: after you trigger Bloodthirst, Furyborn Hellkite becomes a prime target for removal. Build your sequence so that you either lure away disruption before the drop or back it up with immediate pressure to minimize the chance your finisher gets boarded away or naive trades ruin the timing. A well-timed counter or burn can still leave you with a lethal board presence even if the spell you cast to fulfill Bloodthirst isn’t the final blow. 🔥
- Plan for adaptability: in formats where damage-to-face is common, Furyborn Hellkite can coast on a single swing; in longer games, its 12/12 body can gobble life totals and create unstoppable paths to victory. In Modern and Legacy, the card functions as a volatile but potent finisher in red-based archetypes that lean on early pressure to unlock a gravity-defying late play. 💎
- EDH/Commander considerations: as a mythic red dragon with Flying, Furyborn Hellkite scales nicely in multiplayer formats, especially when paired with event-driven damage strategies that keep opponents off balance. Even when not exploding immediately, its big evasive body demands removal resources, often drawing attention away from other threats you’ve prepared. 🎲
“Careful. A drop of blood here means death for us all.” —Kalek, mountain guide
In practical terms, imagine a board where you’ve chipped away at an opponent’s life total with a sequence of burn spells. The moment you drop Furyborn Hellkite, the battlefield shifts: your opponent must answer a 12/12 flyer that can push through stubborn blockers, while you maintain threats on multiple fronts. This is where the card truly earns its keep, transforming late-game fights into controlled chaos that red decks love to ride 🧙♂️⚔️.
Historically, Furyborn Hellkite belongs to a lineage of iconic dragons, and its presence in Magic 2012 anchors a delightful nostalgia while delivering real, tangible late-game impact. It’s green-lit for Modern, Legacy, and Vintage play, and it also channels the classic risk-versus-reward dynamic that makes red the heartbeat of dramatic comebacks. If you’ve got a copy (foil or nonfoil), you know the thrill of watching a seemingly ordinary board suddenly tilt toward a brutal, flying finish. 🎨
As you think about building around Furyborn Hellkite, consider the deck’s lifecycle: early pressure, a mid-game pivot, and then the inevitability of that dramatic late-game drop. The timing is everything, and when you nail it, the game folds with the elegance of a well-timed dragon dive. If you’re chasing that kind of cinematic win, Furyborn Hellkite is the card you want to be reaching for when the clock has already started ticking toward chaos. 🧙♂️🔥
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Furyborn Hellkite
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.)
Flying
ID: b5b735e5-da9d-4740-acff-aac9dd24334c
Oracle ID: 8c4aba38-7fbd-463e-8454-21037090c71e
Multiverse IDs: 220103
TCGPlayer ID: 46921
Cardmarket ID: 247900
Colors: R
Color Identity: R
Keywords: Flying, Bloodthirst
Rarity: Mythic
Released: 2011-07-15
Artist: Brad Rigney
Frame: 2003
Border: black
EDHRec Rank: 16944
Penny Rank: 12100
Set: Magic 2012 (m12)
Collector #: 135
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 1.23
- USD_FOIL: 6.70
- EUR: 1.43
- EUR_FOIL: 9.44
- TIX: 0.02
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