Image courtesy of Scryfall.com
Uncovering Hidden Synergies in a Rakdos-leaning Instant
There’s something wonderfully satisfying about a spell that does one thing clearly and then adds a second, quieter twist to your mental math. Get the Point is one of those moments in red-black tempo where the plan isn’t just to swing first and ask questions later, but to restructure the turn in ways your opponent might not anticipate. For a card with a simple line—destroy target creature, Scry 1—the real magic is in the texture: a clean snap of disruption that also tucks away a future answer or plan you’re assembling. The 3 colorless and 2 mana (3BR) investment isn’t the flashiest on paper, but in the right deck, this instant becomes a nimble tool to push tempo, tilt the midgame, and even enable some clever, lesser-known interactions. 🧙♂️🔥💎⚔️🎲
From a design perspective, Get the Point sits squarely in the Rakdos identity: a pair of colors that thrives on pressure, risk, and the occasional brutal decision. It’s a common rarity in Ravnica Allegiance, a blend of field-utility and hand-chisel precision. The Scry 1 isn't merely flavor; it’s a deliberate filter that helps you set up your next move, whether that’s following up with a coup de grâce or simply finding the right piece to stabilize. The flavor text—“Vraska sees the grandeur in death but misses the hilarity.”—is a wink to the guild’s darker humor, reminding you that even efficient removal can wear a grin on the way to victory. The art by Steve Argyle captures that rakish, chaotic vibe that makes a well-timed Get the Point feel like a small, triumphant victory in itself. 🧙♂️🎨
“Destroy target creature. Scry 1. Then decide how much you want to tilt the board in your favor.”
In practice, the card’s two-layer payoff invites a playful kind of deck-building. The first layer is tempo: find a time to drop Get the Point when your opponent’s defenses are leaned heavily on a single blocker or a creature with a problematic trigger. Removing that blocker cleanly can reset a plan your opponent had already committed to, while the Scry 1 turns a possibly clunky draw into reconnaissance—your own private shot clock reminding you what you’ll need to finish the job. The second layer is setup: you’re not just discarding threats to the void; you’re layering your resources so that your next turn or two lines up with your broader plan, whether that means a follow-up removal spell, a lethal pair of threats, or a hand that’s suddenly brimming with inevitability. 🧙♂️🔥
Hidden synergies you can chase with lesser-known cards
While Get the Point stands on its own as a flexible, efficient removal spell, the real intrigue lies in the “hidden” combos that can emerge when you pair it with other, sometimes underplayed cards. Think in terms of three pillars: scry-enabled filtration, sacrifice-leaning value engines, and reactivity that rewards you for your own tempo trades. The trick isn’t to force every synergy, but to recognize the quiet doors Get the Point opens—like a bridge between a razor-thin tempo line and a late-game plan you’d otherwise miss. 🧙♂️🎲
- Filtration and immediate redraws: Get the Point’s Scry 1 is a powerful lever when you’re leaning on draw-dependence or when you’re trying to weather a push from a proactive opponent. In decks that lean into rapid, incremental advantage, pairing this instant with other scry or draw effects lets you sculpt your next few draws with surgical precision. It’s not about digging for the perfect card—though you’ll often find it—it’s about pruning the clutter to keep your plan crisp and threatening. 🧙♂️
- Sacrifice outlets and value lines: In a more aggressive or midrange Rakdos shell, you’ll want to couple removal with sacrifice mechanisms that reward you for trading bodies or ensuring your opponent’s board presence gets pruned on the turn you need. Even if Get the Point isn’t a sacrifice outlet itself, it can be the catalyst that clears the way for a subsequent sacrifice payoff—think of a sequence where you remove a key blocker, then exploit a sacrifice engine to generate card parity or damage through a later asset. The synergy here is less about a single combo and more about timing your plays so your opponent’s crisis moments become your opportunities. 🧙♂️💎
- Graveyard-aware and utility-rich follow-ups: Some lesser-known cards in the broader color pie thrive when you’ve cleared the field of a creature threat. A well-timed Get the Point can set up a DREAM sequence where you follow with a spell that reuses your own graveyard or recurs a strategic threat. The common thread is the removal plus a future draw that can bait your opponent into overextending, which you then punish—sometimes even turning a neutral exchange into a winding path toward a game-winning tempo swing. 🎨
- Direct damage or card-advantage bursts after removal: In a number of red-leaning lists, the damage opportunities and card generation after a cleared board can accelerate a plan to tip the scale. While Get the Point doesn’t deal damage itself, its presence on the stack helps you line up a sequence where a direct-damage finisher or a multi-turn win condition lands with perfect timing, catching opponents off guard as you flip the script midpack. ⚔️
- Low-coverage archetypes and obscure picks: The beauty of lesser-known cards is precisely their obscurity. You’ll discover that in some sets there are removal spells or filter effects that rarely see the light of day in competitive lists but shine when you map them onto a Get the Point-based plan. The art here is to keep a flexible core that accommodates a couple of surprising additions—cards that reward the exact moment you pivot from removal to pressure, or from tempo to midrange inevitability. 🧩
In crafting a deck that highlights these hidden synergies, you want to build around a steady rhythm: strike when the window is open, scry to ensure you’re not diluting your hand, and then push through with threats or further disruption while your opponent recalibrates. The charm is in the micro-decisions—the moment you decide to cast Get the Point versus holding up mana, the on-the-step choice to scry or to use the aftermath to fuel a larger play, and the satisfaction of seeing a plan click into place because you laid the groundwork with a well-timed removal spell. 🧙♂️🔥
Crafting the experience beyond the battlefield
Collecting cards with evocative art, memorable flavor, and a place in the lore is part of what makes MTG more than just a game. Get the Point offers a compact, satisfying moment that can become a recurring motif in a deck’s narrative. The card’s common rarity and accessible mana cost make it a great teaching tool for new players learning how to balance tempo and protection, while seasoned players will appreciate the subtle long-game payoff. The line from the flavor text lands as a wink to any veteran who has learned that the best comedy in combat often arrives after the explosion has cooled. 🧙♂️🎭
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