How Art Tells Stories: A-Mentor's Guidance in MTG Un-sets

How Art Tells Stories: A-Mentor's Guidance in MTG Un-sets

In TCG ·

A-Mentor's Guidance card art by Brian Valez a, Strixhaven: School of Mages

Image courtesy of Scryfall.com

Art as storytelling in MTG Un-sets: a celebration of narrative through visuals

Magic: The Gathering has long used art to tell stories that stretch beyond card text. The Un-sets—gloriously cheeky, self-aware corners of the multiverse—lean into humor, metanarratives, and playful artistry that invites players to read between the lines. While the card we’re spotlighting here, A-Mentor's Guidance, lands in Strixhaven’s magical university and lives on Arena, the spirit of a mentor guiding curious students still echoes across the broader tapestry of MTG’s art. 🧙‍♂️ In Un-sets, the storytelling isn’t just in what the card does—it’s in how the art shifts the audience’s perception of a moment, often nudging players to smile at a wink or nod to a beloved trope. The very act of looking at a card like this is a tiny storytelling event, where the painter, the layout, and the flavor text collaborate to spark a memory or speculate about what comes next. 🔥

Un-sets excel at storytelling through visual jokes, unexpected character pairings, and art that invites nostalgia. They remind us that a story in MTG isn’t locked to a single biome or a single format; it’s a living mosaic. When we discuss A-Mentor's Guidance in the context of Un-sets, we’re not saying the card is from a humorous sidestep; we’re recognizing how the game’s art and wording push players to imagine mentorship as a universal plank—whether you’re a planeswalker, a cleric, a druid, or a wizard. The art and the flavor text can function as a bridge, linking Strixhaven’s scholarly energy with the playful rebellion that Un-sets celebrate. 🎨💎

Design notes: A-Mentor's Guidance as a storytelling spell

In the card’s design, blue magic meets mentorship: costed at {1}{U}, it’s a modest two‑mana spell that becomes a narrative engine when you control a broader class of spellcasters—planeswalkers, Clerics, Druids, Shamans, Warlocks, or Wizards. The oracle text reads like a story beat: “When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.” That line armors the card with potential for meta-storytelling—copying a mentor’s guidance, doubling the insight, and then peering one card deeper into the future with Scry. ⚔️ This is not just about efficiency; it’s about narrative texture: mentorship as a repeatable, shareable moment, a scene that players can reconstruct in their heads as the game unfolds. The flavor text of A-Mentor's Guidance—“Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.”—ties mentorship to character development. It’s a micro story about Cadet and Disciple energy, reminding players that training is as much about who you become as what you learn. In Un-sets or standard sets, art that foregrounds mentorship invites players to imagine a campus where every spell cast is a lesson, every card draw a note passed along in a grand, evolving syllabus. 🧙‍♂️🎲

  • Color and mood: Blue’s curiosity and appetite for information frame the card’s storytelling potential. The art and the text encourage careful planning, signaling that knowledge is a double-edged sword—useful, but something to be shared or duplicated for greater effect. 🔎
  • Mechanics as narrative devices: Scry and draw provide forward momentum; the “copy if you control” clause echoes mentor influence—if you’ve got the right mentors in play, you can echo their guidance and widen the tale. 🗺️
  • Set context: Strixhaven’s magical school vibe anchors the mentorship theme in a recognizable lore frame, while the Un-set ethos invites readers to read between the lines and spot the wink. 🎨
  • Rarity and accessibility: As an uncommon in the STX file, this spell remains a thoughtful pick for players who enjoy deckbuilding that rewards strategic planning and synergy. 💎
  • Flavorful synergy: The companion “Mentor’s Guidance” hints at a duo of cards built around teaching and guiding, a narrative pair that fans can imagine as a classroom conversation spilled onto the battlefield. 🧭
“A mentor’s whisper can ripple outward, shaping the courses of many apprentices.”

For players who relish the storytelling in and around the battlefield, A-Mentor's Guidance is a reminder that art and arcana are inseparable. The image, the name, and the rare aura all collaborate to make a moment that feels larger than a single play—like a scene from a campus drama that suddenly reveals itself to be a strategic puzzle. And for those who love a little retro-future, the Un-sets’ spirit nudges us to imagine how art could tell a story even when a card is merely a prop in a larger joke. ⚔️

In the heat of a late-night drafting session or a casual Commander table, you’ll notice how the card’s art and function invite team storytelling. You might describe a tabletop scene where a mentor’s holographic guidance duplicates in real time as players share a look—“Did you just copy that spell because we’re all old enough to remember the tale of the twins?”—and the table nods in amused agreement. The art becomes a chorus, not a solo, and that’s where MTG storytelling shines, especially in sets that celebrate whimsy and wonder. 🧙‍♂️🔥

Speaking of atmosphere, if you’re stacking this kind of storytelling in a cozy, well-lit space, a comfortable mouse pad can help you keep track of every clue during a long drafting night. Our neon Neon Gaming Mouse Pad Rectangular 1/16-Inch Thick Stainproof — a dash of color for your play area — sits between you and the next card reveal, keeping your focus sharp as you study flight paths for a mentor’s guidance. (Pro tip: a bright desk setup can make color-coded strategies pop in a way that’s almost cinematic. 🎨🎲)

Neon Gaming Mouse Pad Rectangular 1/16-Inch Thick Stainproof

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A-Mentor's Guidance

A-Mentor's Guidance

{1}{U}
Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.

ID: bf572a77-bd21-48e3-9640-3f17a5416ab1

Oracle ID: 1cff134b-de5c-418a-9154-4b8991196684

Colors: U

Color Identity: U

Keywords: Scry

Rarity: Uncommon

Released: 2021-04-23

Artist: Brian Valeza

Frame: 2015

Border: black

Set: Strixhaven: School of Mages (stx)

Collector #: A-46

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — not_legal
  • Pauper — not_legal
  • Vintage — not_legal
  • Penny — not_legal
  • Commander — not_legal
  • Oathbreaker — not_legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — not_legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

Last updated: 2025-11-15