Glistening Deluge in Limited: Blue Instants Shine

Glistening Deluge in Limited: Blue Instants Shine

In TCG ·

Glistening Deluge by Anastasia Balakchina — March of the Machine

Image courtesy of Scryfall.com

Glistening Deluge in Limited: Black’s Tempest of Board Control 🧙‍♂️🔥

Glistening Deluge arrives in March of the Machine as a 3-mana sorcery for Black, a color that often builds its strength in attrition, cunning trades, and late-game blowouts. In the tight confines of limited formats—whether you’re drafting in a crowded arena or sealing with a handful of synergistic playables—the card earns its keep by turning the entire board against your opponent. The spell text is bold: all creatures get -1/-1 until end of turn, and if a creature is green and/or white, it takes an additional -2/-2. That means a typical 2/2 will become a 1/1, and a sturdy 3/3 green or white creature can crash to a minuscule 0/0 depending on its base stats. The result? A dramatic, often swingy turn that can swing momentum from the table to your favor, even when you’re behind on board presence. ⚔️

In limited, curving out matters, and a well-timed Glistening Deluge can swing a race of attrition in your direction. The spell punishes boards full of green and white creatures—colors that frequently anchor midrange decks—by adding that extra kick of -2/-2 on top of the baseline -1/-1. It’s the kind of spell that rewards careful timing: wait for a crowded board, or when your opponent has just deployed a chain of beefy creatures, and unleash the Deluge to reset the battlefield while you stabilize. The flavor text hints at Ikoria’s oil-slicked mutations—the set’s theme of rusted, mechanical mutation—this is not a gentle soft reset; it’s a thunderclap that whispers, “If you can weather this, you’re suddenly back in the game.” 🧨💎

How to wield it on the table

First, read the battlefield like a seasoned captain. If you’re staring down a swarm of 2/2s and 3/3s, Deluge wipes the slate clean—though it will shave your own squad as well. That’s a trade you’re often willing to accept in exchange for the subsequent swing with a cleared board or a tempo break that lets your bigger threats land unchallenged. In sealed, where board states balloon quickly, this can be a pivotal turn—especially if you’ve drafted some green or white creatures that are naturally bigger or tougher. The conditional -2/-2 means your opponent’s key eco-systems—think a stalwart 3/3 or a pumped 4/4—become reliable roadblocks after the spell resolves. Keep in mind that it’s a sorcery; your opponent can’t respond to the exact moment of impact, which tilts the balance toward the player who times it best. 🧭

Second, consider your own board presence. Glistening Deluge is most forgiving when you have just enough black sources to unleash it on curve and in synergy with a few resilient threats. If you can land a few evasive or tauntingly useful creatures after the dust settles, you’ll often find that your opponent’s board wipe to come is less forgiving to them than to you. The extra -2/-2 on green/white creatures also means many typical limited builds—green-white midrange in particular—thin out dramatically after a Deluge. It’s a moment of clarity: do you want to trade everything or buy back the game? The answer is usually “both” when your curve lands correctly. 🪄

Draft and Sealed realities: where does it shine?

In a vacuum, a 3-mana board-wipe with a twist looks tempting, but limited is all about confidence in the surrounding color pairings and creature baselines. Glistening Deluge thrives in black-centered decks that want to stabilize a board and flip the tempo on a stalled game. If your deck leans heavily into black removal and you’ve got a handful of sticky blockers, Deluge doubles as both a catch-all and a finisher. The green/white clause—common in many limited ecosystems—keeps this spell relevant against the staple creatures you’ll encounter in drafts and sealed pools alike. And yes, you’ll want to time it against the opponent’s strongest column of threats—don’t waste it on a few 1/1s if your plan hinges on a late, decisive swing. 💪🎯

One practical tip: when you’re behind, you might hold Deluge back a turn to maximize impact. If your opponent taps out to play a big, smug 4/4, that’s when you slam the Deluge and watch their big threat crumble into a 0/0 or 1/1 as your own board recovers. In a pinch, it can also turn a losing race into a-sharp-turned score with a single, clean move. It’s a spell that rewards patience, precision, and a little bit of swagger—perfect for players who relish midrange battles and counterpunch play. 🎲

Flavor, design, and collector’s eye

The card’s artwork—rich, dark, and oil-slicked—echoes the theme of mutation and mechanical drift that defines March of the Machine. The -1/-1 plus the conditional -2/-2 is a clever, elegant design choice: a global effect that gets stronger against certain colors, nudging players toward decks that lean into color identity and creature types. It’s the kind of design that invites deckbuilders to explore multi-color synergies and oddball interactions while staying true to Black’s identity as a strategic control color in limited. The uncommon slot in MOM ensures you still see copies in draft and sealed, but not so many that it becomes a default pick every time—perfect for niche moment plays that surprise your opponent. 🔥💎

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Glistening Deluge

Glistening Deluge

{1}{B}{B}
Sorcery

All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.

As oil began to pour from Ikoria's crystals, some monsters developed strange mechanical mutations. Others were simply pulled under.

ID: 83ca46ac-0698-4651-940d-3fd20c266b74

Oracle ID: 706833f7-af50-45bf-8f1d-d3a5a31cf2c8

Multiverse IDs: 607139

TCGPlayer ID: 490594

Cardmarket ID: 704026

Colors: B

Color Identity: B

Keywords:

Rarity: Uncommon

Released: 2023-04-21

Artist: Anastasia Balakchina

Frame: 2015

Border: black

EDHRec Rank: 18791

Penny Rank: 7543

Set: March of the Machine (mom)

Collector #: 107

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — legal
  • Timeless — legal
  • Gladiator — legal
  • Pioneer — legal
  • Modern — legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 0.14
  • USD_FOIL: 0.24
  • EUR: 0.08
  • EUR_FOIL: 0.21
  • TIX: 0.03
Last updated: 2025-11-16