Hidden Synergies: Lesser-Known Cards for Qal Sisma Behemoth

Hidden Synergies: Lesser-Known Cards for Qal Sisma Behemoth

In TCG ·

Qal Sisma Behemoth in Dragons of Tarkir, a hulking red Ogre Warrior ready for the hunt

Image courtesy of Scryfall.com

Uncovering niche interactions for Qal Sisma Behemoth

Red isn’t usually the color you’d expect to host the kind of tempo-heavy, cost-stomping gremlins that make other archetypes sing. And yet, in Dragons of Tarkir, the ogre warrior Qal Sisma Behemoth stands out as a surprisingly stubborn brick that thrives on clever payment ladders and well-timed combat tricks 🧙‍♂️🔥. A 5/5 for {2}{R} with a twist—“This creature can't attack or block unless you pay {2}”—it invites you to lean into red’s prowess for acceleration, punishments, and bold, noisy swings. In the right shell, this uncommon has the feel of a surprise engine, a lurking threat that demands not just raw power but disciplined tempo and a little creative math. It’s the kind of card that rewards players who build around small, practical synergies rather than chasing glass-cannon corners of the metagame ⚔️💎.

First up, the obvious arithmetic: you pay 2 to get a 5/5 body that can swing once you’ve stumped up the mana. That tax isn’t a brick wall so much as a doorway, and your deck’s design should treat it as an invitation to optimize every mana word you speak this turn. In EDH or modern, red’s favorite trick is to convert that extra mana into a momentum swing or into a torrent of damage in a single explosive turn. If your plan is to cast Behemoth and then push through a lethal attack, you’ll want to pair it with haste enablers like Fervor or Anger so Behemoth can threaten the moment it lands. With haste, the tax becomes a one-turn spectacle rather than a creeping tax you must endure across multiple draws 🧙‍♀️🎲.

But what about other ways to defang that cost? The Behemoth’s requirement is a built-in constraint that invites you to seek mana sources that can generate or funnel extra red mana, as well as spells that reduce or bypass costs in creative ways. Red’s toolkit includes mana accelerants and tap-per-use effects that turn a crunchy cost into a manageable hurdle. Think of a turn where you tap into two mana rocks, lay Behemoth, then, with a quick burst of mana, fund the extra {2} and still sling damage that same combat. It’s a classic red-throughput moment: you convert a reserved resource into a catalytic swing that your opponent didn’t anticipate 🔥.

“It hunts grand game for Atarka, and when the time comes, it will become a mighty feast.” —Surrak, the Hunt Caller

That flavor text isn’t just flavor; it hints at the Behemoth’s role in a wider red-behemoth strategy. In Tarkir’s world of churn, the Atarka clan valued raw ferocity and sustainable pressure. The Behemoth embodies that ethos—an imposing body begging for a well-timed cash-in. If your goal is to pressure a single opponent in a spike-heavy game, you can lean into “tax as tempo” by pairing with cards that grant temporary mana boosts or that untap cycles. A few practical directions include the classic haste enablers mentioned above, but you can also explore combat tricks that boost the damage math on the same swing. A well-timed combat trick can turn Behemoth’s 5/5 frame into a game-ending threat, especially when you’ve already paid the tax and forced your opponent into suboptimal blocks 🧙‍♂️⚔️.

Beyond the immediate combat math, Qal Sisma Behemoth invites you to think about card draw and redundancy. In a red shell, you rarely want to be left with a single big attacker; you want multiple threats and the ability to push through damage no matter what. Cards that recycle damage or generate extra bodies in the same turn—think ramped hasty creatures or token producers—can create a cascading attack that overwhelms defenses. You might craft a deck that runs a few resilient threats alongside Behemoth, so when the tax bites, your other attackers fly under the radar and still land serious damage. It’s Red’s version of “macro-armor”: you don’t need invincibility; you need a plan that continues to press with every mana you’ve got 🧨🎯.

Design-wise, the Behemoth’s rarity and the dragon-infused Tarkir flavor are a nod to the era’s iconic red acceleration strategies. Its value isn’t simply in the raw stats; it’s in the interplay between cost, tempo, and the right enablers. If you’re building a casual commander deck or a focused legacy/modern build that enjoys spicy red interactions, Behemoth becomes a recurring theme: a powerful body that asks you to invest a little more into the turn you want to dominate. The reward is a satisfying swing that feels earned—especially when you’ve set up the tax so your opponent can’t simply overcommit to blocks without thinking through the math 🧠💥.

Art and design fans will appreciate Evan Shipard’s work on the card, with the mural-like illustration and the distinctive Atarka watermark that signals a mythic-scale hunter at the gates of red’s feral frontier. The art captures not just a creature but a moment in red’s grand hunt—a moment that asks you to lean into the thrill of the chase and the dread of the price you pay to swing 🖼️🎨.

As a practical takeaway for players, start by drafting a list that includes at least a couple of reliable haste options and a modest number of mana accelerants. Keep Behemoth out of reach until you’re ready to commit to an all-in swing, and don’t sleep on cheap interaction—red loves to punish stalling and indecision, and a well-timed removal or temporary buff can be the difference between a clean two-for-one and a shiny, painful misplay. Finally, remember that the Behemoth isn’t a one-trick pony. Its steel-and-sinew presence invites you to layer in supporting cards that push your combat phase into a crescendo, turning a single payment into a cascade of value across multiple attackers. That’s where the hidden synergy blooms into a true red showcase 🧙‍♂️🔥.

Strategic quick picks: five ways to leverage Qal Sisma Behemoth

  • Haste enablers like Fervor or Anger to attack the moment Behemoth lands, making the tax feel like a speed bump rather than a roadblock.
  • Mana acceleration such as rocks or rituals that help you fund the extra {2} without stalling your offense.
  • Combat tricks that sharpen the swing, reducing the chance of unfavorable blocks and maximizing damage.
  • Token or additional threat generators to create multi-pronged pressure so the tax-pay becomes a calculation rather than a game-ending constraint.
  • Red resilient support—cards that recur threats or replace them if removed, ensuring you maintain pressure across turns.

For readers who enjoy exploring real-world connections between MTG design and culture, this Behemoth also links nicely to contemporary game design insights. It’s a reminder that a well-placed constraint—like a cost to attack—can catalyze deeper strategy, encouraging players to innovate, not just slam cards onto the table. And if you’re building or collecting, the Behemoth’s dragon-scout aura adds a dash of lore to any red-themed shelf, a nod to the Tarkir saga that still resonates in modern formats 🔥💎.

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Qal Sisma Behemoth

Qal Sisma Behemoth

{2}{R}
Creature — Ogre Warrior

This creature can't attack or block unless you pay {2}.

"It hunts grand game for Atarka, and when the time comes, it will become a mighty feast." —Surrak, the Hunt Caller

ID: ea70e96a-bebd-4ca4-aa24-e5fd0df38b8a

Oracle ID: 636e9863-29ac-476a-86db-d8f73b4adbf4

Multiverse IDs: 394656

TCGPlayer ID: 96706

Cardmarket ID: 273370

Colors: R

Color Identity: R

Keywords:

Rarity: Uncommon

Released: 2015-03-27

Artist: Evan Shipard

Frame: 2015

Border: black

EDHRec Rank: 28445

Penny Rank: 12729

Set: Dragons of Tarkir (dtk)

Collector #: 149

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.05
  • USD_FOIL: 0.20
  • EUR: 0.06
  • EUR_FOIL: 0.17
  • TIX: 0.05
Last updated: 2025-11-16