Image courtesy of Scryfall.com
Gorilla Pack Chronicles: Reimagining Green Power in Ice Age
Welcome, fellow planeswalkers and fiction fiends! Today we dive into a fanfiction-flavored corner of the multiverse, where a green-cloaked band of simian scouts stalks through ancient forests and big decisions loom behind every rustle of leaves 🧙♂️🔥. The focus is the venerable Gorilla Pack, a card from Ice Age that feels like a miniature epic waiting to be written. Gathered from the jungles of a timeless forest world, this 3/3 ape for {2}{G} embodies the brisk, risky rhythm of green: grow fast, strike smart, and always keep a forest in sight ⚔️🎨. Its rules text—“This creature can't attack unless defending player controls a Forest. When you control no Forests, sacrifice this creature.”—isn’t just a line on a card; it’s a narrative constraint that invites creative combat choreography and character-driven tactics.
In Ice Age, Anthony S. Waters framed the card with a flavor that leans into the wild, practical wisdom of Disa the Restless. The line on the card—“We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed.”—reads like a dare to adventurers: speed through the thick places, or risk being left behind by the pack. In fanfiction terms, Gorilla Pack becomes a living pulse of the forest itself. The pack isn’t just about brute force; it’s about tempo, terrain, and trust in the green world that fuels every swing of its mighty arms 🧭🧩.
“We learned this at a dear price: once you cross the great river, get through the Yavimaya forest at top speed.” — Disa the Restless
So how might such a creature star in a story that blends MTG characters with the card’s stubborn realities? Imagine protagonists who ride wind-thrown branches and speak with the rustling leaves. Perhaps a ranger whose path depends on whether a Forest card is in play, or a mentor who teaches the Gorilla Pack to use terrain as a shield and a weapon. The pack’s condition—attack only when a Forest is defended—becomes a dramatic beat: the heroes must uncover and protect the very forests that empower their allies, turning battles into forest-heists, not just brawls. It’s a recipe for action-heavy scenes, witty banter, and moments of quiet awe when green overtakes gray stone and steel 🔮🧙♀️.
Flavor, Mechanics, and Story Seeds
From a gameplay lens, Gorilla Pack is a compact powerhouse: a 3/3 for {2}{G} with a curious prerequisite that pressures you to think about land development and tempo. The requirement to have a Forest opponent-side before you can attack creates tension—do you hold back, waiting for another Forest to slip into play, or risk swinging into a checkmate by momentum alone? Writers can mirror this with a protagonist who must gather forests, perhaps by persuading native spirits or clearing paths through ancient groves. The card’s flavor text ties the forest to a lineage of speed and risk, a motif that can thread across scenes where characters race through terrain to beat a rival’s ambush or to rescue a captured ally 🥷🌿.
In terms of tone, this is a celebration of green’s pastoral wildness and its cunning. The Gorilla Pack’s 3/3 body is sturdy enough to be a formidable ally, yet its life hinges on the survival of basic land—a poetic reminder that even the fiercest packs depend on a simple, living network. Writers can lean into this tension, crafting scenes where the forest itself becomes a character, shifting opinions, guiding routes, and rewarding those who listen to the whispers of leaves and the footfalls of distant beasts 🔊🌳.
Art, Era, and Collectibility
The Ice Age era evokes a particular flavor—stone-cold legends meeting jungle-electric energy. The card’s black border, the simple creature type “Creature — Ape,” and the straightforward green mana cost crystallize a time when players learned to love raw, unadorned mechanisms. The art by Anthony S. Waters captures a mood of dynamic motion and primal chemistry, a perfect backdrop for stories where characters chase through murky rivers and through the Yavimaya’s labyrinth. The card’s rarity is common, reflecting the era’s habit of accessible power; yet its nostalgia value for modern collectors is priceless. The watermark of Ice Age hints at a broader tapestry of sets and stories that fans still celebrate, decades later 🧩💎.
For writers, that accessibility translates into read-worthy, plug-and-play inspiration. You can drop Gorilla Pack into a tale about a hero’s green-tinged guardianship of a forest sanctuary, or spin a caper where the pack defends a sacred grove from a land-ravaging foe. The flavor text provides a quick launchpad for mood and setting, while the card’s mechanical quirks offer a structural spine for plot progression. And yes—let’s be honest—the nostalgia hit of seeing Ice Age themes re-emerge in fanfiction adds a little glow to the writing desk, a dash of vintage magic to spice up modern storytelling 🧭🔥.
For readers who collect, the Gorilla Pack card isn’t just nostalgia; it’s a reminder of how simple green cards can spark big, adventurous narratives. It dazzles with a lore thread that invites exploration of forests, rivers, and the mystic pace at which life thrives when the wild has room to roam. If you’re building story arcs around green-aligned characters, Gorilla Pack becomes a trusty anchor—a symbol of unity, survival, and the fierce joy of the chase 💚⚡.
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Gorilla Pack
This creature can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice this creature.
ID: 046f6b76-5f17-4728-aa34-72b7eff1d4c9
Oracle ID: f2c8814b-581b-483b-a7ae-d3d7b962aec1
Multiverse IDs: 2571
TCGPlayer ID: 4712
Cardmarket ID: 6347
Colors: G
Color Identity: G
Keywords:
Rarity: Common
Released: 1995-06-03
Artist: Anthony S. Waters
Frame: 1993
Border: black
EDHRec Rank: 24120
Set: Ice Age (ice)
Collector #: 247
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — legal
- Duel — legal
- Oldschool — not_legal
- Premodern — legal
- Predh — legal
Prices
- USD: 0.10
- EUR: 0.11
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