Great Hart Mana Curve: Simulation Results Explained

Great Hart Mana Curve: Simulation Results Explained

In TCG ·

Great Hart by Christopher Moeller — Born of the Gods card art

Image courtesy of Scryfall.com

Great Hart and the White Mana Curve: Simulation Takeaways

Mana curves aren’t just a stubborn spreadsheet of numbers; they’re a storyteller’s map for how a deck plays out on real tables. When we drop a four-mana creature like Great Hart into the analysis, we’re testing the heartbeat of a white strategy from the Born of the Gods era 🧙‍♂️. The Hart’s stat line—a sturdy 2/4 body for {3}{W}—lives in that delicate 4-mana slot, a crossroads where tempo, defense, and late-game stability often collide ⚔️. The simulations reveal that, in many typical white-focused lines, you can expect a reliable play on turn 4, with Great Hart often serving as a sturdy anchor that blocks, trades, and buys time for your more decisive late-game pieces 🔥.

The great hart stood like a statue, its hide painted gold by the dawn. The Champion laid down her weapons and stepped forward within an arm's length of the beast. The hart, sacred to Heliod and bathed in the god's own light, bowed to the Champion, marking her as the Chosen of the Sun God.

In the Born of the Gods environment, Great Hart is a non-legendary common—a friendly face in decks that want to stabilize without sacrificing top-end power. Its mono-white identity makes it a natural fit for curving into protection spells, pumped creatures, or anthem effects that historically defined white midrange. While it lacks a flashy ETB ability or haste, its 2/4 body is far from feeble: it can trade with many early-game threats and still present a resilient board state on turn 4 or 5. The simulation results emphasize that, in decks built to hit a crisp four-mana line, Great Hart often becomes the first respectable blocker that doesn’t get outclassed by more aggressive two-drops or by dull terrain on the battlefield 💎.

What the numbers hint at when you slot Great Hart into the curve

  • Tempo vs. power: A solid blocker on turn 4, capable of trading with 2/3s and 3/2s that flood the early board. It doesn’t rush the opponent, but it reduces quick damage while you assemble your plan 🎲.
  • Defensive resilience: The 2/4 body means a lot of white removal lines can’t simply kill it the moment you cast it; you’ll often force the opponent to answer twice—the Hart plus your follow-up—before you’re in real danger 🔥.
  • Mana efficiency: In a 24-land shell, reaching four mana on schedule is a shared goal across many archetypes. Great Hart rewards that pacing by providing a stable, repeatable body that won’t overcommit you to the midgame too early ⚔️.
  • Rarity and reprint considerations: As a common from Born of the Gods, it’s accessible in budget builds and casual settings, making it a nice historical touchstone for white mana curves in 2014-era design 💎.
  • Format relevance: While not standard-legal today, its presence in Pioneer-legal or eternal formats gives it a lasting mana-curve footprint in collector-friendly decks and casual brews 🎨.

Deck-building takeaways and practical tips

For players chasing a clean white curve, Great Hart shines when paired with cards that can protect or augment its blocker role. Consider pairing it with anthem effects like glistening boosts, or include removal packages that let you hold the line without overcommitting. Its value increases when you have a steady stream of four-mana plays, so think in terms of a tight seven to eight-card four-mana cluster in a midrange build. The Hart is a patient piece: it doesn’t win the game outright, but it wears down the opponent’s threats while you sculpt a decisive endgame. And in any event, its lore—gloriously tied to Heliod and the sun god’s channeled light—brings a little mythic radiance to the battlefield, which never hurts when you’re narrating a midrange comeback 🧙‍♂️.

From a design perspective, Great Hart embodies the era’s push toward dependable blockers that don’t rely on flashy triggers. The art by Christopher Moeller communicates quiet majesty, with the Hart’s golden dawn hues hinting at Heliod’s blessing. In actual gameplay, its non-ability status is a deliberate charm: sometimes the simplest bodies do the most work, letting you anchor your mana base and cast your plan with minimal fuss. If you’re a collector, the Hart’s artwork, rarity, and its place in Born of the Gods history make it a memorable card to sleeve up when you’re digging through a binder of white staples 💎🎨.

On a meta note, the mana-curve story here isn't about a single card carrying a deck; it's about the discipline of building around a steady four-mana tempo. Great Hart invites you to imagine a world where every four-mana drop counts, where your four-mana curve doesn’t just fill a slot but solidifies a plan. The simulated results support that philosophy: in the right shell, a four-drop like this can sustain a game long enough for your true late-game pieces to shine 🧭.

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Great Hart

Great Hart

{3}{W}
Creature — Elk

The great hart stood like a statue, its hide painted gold by the dawn. The Champion laid down her weapons and stepped forward within an arm's length of the beast. The hart, sacred to Heliod and bathed in the god's own light, bowed to the Champion, marking her as the Chosen of the Sun God. —*The Theriad*

ID: 70cd7d2b-e9c4-4900-89a0-f6eb0c6cb22b

Oracle ID: 694afc0a-bb32-4f24-9347-66665117ac9f

Multiverse IDs: 378387

TCGPlayer ID: 79132

Cardmarket ID: 266012

Colors: W

Color Identity: W

Keywords:

Rarity: Common

Released: 2014-02-07

Artist: Christopher Moeller

Frame: 2003

Border: black

EDHRec Rank: 26939

Set: Born of the Gods (bng)

Collector #: 15

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — legal
  • Vintage — legal
  • Penny — legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.02
  • USD_FOIL: 0.25
  • EUR: 0.02
  • EUR_FOIL: 0.20
  • TIX: 0.03
Last updated: 2025-11-15