Image courtesy of Scryfall.com
Reading the Pulse: Forum Sentiment Around Storvald, Frost Giant Jarl
Three-color giants in Commander don’t come more polarizing than Storvald, Frost Giant Jarl. In forum threads, players buzz about a mana cost that demands attention—{4}{G}{W}{U}—and a presence that immediately says, “I’m here to tilt the board.” The ward ability on Storvald, a protective aura built right into the card, prompts a strategic game of cat-and-mouse: opponents look for ways around that barrier, while you leverage its deterrence to stabilize a crowded battlefield. The chatter ranges from “this is the kind of card that reshapes table dynamics” to “do I really want to invest seven mana in this weather-vane of a giant?” 🧙♂️🔥
Lore fans lean in, too. Storvald is a Frost Giant Jarl, a figure who embodies frost-bitten leadership and ice-bound cunning. The artwork and flavor suggest a commander who doesn’t rush—he accumulates power, then delivers a decisive, chilling effect on the board. In the Forgotten Realms Commander set, Storvald’s presence feels like a hinge moment: a single attack or entry into play can flip the tempo, forcing opponents to pivot their plans and recalibrate their resource management. The Tarkine-blue/green-white blend isn’t just a palette; it’s a tactical canvas that invites meta-shaping and long-game storytelling. ❄️⚔️
“Storvald isn’t just a big body; he’s a battlefield memory—every combat phase feels like you’re choosing whether to swing for a big payoff or shape the responses around ward,” one forum poster noted, capturing the card’s duality in a single sentence.
Design and mechanical core
With a mana cost of {4}{G}{W}{U}, Storvald lands in a zone where serious players expect value for the investment. The Ward {3} ability creates a guardrail that makes direct target removal more costly and planning-driven. More telling is the secondary line: “Other creatures you control have ward {3}.” That means your entire board inherits a protective overlay that changes how opponents allocate their removal and combat tricks. When Storvald enters or attacks, you choose one or both effects: give a target creature base power/toughness 7/7 until end of turn, or give a target creature 1/1 until end of turn. It’s a two-for-one that scales with your board and your opponents’ portfolios of removal. 🧙♂️🧊
The card’s rarity is mythic in the AFc Forgotten Realms Commander set, and it’s printed as a foil, which makes it a compelling centerpiece for display and tabletop drama alike. Campbell White’s art elevates the Frost Giant Jarl into a mythic stage presence, and the foil finish adds that extra pop for tactile collectors. Even if EDHREC’s ranking settles Storvald in a mid-range position for three-color giants, the sentiment online often centers on the card’s “table tempo” potential—the kind of swing that can turn a mulligan into a win condition, provided you dodge the color-screw and spell-slinging that comes with a tri-color deck. 🥶💎
Practical builds and forum vibes
Forum chatter often gravitates toward multi-color shells that can support Storvald’s mana requirements. White offers resilience and pillow fort-style protection, blue adds disruption and card draw, and green thickens the board with ramp and big creatures. Storvald’s ETB/attack trigger invites clever stax and blink synergies, as well as ways to maximize the 7/7 or 1/1 toggles with temporary buffs or forced trades. The ward-impervious feel of his board presence makes players think twice before overextending into his zone, creating a dynamic where timing and tempo become the real spells. 🧙♂️🔥
Some players prefer to lean into the “hold the line” mentality, using Storvald as an honest-to-goodness deterrent that buys time for card draw and ramp to accumulate. Others chase bold, brighter lines—an erstwhile control tempo that pivots into an aggressive swing when opponents are most vulnerable. Even at seven mana, Storvald’s impact on a table can feel as decisive as any game-ending topdeck, especially when the board state already includes a mix of threats and growth. It’s that complexity that keeps the threads lively and the discussions ongoing. ⚔️🎨
For value-minded players, Storvald’s foil variant is not just a flashy piece—it’s a conversation starter and a practical commander choice for players who enjoy long, immersive games. The card’s presence in a deck isn’t just about the big 7/7 or the 1/1 toggles; it’s about building a coalition around ward, synergy, and the slow, satisfying grind that defines true EDH strategy. 🧠💎
Neon Card Holder Phone Case MagSafe - Impact Resistant PolycarbonateImage courtesy of Scryfall.com
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Storvald, Frost Giant Jarl
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
ID: 8a5a45a7-d159-4821-8916-697b92fb80bf
Oracle ID: 5d7802a7-df6e-47fb-9065-c7461ea24a19
Multiverse IDs: 531873
TCGPlayer ID: 243749
Cardmarket ID: 572220
Colors: G, U, W
Color Identity: G, U, W
Keywords: Ward
Rarity: Mythic
Released: 2021-07-23
Artist: Campbell White
Frame: 2015
Border: black
EDHRec Rank: 10815
Set: Forgotten Realms Commander (afc)
Collector #: 55
Legalities
- Standard — not_legal
- Future — not_legal
- Historic — not_legal
- Timeless — not_legal
- Gladiator — not_legal
- Pioneer — not_legal
- Modern — not_legal
- Legacy — legal
- Pauper — not_legal
- Vintage — legal
- Penny — not_legal
- Commander — legal
- Oathbreaker — legal
- Standardbrawl — not_legal
- Brawl — not_legal
- Alchemy — not_legal
- Paupercommander — not_legal
- Duel — legal
- Oldschool — not_legal
- Premodern — not_legal
- Predh — not_legal
Prices
- USD_FOIL: 0.64
- EUR_FOIL: 0.47
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