Grouping Similar Cards with Embeddings: Misery's Shadow Deep Dive

Grouping Similar Cards with Embeddings: Misery's Shadow Deep Dive

In TCG ·

Misery's Shadow from The Brothers' War card art, a lurking black shade

Image courtesy of Scryfall.com

Grouping Similar Cards with Embeddings: A Deep Dive into a Shadowy Black Creature

In the ever-expanding universe of Magic: The Gathering, we often talk about power levels, formats, and flashy combos. But there’s a quieter, equally fascinating thread pulsing beneath the surface: embeddings. By turning cards into high-dimensional data points—capturing mana costs, colors, types, rarities, and even nuanced text—we can group seemingly disparate cards into meaningful clusters. It’s like building a map of MTG’s personality rather than just its punchlines. 🧙‍♂️🔥💎

Take Misery’s Shadow, a rare Creature — Shade from The Brothers’ War, as a practical touchstone. With a modest mana cost of {1}{B} and a 2/2 body, this shade slides into black’s long tradition of controlling the narrative through replacement effects and efficient bodies. Its Oracle text reads: “If a creature an opponent controls would die, exile it instead. {1}: This creature gets +1/+1 until end of turn.” That combination—death-light, exile-on-die, and a tempo-friendly boost—gives us a compact, embeddable feature set to compare with other black staples. In the artful lens of embeddings, Misery’s Shadow sits near other death-exile archetypes, while still carrying its own bite due to the +1/+1 impulse. 🧙‍♂️⚔️

Oracle text: If a creature an opponent controls would die, exile it instead. {1}: This creature gets +1/+1 until end of turn.

From a design perspective, that two-line toolbox is gold for clustering. The core features—color identity (B), cost (CMC 2), type (Shade), and its two distinct abilities (replacement exile and a small pump)—offer a tidy seed for a similarity vector. In a dataset, you’d expect Misery’s Shadow to be grouped with other black creatures that either exile their opponents’ threats or leverage death events to shape the board—think other “die replacement” effects, or black finishers that shine when the battlefield starts to tilt. The Brothers’ War era itself adds a flavorful dimension: a pulsing narrative about Kroog’s ruins where misfortune thrives, a perfect echo for what embeddings aim to reveal—patterns beneath the apparent chaos. 🎨🧩

What Misery’s Shadow reveals about embedding-driven card families

  • Strategic role: A resilient 2/2 in exchange for a flexible text box. The exile-on-die headlock makes it a natural fit for groups focused on attrition and disruption.
  • Mechanic family: Replacement effects paired with a proactive pump. In embeddings, that positions it near decks that want to redirect or blunt opponent removal while keeping pressure.
  • Color and mood: Pure black through and through. The mood—shadowy, cunning, hungry—helps cluster Misery’s Shadow with other B-dominant cards, reinforcing color-based semantic spaces.
  • Rarity and accessibility: Rare, with foil and nonfoil variants. Rarity signals a distinct niche in the embedding space, hinting at its value in both casual and competitive builds.
  • Lore and flavor: The flavor text—“In the ruins of Kroog, only anguish thrived.”—augments its identity as a shadow that thrives where others falter. This adds a narrative vector for embeddings that incorporate lore and flavor as features.

When you start grouping cards with similar vectors, Misery’s Shadow often sits alongside other “field-control” black cards, especially those that weaponize the concept of altering what happens to creatures already on the battlefield. The result isn’t just a deck-building heuristic; it’s a way to understand how Magic’s storytelling and mechanical design interlock to produce recognizable archetypes across sets. And yes, it’s a little nerdy in the best possible way—perfect for spice during a reading session or a friendly data-munching metagame. 🧠🎲

From a play-theory angle, Misery’s Shadow is a compact tempo piece. Its ability to exile an opponent’s dying creature can disrupt an opponent’s recursion or sacrifice synergies, while the +1/+1 momentary pump can pressure for a decisive swing. This duality is exactly the kind of signal embedding algorithms pick up: a card that wears multiple hats depending on the board state. In practice, you’d pair it with other black cards that appreciate a controlled battlefield and punish overextensions—creating a composed cluster of threats rather than a single loud scream. 🔥

The Brothers’ War setting itself provides a rich backdrop for appreciation. The shade’s identity taps into the era’s shadowy undercurrents and the world-building around Kroog’s ruins. For collectors and lore-hunters, that flavor is as much a signal as the card’s mechanics—embedding models love to connect visual art and story with gameplay, after all. And the art by Igor Kieryluk conveys that pale, hushed menace that makes Misery’s Shadow feel like a whispered promise on the battlefield. 🎨

As you explore these ideas, a small, practical note for fans who like to stay comfy while reading MTG theory: a good desk setup can sharpen focus. If you’re hunting for a tactile companion while poring over cards and datasets, consider upgrading your workstation with a high-quality wrist rest—like the ergonomic memory foam option linked below. It’s a tiny luxury that makes long session days a little breezier, letting you study embeddings without fatigue. 🧙‍♂️🔥💎

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Misery's Shadow

Misery's Shadow

{1}{B}
Creature — Shade

If a creature an opponent controls would die, exile it instead.

{1}: This creature gets +1/+1 until end of turn.

In the ruins of Kroog, only anguish thrived.

ID: 514c5e77-9ecc-41c9-b104-76343601fafb

Oracle ID: 928c62fe-9c4d-4e89-bd7a-0d3b6a81f393

Multiverse IDs: 583692

TCGPlayer ID: 452794

Cardmarket ID: 683320

Colors: B

Color Identity: B

Keywords:

Rarity: Rare

Released: 2022-11-18

Artist: Igor Kieryluk

Frame: 2015

Border: black

EDHRec Rank: 14362

Penny Rank: 3752

Set: The Brothers' War (bro)

Collector #: 107

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.13
  • USD_FOIL: 0.19
  • EUR: 0.29
  • EUR_FOIL: 0.91
  • TIX: 0.02
Last updated: 2025-11-17