Image courtesy of Scryfall.com
Enchantments and Artifacts Interactions Under Hokori's Watch
Hokori, Dust Drinker looms large in any white-heavy strategy that wants to clamp down on the mana economy. With a mana cost of {2}{W}{W} and a sturdy 2/2 body, this legendary Spirit from Betrayers of Kamigawa arrives like a clean gust of Kamigawa wind—grim but fair. In many games, the simplest way to slow an opponent is to cut their access to the mana that fuels their pivotal spells, and Hokori does this by targeting lands specifically. It’s a built-in reminder that the mana base isn’t just a pile of rocks; it’s a delicate ecosystem that includes enchantments and artifacts that lean on or around those lands. 🧙♂️🔥
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
That oracle text is straight to the point and deceptively potent. Hokori doesn't just discourage untapping your own lands; it also nudges both players toward more deliberate plays. Enchantments and artifacts that traditionally rely on repeated untaps—think those that pace mana, draw engines, or lock down the board—must now contend with the fact that each upkeep could unravel a different part of the plan. In practical terms, Hokori rewards tempo and permission-based play: you win by carefully timing your threats while keeping your opponent’s land-based engines in check. ⚔️
Why this matters for enchantments and artifacts
Enchantments and artifacts often shine by creating persistent value: auras that restrict what spells can be cast, or rocks that produce mana with a single tap. Hokori makes such engines more fragile, but not irrelevant. You’ll find that nonland-based acceleration—artifacts that grant mana, or enchantments that disrupt opponents' tempo—still function, you just can’t rely on untapping lands to refresh them every turn. This dynamic fosters a chess-like experience: you press your advantages with effects that scale across multiple turns, while your opponent must recalculate every upkeep step. 🧩
In a world where “lands don’t untap” becomes a recurring constraint, spells and effects that resolve without depending on a second untap step become more valuable. Board-states shift toward durable threats and targeted disruption rather than pure mana pumping. It’s a reminder that the color white isn’t just about policy and cleansing; it’s about controlling the rhythm of the battlefield. The lore of Hokori—the Dust Drinker—feels alive in these moments: a guardian who trims the flow of power so that only the most deliberate maneuvers matter. 💎
Strategy snapshots: how to leverage Hokori in your deck
- Prison and control elements: Pair Hokori with protective enchantments and tax effects that slow opponents while you maintain a solid board presence. Cards that tax spells or creatures, or that draw out answers, become more impactful when lands stay tapped and untapped events are predictable.
- Mana-rocks vs lands: Embrace artifact ramp (mana rocks, signets, and other colorless accelerants) to keep your own mana base reliable even as lands sit idle. You’ll want options that don’t rely on repeated untaps to deliver value across turns. 🔧
- Win conditions that don’t require repeated untaps: Since Hokori dampens the typical ramp and loop engines, threaten with sturdy white threats, auras that stall, or combo lines that don’t hinge on infinite untaps. Leverage your protection suite to weather staxy disruption from opponents.
- Land tax and dread of the ramp economy: Hokori turns the early game into a series of careful questions: who can assemble enough pressure before the dust settles? It’s a perfect match for strategy-focused decks that care about tempo, policy, and the art of the shutdown. 🧙♀️
Flavor and mechanics align beautifully here. Hokori’s presence asks you to pivot from brute force to board-sculpting and restraint. The card’s rarity (rare) and long-spanning history—from the Kamigawa arc—also anchor it as a collectible piece, even as it remains a formidable strategic asset in the right hands. For players who love the elegance of white stax and control, Hokori offers a timeless invitation: twist the tempo of the game by making untaps a scarce resource, and let the dust do the talking. 🎨
In terms of value, Hokori sits with practical collector interest as a classic card from the Betrayers of Kamigawa set, and its art by Darrell Riche continues to be celebrated by fans who appreciate the distinct Kamigawa aesthetic. If you’re drafting or building a Commander deck around this effect, you’ll find that the emotional payoff—watching an opponent carefully plan around a single untap—feels almost ritualistic. The combination of practical play and lore-rich flavor is why fans return to Hokori as a symbol of how white’s enforcement of order can alter even the most fluid mana strategies. ⚔️
As you experiment with Hokori, you’ll notice that the era of untap-centric play isn’t gone—it’s just refocused. Enchantments and artifacts still shape the battlefield, but now they must do so with a little more patience and a lot more planning. The Dust Drinker reminds us that some power is best exercised with restraint, and that sometimes the most decisive moment in a match is simply choosing when not to untap. 🧙♂️✨
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Hokori, Dust Drinker
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
ID: 5a03f5d5-d5c3-4a7d-8d44-e60b498b4ed5
Oracle ID: d2aaf485-8c74-4a27-b80b-f600c20d8b9c
Multiverse IDs: 74647
TCGPlayer ID: 12279
Cardmarket ID: 12837
Colors: W
Color Identity: W
Keywords:
Rarity: Rare
Released: 2005-02-04
Artist: Darrell Riche
Frame: 2003
Border: black
EDHRec Rank: 12275
Penny Rank: 4485
Set: Betrayers of Kamigawa (bok)
Collector #: 7
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — legal
Prices
- USD: 1.31
- USD_FOIL: 18.29
- EUR: 1.07
- EUR_FOIL: 6.21
- TIX: 0.02
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