Ghoulish Impetus: Commander Top-Deck Frequencies Revealed

Ghoulish Impetus: Commander Top-Deck Frequencies Revealed

In TCG ·

Ghoulish Impetus card art from Commander Masters

Image courtesy of Scryfall.com

Ghoulish Impetus: A Case Study in Commander Top-Deck Frequencies

In the sprawling multiverse of Commander, where every deck is a unique tapestry of colors, tactics, and politics, some cards become quiet accelerators of how often you see certain themes show up on top of your library. The haunting aura from Commander Masters, a black enchantment—an aura that enchants a creature and bestows brutal, bite-sized power—offers a perfect lens to explore how top-deck choices swing the tempo of a table 🧙‍♂️🔥.

Understanding the aura and its role on the table

This nonfoil rare from the Commander Masters set costs exactly {2}{B} to cast, a compact price tag for the gravitational pull it exerts on a board state. Its text is simple in surface but ruthless in effect: Enchant creature. The enchanted creature becomes a +1/+1 beacon with deathtouch and is goaded, forcing others to engage with it and, ideally, one another. If that enchanted creature dies, the aura hops back onto the battlefield at the beginning of the next end step. The card’s black identity, with the goad keyword and the dread of deathtouch, makes it a natural fit for decks that want to shape combat and punish unfavorable trades. In Commander, that last line—recurring from the grave—turns a single enchantment into a persistent pressure point across multiple turns 🧙‍♂️💎.

  • Goad as political leverage: Forcing opponents to attack a specific creature creates a web of choices. Do you sacrifice your blocker to protect the hexproof commander, or do you gamble and jump into a two-for-one line to deny your adversaries the opportunity to swing freely? The top-deck sense here is that every combat phase amplifies, not mitigates, the board’s friction.
  • Deathtouch as a deterrent: The haunted, sharp edge of deathtouch means that even a small foe can become a lethal threat when paired with a larger body. That dynamic makes players think twice before trading low-cost creatures for a single blocker, shaping which cards tend to bubble up on top as the game progresses 🧪.
  • Recursion on a budget: Returning to the battlefield at end steps guarantees ongoing value, which in practice means you’re not only top-decking for more attackers or removal—you’re top-decking for a potential re-cast of the same aura, adding resilience to your long game.
“In a world of instant-speed answers, a stubborn enchantment that returns after every exchange feels like a slow, inexorable drumbeat.”

Strategic threads: how top-deck frequency informs your build

When you’re charting a Commander deck, especially one leaning into black’s disruptive suite, you want to maximize the odds of hitting lines that maintain pressure across multiple turns. Ghoulish Impetus is a practical case study in that discipline.

First, think about targets. A goaded creature that survives provides a stream of action: +1/+1, deathtouch, and a mandate to swing at the most consequential threat. If you’ve stacked your deck with protection, recursion, and draw to ensure you’re drawing into another aura or a clutch removal spell, your topdeck consistency increases dramatically. It becomes less about “one big play” and more about the rhythm of continual, meaningful plays over the course of the game 🔥.

Second, balance your mana curve and tutoring options with the knowledge that this aura can recur. In Commander, midrange or control shells that lean into graveyard interaction, reanimation, and life-swing themes often benefit from the aura’s repeatable presence. If your deck has reliable ways to return it to the battlefield—whether through reanimation, bounce-to-hand shenanigans, or even a few self-recurring threats—the top-deck draw becomes a reliable fountain of value rather than a one-off trick 🎲.

Third, consider the synergy with black’s disruption toolbox. Steady pressure on blockers, combined with targeted removal and hand disruption, makes the top of your deck a strategic temple. You’re aiming to draw into removal spells after you’ve delivered a goaded, durable threat; you’re aiming to draw into another aura if the first one is exhausted; you’re aiming for draw spells that predictableilt keep you ahead. Every top-deck decision compounds the table’s tension, and that tension is what keeps a Commander match exciting and dynamic ⚔️.

Practical deck-building notes you can borrow

  • Pair with resilient or evasive creatures so the enchanted creature remains a credible threat even as you weather removal spells.
  • Include recursion enablers that fit within black’s broad palette (graveyard recursion, reanimation, or repeatable bounce) to maximize the aura’s uptime.
  • Layer in draw engines that remove the guesswork from top-decking into value—think tutors, cantrips, and strategic card selection to keep your hand full and your options open 🧙‍♂️.
  • Balance your opposition’s board with targeted disruption so you can safely push the goad-powered plays without coming up short on defense.

In the end, the beauty of a card like this is not just its raw numbers but how it shapes table dynamics over multiple turns. The top-deck frequency becomes less about a single draw and more about predicting the rhythm of the game—where a well-timed aura recurs to tilt combat and politics in your favor. And yes, a little bragging right never hurts when you pull off a multi-turn sequence that leaves the board in your favor 🧙‍♂️💥.

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Ghoulish Impetus

Ghoulish Impetus

{2}{B}
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1, has deathtouch, and is goaded.

When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

ID: bbe9d991-0abb-47c1-810d-fa44c1820063

Oracle ID: 276eccd6-4a76-46e8-b604-94472e618115

Multiverse IDs: 625097

TCGPlayer ID: 505962

Cardmarket ID: 723057

Colors: B

Color Identity: B

Keywords: Goad, Enchant

Rarity: Rare

Released: 2023-08-04

Artist: Steve Ellis

Frame: 2015

Border: black

EDHRec Rank: 2976

Set: Commander Masters (cmm)

Collector #: 732

Legalities

  • Standard — not_legal
  • Future — not_legal
  • Historic — not_legal
  • Timeless — not_legal
  • Gladiator — not_legal
  • Pioneer — not_legal
  • Modern — not_legal
  • Legacy — legal
  • Pauper — not_legal
  • Vintage — legal
  • Penny — not_legal
  • Commander — legal
  • Oathbreaker — legal
  • Standardbrawl — not_legal
  • Brawl — not_legal
  • Alchemy — not_legal
  • Paupercommander — not_legal
  • Duel — legal
  • Oldschool — not_legal
  • Premodern — not_legal
  • Predh — not_legal

Prices

  • USD: 7.03
  • EUR: 5.91
  • TIX: 9.43
Last updated: 2025-11-15