Image courtesy of Scryfall.com
Red-Green Dynamics in Guilds of Ravnica
In the sprawling lair of Ravnica, Gruul strategies have always thrived on pressure, chaos, and the raw math of creatures meeting the battlefield with haste. When you slot Precision Bolt into a red-green shell, you’re not just throwing a burn spell at the board—you’re weaving a tempo thread through the fabric of a Gruul-on-steroids plan 🧙♂️🔥. This Guilds of Ravnica (GRN) card costs {2}{R}, a modest three mana, and delivers a clean three damage to any target. It’s not flashy like a dragon or a top-end finisher, but it’s precisely the kind of reliable reach that makes an RG plan feel electric ⚡️.
First, let’s honor the card itself. Precision Bolt is a common red spell that straight-up says, “deal 3 damage to any target.” That “any target” clause matters—a lot. It can pressure an opponent’s life total, finish off a stubborn blocker, or pop a planeswalker that’s starting to loom large. For Gruul players, that flexibility is golden: you’re not in the business of fancy combo lines—you're trying to sprint ahead on tempo while applying just enough reach to close out the game. And in the RG guild’s spirit, this fits the bill perfectly: aggressive, direct, and a little merciless 💎⚔️.
Flavor text on the card—Ral wielding lightning but never harnessing an entire guild—embeds a narrative throughline that mirrors RG’s approach: harness the best of both colors, but don’t overcomplicate the plan. You want to maximize damage, pressure, and board presence, while keeping mana efficient and threats timely. Precision Bolt exemplifies that balance: a clean three-for-three frame that can accelerate your plan when you need it most, and still remain a solid topdeck when the game slows down. The moment you land three damage at the right moment, you can chain into a rapid tempo swing with your green creatures, pushing through a signpost finish before your opponent can stabilize 🧙♂️🎲.
Practical synergy: how Precision Bolt fits RG Gruul decks
- Curve and reach: In Gruul-driven aggro, you want to maximize early pressure with efficient threats. Precision Bolt helps you push damage through, whether you’re removing a blocker or finishing off a damaged opponent. It’s the kind of spell that turns a 2-drop into a real threat, because your plan often hinges on getting your next creature through.
- Target selection: The “any target” clause means you can burn a chump blocker or an unblocked opposing attacker that’s about to set you back. This flexibility is especially valuable when you’re racing a midrange deck that stabilizes with an early planeswalker or a big end-step drop.
- Mana efficiency: At three mana for three damage, Precision Bolt slots into a rhythm where your green threats—say, a hasty 3/3 or a crop of early 2/2s—get in for value while the bolt handles the rest. It’s tempo by design, not pure raw power, and Gruul players know that tempo wins games as reliably as a well-timed punchline 🎨.
- Sideboard-friendly applications: In longer matches, you can take advantage of the flexibility to remove problematic withered blockers or supplement your burn plan to shave off a few more points of life when you’re close to lethal damage.
“Ral had wielded lightning all his life but had never harnessed the power of an entire guild.”
This flavor moment mirrors the play pattern: RG Gruul isn’t about one big finish; it’s about leveraging the electricity of red with the growth of green to overwhelm the opponent. Precision Bolt is a compact embodiment of that philosophy: a little spark that can ignite a broader board presence when played with purpose 🧙♂️💥.
From a design perspective, Precision Bolt hits a sweet spot for cube players and standard modern gametypes alike. It’s a commons-level card that nonetheless offers real-world impact in the right shell. That accessibility—paired with the card’s scarlet flash of damage—helps keep your Gruul strategy lean, fast, and frighteningly efficient. And because it’s a nonfoil common, it’s a staple you can pull from a draft or a sealed pool and immediately feel the rhythm of your RG plan fall into place 🔥🎲.
Strategy notes and tips
- Cast Bolt when you’re curve-fitting into your next green threat or when you need a clean answer to a single threatening blocker. If you’re playing a fast Gruul list, you’ll often want to hold Bolt for the second or third turn where it can punch through the remaining damage you need.
- Pair it with cheap green creatures that can attack after you deal damage—think of it as the ignition spark that helps your bodies collide with more force on the board.
- Don’t be shy about targeting the opponent’s life total when you’re near lethal. A well-timed three-damage swing can turn a race into a one-shot situation, especially if you’ve already pressured through two or three turns with your creatures.
- Keep in mind the card’s presence in the GRN environment: it’s not a flashy plan car but a reliable tool that makes your cheap ramp and combat tricks feel suddenly more dangerous.
A quick glance at the card’s provenance
- Set: Guilds of Ravnica (GRN), released 2018
- Mana cost: {2}{R} (three total)
- Card type: Sorcery
- Rarity: Common
- Flavor text: “Ral had wielded lightning all his life but had never harnessed the power of an entire guild.”
- Illustrator: Grzegorz Rutkowski
For collectors and players alike, Precision Bolt is a practical piece of the Gruul mosaic. It’s inexpensive to acquire, yet it carries the leverage you need in tempo-oriented red-green builds. Its straightforward text makes it easy to teach new players the rhythm of RG aggression, while its flexibility keeps seasoned players honest about how to close games efficiently ⚔️.
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Precision Bolt
Precision Bolt deals 3 damage to any target.
ID: a59b4e5b-e9e0-4507-b9e7-8fba7e3a54f9
Oracle ID: 5f9ea6e4-f5be-4ea2-95b4-fbdc69685ac5
Multiverse IDs: 455607
TCGPlayer ID: 177098
Cardmarket ID: 364330
Colors: R
Color Identity: R
Keywords:
Rarity: Common
Released: 2018-10-05
Artist: Grzegorz Rutkowski
Frame: 2015
Border: black
EDHRec Rank: 25251
Set: Guilds of Ravnica (grn)
Collector #: 267
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.10
- EUR: 0.14
- TIX: 1.39
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