Image courtesy of Scryfall.com
Hogaak, Arisen Necropolis: Its Place in MTG Canon
When Hogaak, Arisen Necropolis burst onto the scene in Modern Horizons, it felt less like another powerful legendary creature and more like a strategic pivot point for how we think about mana, graveyards, and the way color identity can bend to player intent 🧙♂️🔥. This legendary Creature — Avatar carries a rare mix of identity and mechanism: a hefty 8/8 body for seven mana that shouts “late-game inevitability,” yet refuses to be paid with mana in the traditional sense. The card’s explicit lines—Convoke, Delve, You may cast this card from your graveyard, and You can still swing with Trample—aren’t just tricks; they encode a philosophy about resource management and graveyard resilience that MTG canon has been circling for years.
Let’s unpack what makes Hogaak a canonical touchstone. First, the mana cost—{5}{B/G}{B/G}—is a rare hybrid statement that straddles two colors, Black and Green. It’s not simply a symbol of two-color identity; it’s a design philosophy: you get to build a strategy that borrows power from both the graveyard and the battlefield. The hybrid mana reflects a continuum between both colors’ themes: Black’s graveyard shenanigans and Green’s big, rampy, fast-twitch aggression. The result is a creature that embodies a necropolis where the dead grant you leverage—literally, with delve exiling cards from your graveyard to pay for the spell, and convoking with your creatures to accelerate its casting. It’s a rare, elegant dance of resources that MTG enthusiasts still debate and celebrate 🧭🎲.
Convoke, Delve, and the Graveyard as an Extra Hand
Hogaak’s text is a masterclass in modular design. Convoke lets you tap creatures to help pay for its mana, “buying” activation power by sacrificing nothing but tempo. Delve, on the other hand, converts raw card-drawing and graveyard access into mana efficiency by exiling cards from your graveyard. The two mechanics together create a paradox: you’re paying for a seven-mana spell with cards that would otherwise be dead weight in the late game—exiled, removed, turned into “free” mana. And yet, the card preserves an evergreen anchor: You may cast this card from your graveyard. That small clause opens the door to graveyard recursion decks that can reanimate Hogaak even after it’s milled, exiled, or targeted by removal. It’s a design that rewards players who lean into the archetype they’ve crafted around their graveyard as a second hand of resources 🔁🃏.
In practice, this translates to bold, sometimes explosive lines of play. A green-black deck can field a series of creatures to convoke a single, overwhelming strike while simultaneously fueling delve by banishing older cards from the grave. If your strategy includes graveyard recursion or self-mumbling engines, Hogaak becomes a focal point—an apex predator that asks opponents to answer not just a big body, but a whole ecosystem of synergistic interactions. The card’s rarity (rare) and its powerful stats (8/8 with Trample) create a memorable equilibrium between sheer force and intricate setup—the kind of dynamic that often defines MTG’s most cherished canon moments 🐉💥.
Canon and Lore: Beyond the Stats
Beyond the numbers, Hogaak embodies a narrative thread about necropoli and the ancient powers that lie beneath the surface of familiar planes. Its name evokes a city of the dead rising to challenge the living, and in tournament play the card felt like a herald of the necrotic potential that can be unlocked when graveyards become springboards for aggressive aggression. The card’s preview vibe, tied to Mark Rosewater’s spotlight, hints at Wizards of the Coast’s intent to push inventive design into the corner where graveyard mechanics meet tempo and stax-like resilience. In our MTG canon, Hogaak stands as a reminder that a single card can redefine how we think about “mana costs” and “resource economy” when the graveyard is not a last resort but a first option for powering your threats. It’s a statement about the evolving grammar of the game: the graveyard is no mere graveyard—it's a second hand, a reservoir, and a battlefield all at once 🧙♀️🗡️.
From a lore-flavored perspective, the necropolis is a fitting stage for a creature as colossal as Hogaak. Its presence signals that the multiverse houses not only bright heroism and radiant artifacts but also the slow, patient, inexorable pull of undeath—an eternal reminder that power in MTG can be both ancient and intimate, both grand and granular. This multi-layered identity—mechanical depth paired with evocative theming—helps secure Hogaak’s place in MTG canon as more than a one-set wonder; it’s a symbol of how new design spaces can become enduring legends in our collective memory ⚔️💎.
From Canvas to Collector: Art, Rarity, and Value
Vincent Proce’s illustration for Hogaak captures the ominous grandeur of a necropolis-walking avatar—the kind of artwork that makes you pause, then tilt your head, then draft a deck around the creature you just saw. With a rarity labeled rare, a modern Horizons set footprint (MH1), and a dual-color identity, Hogaak also represents a pivotal moment in the collector’s journey. In the hobby, the card has held a place in price chatter due to its dual impact on casual and competitive formats, while foils and high-contrast printings fetch premium values on the secondary market. Even as you balance budget-minded play with the allure of collecting, Hogaak remains a vivid reminder that certain cards achieve canonical status not merely through raw power, but through how they reshape playstyle and lore in equal measure 🧨🎨.
For players chasing a hands-on takeaway, the card’s mana efficiency and graveyard freedom offer a blueprint for future designs: sometimes the most memorable cards are the ones that bend their own cost into a tool that players can customize across a broad spectrum of archetypes. The fact that Hogaak thrives in Legacy and Commander circles, while being banned in Modern, underscores its role as a canonical touchstone that highlights the evolving ethics of balance and format health in MTG’s ongoing canon. It’s a card that invites debate, experimentation, and a little nostalgia for the old-school thrill of big, game-changing turns 💥🧭.
And if you’re thinking about bridging that MTG wonder into real-world gear, the idea of a sturdy grasp for your phone—like the product linked below—makes a playful nod to the way collectors guard their gear while chasing the next big drop. A little tangential, perhaps, but in the MTG universe we’re all about clever crossovers and practical fun that keeps our love for the game alive in every dimension 🧩📱.
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Hogaak, Arisen Necropolis
You can't spend mana to cast this spell.
Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)
You may cast this card from your graveyard.
Trample
ID: 0049e68d-0caf-474f-9523-dad343f1250a
Oracle ID: 97acd977-164d-49d5-b3a1-72e0d75c9016
Multiverse IDs: 464151
TCGPlayer ID: 191348
Cardmarket ID: 375378
Colors: B, G
Color Identity: B, G
Keywords: Delve, Trample, Convoke
Rarity: Rare
Released: 2019-06-14
Artist: Vincent Proce
Frame: 2015
Border: black
EDHRec Rank: 9378
Penny Rank: 319
Set: Modern Horizons (mh1)
Collector #: 202
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — banned
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — restricted
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.90
- USD_FOIL: 7.52
- EUR: 1.27
- EUR_FOIL: 9.93
- TIX: 0.14
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