Hexbane Tortoise: Visualizing Set-Level Rarity Balance in Magic: The Gathering

Hexbane Tortoise: Visualizing Set-Level Rarity Balance in Magic: The Gathering

In TCG ·

Hexbane Tortoise MTG card art from Dominaria United

Image courtesy of Scryfall.com

Hexbane Tortoise and the Spread of Set-Level Rarity in Dominaria United

Magic: The Gathering has always walked a delicate line between accessibility and desire—the thrill of opening a rare gem and the satisfaction of a well-timed, board-swinging play. Dominaria United leans into that tension with a thoughtful rarity distribution, showing how a single card can illuminate the broader question: how do we balance power across rarities without dulling the core thrill of the set? Enter Hexbane Tortoise 🧙‍♂️—a green cornerstone in the DMU ecosystem that, despite its Common rarity, offers big, signature moments on the battlefield. This little turtle embodies a design philosophy that MTG has been refining for decades: make the common stuff playable, distinctive, and fun, while reserving the loud peaks for the rarities that truly justify chase values 🔥.

At first glance, Hexbane Tortoise looks like a straightforward green creature: a 3/2 for 2 colorless and 1 green (CMC 3). But underneath the shell there’s more than meets the eye. The card’s mechanics—Ward {2} and Enlist—translate human-sized ambitions into strategic, tempo-rich gameplay. Ward is a protective lens: if an opponent targets Hexbane Tortoise with a spell or ability, they must pay an additional 2 colorless mana or the effect fizzles. This is not a hard lock, but it is a credible deterrent that tilts many early-game trades in your favor. In a set where aggro decks crave clean, efficient creatures to hit the battlefield, a 3/2 with Ward becomes a stubborn tempo anchor that can weather early removal pressure while you set up bigger plays ⚔️.

Then there’s Enlist, a dynamic, attack-time ability that reshapes how you approach combat. When Hexbane Tortoise attacks, you may tap a nonattacking creature you control without summoning sickness and add its power to Hexbane Tortoise until end of turn. It’s a tactical pump that can push this little turtle into surprising alpha-strike territory. The Enlist mechanic rewards a player who can present an additional threat on the board and then funnel that power through Hexbane Tortoise for a single, decisive swing. In practice, you might team this with a sturdy attacker or a gritted creature that doubles as a defender earlier in the turn, then push through a blow that comes out of nowhere for your opponent 💎.

From a set-level perspective, Hexbane Tortoise demonstrates how DMU’s rarity balance supports a wide range of playstyles. Common cards in a modern set aren’t just filler; they’re workhorses that push the engine of the game. The color identity is purely green, reinforcing the evergreen themes of growth, resilience, and value through creatures that can outlast the opposition. The enchantment of Ward plus the flexibility of Enlist creates a dual-layered design: Hexbane Tortoise can act as a resilient defensive creature on turn three, and on turns when you draw a pair of nonattacking creatures, you can unleash a towering, surprise attack. That interplay is precisely what keeps the set feeling cohesive while still feeling fresh with every draft or Commander game 🔥🎲.

Another facet worth savoring is the card’s place in the marketplace. As a common, Hexbane Tortoise is accessible for players who want solid board presence without a steep investment, yet its foil version and the card’s general utility keep it on the radar for casual and competitive players alike. The underlying price range—modest in USD, with foil variants offering a touch more sparkle—echoes a broader MTG truth: even a budget staple can shine when it’s designed to scale with the game’s own tempo and strategy. The art by Joshua Raphael caps the experience with a playful, tactile feel—turtle-shell armor, a hint of Enlist-enabled ferocity, and that classic green glow that signals a well-timed pump. It’s a small creature that wears big ideas so well that you almost want to pet the turtle before you swing 🧙‍♂️.

Card details at a glance

  • Mana cost: {2}{G}
  • Type: Creature — Turtle
  • Power/Toughness: 3/2
  • Rarity: Common
  • Ward {2}
  • Enlist
  • Set: Dominaria United (DMU)

When you visualize set-level rarity balance, Hexbane Tortoise becomes a case study in what a well-rounded common can contribute to a set’s overall tempo and strategy. It sits in that sweet spot where the card is never a non-factor, yet it doesn’t eclipse the flashy rares that define marquee moments. This is the design intent behind DMU’s set architecture: empower players with reliable tools that feel meaningful in the late-game, while preserving the joy of breakthroughs and big, splashy plays in the higher rarities 🔥💎.

For collectors and players who enjoy tracking how card-power scales with rarity across a set, Hexbane Tortoise offers a crisp data point: a low-cost body that remains relevant through the midgame thanks to Ward, and a combat toolkit that can adapt to a wide array of board states thanks to Enlist. It’s not the loudest card in DMU, but it’s a steady drumbeat—an ally you’ll want in your green creature suite when the battlefield grows crowded and your options multiply with every passing turn 🎨.

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Hexbane Tortoise

Hexbane Tortoise

{2}{G}
Creature — Turtle

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

ID: acd5a635-bcf5-4a05-b00b-bf40322823fe

Oracle ID: f3b4097f-b84f-4645-81f1-018366e40eeb

Multiverse IDs: 574646

TCGPlayer ID: 283647

Cardmarket ID: 672689

Colors: G

Color Identity: G

Keywords: Ward, Enlist

Rarity: Common

Released: 2022-09-09

Artist: Joshua Raphael

Frame: 2015

Border: black

EDHRec Rank: 20059

Set: Dominaria United (dmu)

Collector #: 166

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.03
  • USD_FOIL: 0.13
  • EUR: 0.04
  • EUR_FOIL: 0.06
  • TIX: 0.03
Last updated: 2025-11-16