Image courtesy of Scryfall.com
A Giant From Ikoria: How a 7/7 Green Behemoth Shaped Metagame Trends
In the sprawling tapestry of green strategies, a single green behemoth from Ikoria: Lair of Behemoths carved out a surprisingly influential niche. Greater Sandwurm is not just a stat line—7 power and 7 toughness for seven mana is a statement, especially when the card text adds both inevitability and a subtle pointer to card advantage: this creature is unassailable by small-scale blockers, and it carries a built-in Cycling ability. For players chasing uneven races and late-game inevitability, that combination can tilt the entire metagame in favor of slower, more value-driven plans. 🧙♂️🔥💎
Let’s unpack why this card mattered beyond its stat sheet. First, the line “This creature can't be blocked by creatures with power 2 or less” doesn't just prevent chump blocks; it pressure-tests your opponent's tap-out windows. In formats where removal is plentiful and combat math matters, a 7/7 that can’t be easily turned aside by the smallest blockers becomes a focal point of board state planning. Decks attempting to stabilize on a single big threat suddenly have a credible, recurring finisher that can march through a defensive line built to obstruct size rather than speed. The cycling ability—{2}, Discard this card: Draw a card—turns the threat into a sunk cost that can be repurposed as a late-game engine when you’ve drawn more lands than action. The odds of running out of gas shrink when you can swap a wall of blockers for a fresh card, keeping momentum going as late turns tick by. 🧙♂️🎲
On Ikoria, sandwurms never lie dormant for too long. In some regions, "no activity" is the greatest sign of danger.
Mechanics that move the needle
The mana cost of Greater Sandwurm—five green mana and two colorless—places it squarely in green’s wheelhouse: ramp, acceleration, and a need for resilient threats that scale with the game. In decks built around green's natural ramp suites, this card often acts as a bridge between early pressure and late-game finishers. Its ability to dodge the smallest blockers means it can often push through a decisive hit even when the board is crowded with creatures of varying sizes. That dynamic encourages opponents to explore removal-heavy lines or to institutionalize bigger blockers earlier, shaping how they allocate resources across turns. 💪💚
The Cycling ability is not just a filler—it's a safety valve. In a metagame where value creatures and card advantage define momentum, drawing a fresh card by cycling can keep exploration of land drops and threats alive. In practice, players could cycle away a card that’s become redundant in a particular matchup, then cash in on a fresh draw that may enable a new line of play. The cycle cost is modest enough to justify the frequent use in longer games, and the option remains live in many formats—from Arena to paper—to shape tempo in real time. It’s a small design flourish with outsized impact, a hallmark of Ikoria’s behemoth theme that invites long-term planning rather than one-shot outcomes. 🧙♂️⚔️
- Tempo pressure: forcing opponents to commit to blockers or accept damage from a 7/7 that’s difficult to remove efficiently.
- Value engine: cycling provides a built-in way to refill the hand when many draws are needed late in the game.
- Format breadth: legal in Historic, Pioneer, Modern, Legacy, Commander, and more, extending its influence across a wide audience of players.
- Budget accessibility: as a common rarity with foil options, it remains a reachable creature for budget decks seeking big meat while keeping sideboard constraints manageable.
- Design symmetry: the card blends raw power with a modular ability to generate card advantage, a balance that resonates with fans who love both stalemates and daring finishers.
Impact across formats
In Commander, the card shines as a green behemoth that can anchor a wide array of ramp strategies. It’s a perennial top-candidate for decks that want inevitability and resilience, where a single 7/7 can close out games once the battlefield stabilizes. In Modern and Pioneer, Greater Sandwurm’s role is more nuanced, acting as a late-game haymaker when the field has grown crowded with removal and value plays. Its cycling means you’re never truly stranded with a dead draw; you can convert a nuisance into a resource, which matters in formats that prize efficiency and access to diverse spells. In Legacy and Vintage, while not the top tier, it remains a relevant option for green stalemates and big-mob strategies that want to force through damage while cycling for extra cards. The card’s presence nudges metagame lines toward decks that value big, persistent threats and the ability to convert incremental advantage into decisive action. 🌱🧙♂️
What does this mean for players aiming to master the meta? Be mindful of the times when a large behemoth can flip a game on its head. Removal-heavy strategies must pick their moments carefully, especially if cycling can refill an opponent’s hand with fresh answers. Conversely, players who embrace midrange and ramp can lean into this threat as a win condition that’s difficult to stop once it resolves. The card’s flexibility invites a diversity of deck archetypes, which in turn fosters a richer, more dynamic metagame. ⚔️🎨
Art, flavor, and design
Grzegorz Rutkowski’s illustration captures the arid, sun-scorched vibe of Ikoria’s savage landscape, where beasts emerge from the sands with unstoppable force. The flavor text about sandwurms never lying dormant underlines a core mythos: in a world where mutating behemoths and primal forces collide, stillness often signals danger. The card’s green identity and cycler mirror Ikoria’s design ethos—big bodies with a practical, recurring incentive to keep drawing and pressing the battlefield. The resulting aesthetic blends nostalgia for classic green stompy with the modern itch for card advantage and modular play, a combination that keeps players coming back for more. 🎨💚
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Greater Sandwurm
This creature can't be blocked by creatures with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
ID: d90c5650-7eb2-480a-856e-a04406096830
Oracle ID: d1dfed64-6e88-44c2-b479-9a2d072e4be7
Multiverse IDs: 479677
TCGPlayer ID: 212724
Cardmarket ID: 455328
Colors: G
Color Identity: G
Keywords: Cycling
Rarity: Common
Released: 2020-04-24
Artist: Grzegorz Rutkowski
Frame: 2015
Border: black
EDHRec Rank: 10470
Penny Rank: 7067
Set: Ikoria: Lair of Behemoths (iko)
Collector #: 157
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — legal
- Timeless — legal
- Gladiator — legal
- Pioneer — legal
- Modern — legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD: 0.05
- USD_FOIL: 0.20
- EUR: 0.08
- EUR_FOIL: 0.19
- TIX: 0.03
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